ALL HAIL THE MOD GOD THAT IS ANNATAR11 [e digicons]:rofl:[/e]
EadTaes
Well tried the recent version fo the mod in entrenchment. They don't work. :( Annatar think you can do somehting?
Also if you think downloads will be slow your wrong. Impulse is surprisingly fast. Mush faster then steam. Steam takes about an hour to tranfer 1G, Impulse seems to do it in 10 minutes for me.
Next patch IC realy needs to rebalance caps only. Alot of the skills as you pointed need soem rework or tweaks. For the dunov: EMP charge is the only forward firering skill it has. TO help make it more usefull you'D simply need to make the Dunov a forward shooter instead of a side shooter. Witch i dunno why it's a side shooter. IT has only 3x laser cannonc on each side but 4x autocanons and 4x missile lunshers at the front. So 3 guns does mroe dmg then 8 go figure.
Wall of text attila, was hard to read, but fun. [e digicons]:grin:[/e]
Because someone who didnt know the whole story started this attaking Ironclad/Stardock of miss treatign a client.
Dude just manualy delete your game files. The impulse will just install them no problem. It's how i did it.
Their is one thing still missing. In user interface you still need a check box for : Auto-pin Starbases to the Empire Tree I personaly hate having my empire tree get starbase pinned on it.
[quote]-Mod checksums only consider GameInfo and Mesh directories. This way purely visual mods won't cause different checksums and prevent players from playing with one another.[/quote] Now that ure visual mods are compatible with for online playw ith vanila sins I hope we will see these mods come out. I know quite a few have came before jsut dunno if their compatibble I'll start checking them out.
When I used to play Counter-Strike and had a server behavior such as cursing, insults and spamming got you warnings. How many warning depended on the serveraty/repetition of the offences but the limit was 3. I would ban quite a few jerk heads for day i think my average was 5. But in the end my clan'S server was always full of fun people, we really had a great time playing and free slots never stayed free for long. Why because it was a good place to come and play. Blair did the same here and A
Well GreyFox said it best. Also the list of good players is not justa show off thing witch is what I get the sense you think it is. It's a reasorce for people like you who would like to learn mroe and get better at the game. I know most of the people ont hat lista nd most if not all of them are nice people and that is you ask them nicelya nd they have time they can take the time to give you some pointers and give you a game with information on what you did right, what you did wrong on h
[quote]Now if only I could put 150 star bases pre system as space mines instead... One can dream. That would 100% stop any invasion [/quote] Nah just need a few TEC allies. if you have enought buddies they can place a Starbase bomb on all phase lines. Enemy fleets jumps in he dies. He tried to bypass he dies. IN choke points they can be a real pain.
How about using it to gain or rather regain a tactical advantage over your enemy? Think of ways to do that.
[quote]its just defensive now. you can buy time for reinforcements to show up or you can use it to make a safe retreat. its pretty bad now to be perfectly honest. [/quote] You sir fail to realize the potential it has. Start thinking outside the box.
Okay reading lot's of the replies and well clarafy missconceptions and elaboarate on some points Colonise: 1/2/3 no problem. Idea of cuttign the underdevelopment Tax is brilliant and i like it better then my trade port idea. Althout trade port more usefull. For the trade port idea their needs to be a few things done to prevent exploits. 1) The you need a clone trade port that cost 0 resorces to build. That way you can't gain resorces by scutling it. 2
Then if thsi isnt it then shoudl make it so. ANd be done with it. Give it what it needs and rightfully deserve for gods sake.
1/2/3 is a very nice but the reason we ahve 0/1/2 instead is mostlike because if you tried to deploy 3 extractors and their was only 2 roids it would crash. Now why didnt they do it 1/2/2 instead? Because then they would be no point in gettign lvl 3. Not that that actuly matter since their no point in getting lvl 2 anyways, not untill your at lvl 8 with you cap. How ever i would recomend the follwoing chnage to the skill. LVL 1: 1 extractor LVL 2: 2 extractors
Yes it's suposed to be FF it'Sa big blast that doesnt descriminate. No FF would make it overpowered. Wtich it already is since their is no way to counter not time to react and no real way to tell what range the blast will have. Me and my buddy use them as overgron mines sometimes sacrificing a small part of out fleet to wipe out whole fleets of enemies. BTW only lvl 8 caps, except for the KOL can survive a a starbase blast.
For me stats should show 2 things. Total games played and Total number of disconects.
Mods need to be updated by their modders to be compatibable with new versions of sins.
[quote who="Blair Fraser" reply="24" id="2068492"] Well, you just helped me find a bug. Original Sins only checks the exe, the mesh folder and the gameinfo folder. However, mods check all folders (which is wrong). I'll fix that right away. Expect 1.15 to come out with Entrenchment next week.[/quote] Wow so cool. I [e digicons]
[quote who="Blair Fraser" reply="4" id="2067996"] It depends on what is modified in any given mod. Some things that people say are "visual" are actually part of the simulation (e.g the meshes). We only checksum those that are neccessary and ignore everything else. So if the mod is truely only "visual" you should be able to play with someone else using unmodified Sins.[/quote] LEt me get this right as SINS currently is at the moment you can play with a Modified visuals only m
I got one in single player couldnt tell what cause the minidump at all. I did send it it. It should be. C:\Documents and Settings\YourXPUserName\Local Settings\Temp\Sins Dump
yay go slow forums and double post. [e digicons]:D[/e] And an otehr side note for furture upgrades. Namely the next expansion the diplomatic one it would be a very good addition to add in a "Give unit to player option" So you can gift some of your unitd to your ally if he has enought free fleet supply to supply it.
Indeed it could in theory open doors for hacks and desync's but taht shouldnt happen with visual changes only. Since it doesnt afect the game or any data being exchanged by peers. Also for desync's it would desync only one source the dude hacking. So it would be possible to script to game to simply drop the 1 decyed player as a check on date on all cpus would show it was the 1 only desync. So can open new problems but i think they could be solved. But only people at ICO who know the e