Yes indeed currently. But what i am asking is if you could run a pure graphics mod and still play online with people not running the mod. Becaus eit'S hard as hell to get people on a mod.
EadTaes
Seeing you mention some mod changes I would like to know if this would be possible. For graphical changes only mods to be compatible with reguler SINS games. I.E. I load say Balkinknight'S grahic mod witch looks awesome and i can still play online with other people who are running no mods. Ofcourse this should only work for the visual eye candy and none of the game mecanics.
All seems good eccept from antiveryheavy and capitalship attake types getting a nerf to modual damage. Making them even weaker.
Plus with entrenchment to dislodge a fortified player you will need them. Vasary can always bypass the world with their kotsura cannon. Or their can build their own starbase there take time and is risky but their suposed to be more powerfull. Renderign them useless by over pricign them would only make entrenchment a big pain in the ass, as their would be no way to disloge a fortifed enemy other then to duke it outt he old fashion way which is time consuming expensive and the odds are
[quote who="Blair Fraser" reply="5" id="2055659"]Not all of it is audio, some was visual. But no, we can't release it sorry [/quote] Not even via impulse with age verification becaus ei for one find the language much to clean for civilisations at war with each other until the bitter end.
I say it every carrier wine tread and will say it here. Light frigates. All races light frigate have antymatter disrupting abilaties, good for killing the carriers abilaty to produce mroe fighters. They do 150% dmg and if you bother investing money in research for their weapons and armor/sheild their though little buggers. They can chase dow carriers even if he's runnign the around. People just need to realise that light frigates are the new spam. They can do wonders how ever you do n
Well from a strategic stand point preventing the enemy form even shoting at you is rudducing the dps furtehr then simple repair could. But like you said you still wnat to repair. However having them use both abilaties is a bad idea. Normaly what i do and would recomend you do is have 10 hoshiko's set to repair and 20 set to demobots. Why mroe demobots then repair simple you need lest repair power if you arent reciving the damage in the first place. Each hoshiko can dissable and keep dissabled
[quote who="CenturionJixra" reply="10" id="2048705"] Quoting EadTaes, reply 9Yes people their is a nastier cap out there then the vasari cap. Does it start with the Letter M?[/quote] Like how said nope it aint the Marza. MArza would be 3rd in the list and the egg is 2nd.
I Would nomite Dark Cloud, Evil Humans, Mighty Mite all same person in there. Were exactly should he be placed I dunno, but in my oppinion he's superior to me. but you played him How. He has other alliases but so fart his record stands at 663/245/85 not countign deledted characters. HE was also my 2nd teacher. Mostly plays as TEC but is just as good with Vasary and Advent. He's and all around good player able to play the aggresive rush and the passive eco feeder. If ever their is a pe
Also more defult maps for 4v4 and 5v5 single start would go a long way. Their curently is just one 5v5 and it's a double multyple star, when people in general prefer to play single star.
Monk got to play games. When I started playing sins 80-90% of my games were played with him. He was in fact my first SINS teacher and for the time he was prety good and so were his tactics. I played lots with him and we were all on TS. We had a team of 4 or 5 people normaly.
One guy missing in action is The Monk. Wasn't the best player but sure what a huge help to the whole of the comunaty.
Their should be 2 codes for allt placement blair. 1st were all allies form each side are all next to each other. and the 2nd were allies and enemies are perfecly alternated one after the other.
3 reason people play Vasary. 1) scouts and neutral grab. 2) Egg with Nano is overpowered (one cap is stonger but most people dont realise it) 3) Phase misisle plus NANO = OMG HAXSOR (to say in old CS terms) Yes people their is a nastier cap out there then the vasari cap.
OH look at that i'm ont he list. How did that ever happen? Oh and I know name isn't very easy to pronounce but it'S EadTaes not EadTeas [e digicons]:D[/e] .
How ever int he dawn of war serriers the sides are pourly balanced. At least the 40k was.
I posted this in an otehr thread. I like the new sounds beter because their clear and crisp. Now i can even hear the gunfire from fighters were as before you could barely. The old sounds were muffled and choked. But the new sounds do all sound like a .22 caliber shot witch is not very impresive and needs work. But i don'T want to go back to the old barely audiable sounds.
Bases cannot phase jump thank god for that.
Then his problem was simply a case of poor target calling I.E. should have focused ont eh mine layers first. And should have had flak with his fleet to help defend from the mines. Scouts would have also helped. To me sounds like he was lacking fleet diversaty. Not enought ships supporting each other more spam then balance.
[IMG]http://img134.imageshack.us/img134/7461/tradesb5.jpg[/IMG] Same here. We can see 2 trade ships goign about their buisness as usual but 6 just stay there havign their cigaret break.
I can tell you right now that the AI will bypass a starbase you have in a neutral well to go hit your world. But they won't bypass your planets.
Upgrade your standard SINS to version 1.13 once done copy the hole folder and put it say on your desktop. Then rename you original sins to what ever you want. I for one just added 1.13 at the end. Then move your copy folder in the same directory as the 1.13 one. Restart impulse, it should detect only 1 copy of sins maybe 2. If it detects only one you good just upgrade it to beta and once done restart impulse it should then see 3 copies of sins one original and one entr
So far game balance wise it looks very good but i still havent gotten to testing everything out so far. So more will be comming on that later. Right now i noticed 2 problems one minor small one the other being much more critical. 1) Small one first, it's onyl that everytime i start a new fresh game of Sins for the first minute it studers, It's like watching a stop frame animation. To me it seems like the game still hasn't completed loadign since i can hear my dr
I see it too. If it realy is out wait for the official announcement. Other wise you might endup having to reinstal the whole game from scracht if it's an error.