Sounds very interesting and congrats on that I can't wait to try it now. Also every single change here has my 100% so far from what it seems it will do. Now to wait for release date and/or additional chnages. But like Annatar asked, will the phase destabaliser be on by default on any starbase of requirer and upgrade. Also how will it deal damage to ships junping out? A flat damage like 200dmg to hull of all ships jumping out, or a % of the ships total hull points, or a % of the ships
EadTaes
Well as i can see the AI gave you trouble. Now imagine a game againts a human player that truely knew how to used the seige frigates.
Buducles instal a fresh retail copy of sins, no patch no updates just fresh out of the box. You will be the game breakign i am talking about.
A feature I would like to see is the abilaty to donate/gift units to your allies. It's somehting i find is missing in this game and would be quit usefull.
Indeed
TAKE NOTE THAT THESE CALCULATION DO NOT FACTOR INT HE TIME TO GET A VOLCANIC OR TRADE PORTS. AND THAT WHEN YOU FACTOR IN TIME IT EVEN EVEN MORE GLARINGLY APPARENT THAT IT'S VERY UNBALANCED. aND THAT TEH RESORCES YOU ARE INVESTING IN MATCHING HIS GAIN FROM NEUTRALS HE IS INVESTING IN OTHER THINGS TO FURTHER GET A GLARING ADVANTAGE, THING LIKE A FLEET LARGER THEN YOURS. aND IF YOU DON'T MATCH HIM HE'LL STILL BE STRONGER THEN YOU. Annatar in thsi tread here i don'T think n
I hope your being sarcastic Annatar, because i would have hoped someone like you would have crunched the numbers corectly.
Cykur: Thanks for the anti armor thing but that still doesnt help much. I am using the 57% mitigation sicne that is what you will face msot fo the time not to mention that the egg your be shototign at will be lvl3 by then and that mitigation will actuly be higher. Also I know fo the trick you mention and do use them. I was onyl using the gauss as a coparation sicne it was brought up by someone else. Also i would point out that the dissasembler is better at taking out structure
Me I said ti before and will repeat seiges did need a nerf but they were over nerfed. To unover nerf them i would only cut down the cost to produce them. They are very expensive for the limited role they play now, makign them cheaper would make them more commont and a more viable option, but not game breaking like they were.
Were more proposing a solution for 1.12 and not just entrenchment since thsi problem is present in 1.12. So starbase needed is a no go. Even under entrenchment I wouldnt support startbase needed to take mines since it's ludacrise to me and would greatly serve only to take neutral out fo the equation since they won't be worth it anymore. The goal is to make them valuable but not game breaking and I WIN BUTTONS liek they are right now.
Agreed neutral are indeed game breaking. Astroid at your HW produce .46 and neutral produce .61. So some quick math 61/46= 1.326 and some so round that up to 1.33 means that by default neutrals produce 33% more resorces then the HW. normal culture gives you 10% more. Super advent culture give you 30% more so even the advent can't push that number up high enought to equal. Now they are 2 ways to fix this: 1) (the one I favor) Lower the income gained from neutral to 70%
Actuly no since with 10 or so assailent he only needs to hit you once with the abilaty and your fucked. 1 shot is all it takes.
Nah 1200 damage is what it does total. It ignores mitigationa nd armor and deal 1200 flat over time. Kol does at best 800 per shot instantly that get mitigates by 57% to 344 dmg now armor come sinto play and for each point fo armor its equal to roughtly 5% damage reduction and with at that early point in game vasary egg having 4 armor thats a 20% further damage reduction. So 344 -20% = 275 damage. So Vasary egg wich is a colonising back line cap does 1200 dmg plus remove 6 arm
I'd desing ships with ratating section to generate gravaty.
For the Vasari anty struture ship I would imagine somehting more like a mini mobile Kostura Cannon. Would cause lest damage then other structure seiging ships, but would have a small area of effect to compensate.
But the main problem with dismantler is that their is no counter. Unless your fighting in your own system and have the repair bays you can't match our out repair the 30 dps to hull. And even vasary cannot neglect the -6 armor point with its support ship. And for each point of armor lost that means roughly 5% more damage done to target. So lvl1 -2 armor emans +10% dmg, lvl2 -4 armor means +20% dmg, lvl3 -6 armor means +30%dmg. Now combine that with phase missile that will ignore mitigation you
Thank you very much for a sing of life. We of course know you are working very hard for the update and it is nice to hear from you. However i think what everyone is looking for in information is what recommendations are you putting and what modifications are you putting in how they should work and the vision you currently have. Just knowing the direction your going would greatly help in the anticipation leading up to this next patch.
Aslo i noticed (thsi problem is presetn in 1.12) That the Dunov's magnatise abilaty does not interup channeling abilaties as it should.
In 1.12 you can create as many types of strike craft as your want. But their is a hard code that limits the amount any one ship can build to only 2 types. In Entrenchemnt that hard cap seems to ahve been removed since advent drone host now have 3 strike craft options. Also not that in entrenchment your cna upgrade stuf fin space thanks to starbases this is how ships should be upgraded from T1 to T2
Sounds fun ill try it.
Lots of people have entrenchemnt liek me. But I am playign only 1.12 at teh moment. I am waiting for the next patch for entrenchemnt to coem out before deciding weatehr or not to play it on mp. Reason is that entrechement beign a beta still has alot fo issues that have been reported and that are very game breaking and exploitable. So everyone is waiting till these exploits get fixed and when they do you will see more people playing entrenchment online.
Yeah but it's anoyign to ahve to use one particuler flash program. I get the same problem here. Would be nice if the forums tech wizzards would make it more versatile. Normaly they use just a standard upload system. After digging for some info wich i did good to do i'm not getting abode flash 9.x on my cpu. http://secunia.com/advisories/product/11901/
Nice post orodom and ont eh points you said the ships were week i suggest to improve them. Also Marza is onlys trong because advent and vasary players dont build the marauder or the revelation (which looks so uggly why would anyone wnat one int heir fleet) wich can easily undermine the marza. I personaly have no problems dealign with the marza as i make sur eto always have a ship that can interrupt it. Also in my proposed changes i suggect to give the egg the phase out hull abilaty in
But having your culture at the pirate base will help you fleet fight the pirates better.
Good sic Starhound, seems like your caut someone who like game imbalances because he just wants to use them.