They already have one.
EadTaes
In neutral wall their usefullness is to try and protect the neutrals you've cantured and to allow your trade route to pass, sinc ein entrenchment now trade routes will no longer pass throught neutrals. Unless you ahve a base there with a trade upgrade.
I've already experience this and sent it to ICO. I'm sure they'll be finding it since that bug is actuyl and infinite resorce bug since your can build into the negative infinately.
Acording to what it says on the back on my sins box your laptop should run it just fine. How ever laptops are hardly the most recomended gamming plateform. They migth tend to overheat so don't push the settings up to high.
It ultimately comes down to who replaces their strikecrath witht he msot efficiency. And sinc eit takes AM to build strike craff Vasary have the advantage since their craft are better so for each 1 they rebuild for same amount of AM as otehr races the vasary come up on top. But that doesnt give a huge advantage but one none the less.
The only way to do it is to make everything unique. Unique ship, weapons, build slot, armor, and only 1 ship of that type that ce built. So if your want 5 ships liek that your need to make 5 unique ships and have all of their traits that need to be unique unique. Hell of a job. You'll quickly runout of build slots.
Well right now entrenchment is supposed to make defence a viable stratetergy but i am still wondering why in the world does a defence hanger cost almost as much as a real carrier, uses 4 Tactical slots (Tec/Vasari) 6 tactical (Advent) for 2 or 3 strike craft squadrons. So the 2 ideas are: 1) Lower tactical slots to match number of strike craft wings the hangers hold. 2) Create a new defensive upgrade that per lvl increases the total amount of strike craft wings the han
Hoshikos demolition bot do 200% penalty to speed but it only slows them down. Again i got no clue how that mecanic works.
Well the most ships is not offten the case. They also ahve the weakest defenses, and weakest support ships. Their so week in many aspects that they absolutly need support ships like the hoshiko. So they end up with fewer combat ships then advent and vasari who are so powerfull compared to tec that they don'T even bother building support ships most of the time even theirs are better then tecs. So look at it this way is it normal that one race would absolutly need to invest time and res
Well it is alot but it's a tec fleet they ahve the lowest damage of all ships. So other races will still out damage. But the best way to make it usefull would be indeed to cut dont accurary on all weapons on all races.
Yeah I know first time i saw it i was holy mother of a turd. It is quite awesome. Wish their was an option to make only that skybox show up.
And you think that is bad have a look here. And i have seen worst still. [IMG]http://img388.imageshack.us/img388/2980/minesanyonetg4.jpg[/IMG]
Like others said it realy depends and if you want to go econ good scouting is key. You need to see all wolrds 3 jumps from your HW before laying your first techlab. You should go for non reseach planets first. Roid, netrals, terrans and deserts if the last 2 are not to heavyly defended. Then volcanics and ice worlds come into play. And wich to go for first depend on which ones you ahve near you, and what are the astroids you already have with your roids and netrals you've capt
I support the idea that starbases will prevent the enemy from jumping to friednly planets but not from retreating. Why because the other alternatives can turn into exploits. Now I don't want to name every other alternative and exploit since the list is as long as the alternatives. Also me personaly if i have the possibilaty to just bypass a starbase by simply flying throught the grav well I sure as hell will and will keep that planet for last on my to kill list.
Bang on strait. But i would also add these points: 1) All starbase builders should be produced at the capital ship yards, So vasary needs a unique starbase builder as well. 2) Like you said mine should not be free, also all races should get a dedicated mine layer unlest your drasticaly start balancing them mines by were they can be placed. 3) Even if they do fix defence busters their useless rigth now since the starbase arent that strong, a small fleet has not
I Agree with Tessian on reguelr SINS i used to play unfair AIs all the time but with entrenchment i had to drop them to hard because their nasty and hard. The AI seems to recognise choke points and i saw them heavyly build up these points and defend them. I also noticed whent he AI had a choke point leading to his homeworld that that would be the location of his first startbase. The AI still needs to build better mixes of fleets, and build more regenerative defensive stuctures
I found and experienced a Bug with resorces. Not sure how it started since at the start of the game if i didnt have enought money it would tell me so but at one point i could build and research and sell resorces into the negative from as much as I wanted. [IMG]http://img408.imageshack.us/img408/9625/bugresorcesfb9.jpg[/IMG] But for some details of how the bug behaved and worked. If I had 1000 credits and the research needed 1200 credits i would be set to -1200 credits.
For people who would want to not turn down graphics and still play i know the GeForce 9800GX2 runs fine on highess since that is what I use. But before buying at 600$ i would make sure it fits on your bord, in your case and that you power supply is big enough. It'S a hige card and it demands alot of power, both a 6pin and an 8pin. [e digicons]:D[/e]
From what i understand of what it says you are not suposed to lose control of the planet through bombming and prevent colonisation until the starbase is destroyed. How ever whent he enemy does bomb the planet and kills it you do lose controll sicne your can't build anythign anymore. Thus to me this upgrade does not work.
None of the startbase upgrade meant to protect the planet from bombing and lost of control work at present.
Mad naming you kid Adolf Hitler how insane must your be. In fact i would have presumed that everyone who
Well the downlaod page seem to be unavailable right now [e digicons]#:([/e] .
Gonna play around possibly making ship moddels for use by anyone.
I did have 6 high lvl caps but the total DPS is puny compared to online MP fleet. In adition the starbase wasnt damned to scrap the sheild of my KOL wich was not reciving any support fromt he otehr ships. Only it own abilaties. If it would have taken my KOL into hull or for me to pull it back then it would have been powerfull enought for me. Edit: Ok after relaodignt hsi game only the KOL is high lvl, the other caps are lvl 4.
That is because it is the starbase builder after researching the upgrade. I for one say they need to make a seperate ship for buildignt he vasary starbase and that all base builders should be produced at a capital ship yards.