I play as TEC and their very strong mid late game. The reason is simple they use their support cruisers. If it weren'T for the support crusers TEC fleets would fall apart. ME when i get 30 hoshikos and 20 cielos with 5-6 military labs i havent seen anyone being able to stant up to my fleet. The best someone ever did "outside from people ont eh gold list" was kill 10 of my ships while I wiped out their entire fleet. However i reap the day that advent and vasary players will grow smart
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Their is onyl one problem with the. IT has a checksome witch means you can't use it onlien with other people.
Their is a way to jump outside of the mine feild. People always got wtf when i do and start clearing their mines on my way in. The only mine that posse a problem are advent mines. Since thier hommign range is longer then the scouts detection range.
LOL [e digicons]XD[/e] This just cracks me up. Annatar's reply was the cherry on top.
Will take atleast 6 months to iron out the kinks in entrnehcment and the balance issues that will come up. After that it will take 1-2 months for them to start talkign about the next expansion. / more months before beta starts and 2-3 months of beta testing. So 9-11 months. Just under a year. Unlest someone from IC coem and say they hope to be bale to do it faster. They said the next expansion was the diplomacy expansion. And that their will be ways to veiw standign of
After goign in game to get default hull points and armor these are the findings. TEC has superior hull points mostly on their civiliant, supper ships including the carrier. And Vasary in those instances have equal armor excetp for overser compared to hoshiko. But their main combat ships LF/Assailants have superior hull and armor points. The HC of the vasary has more hull but 1 armor point lest then the kodiac. But the Vasary HC still has more hp since the Kodiac's 1 armor more
How ever the reason I can think ofve for thsi is that Vasary ships have superior base hull points (takes longer to chew their ships) superior armor in general (makes the chewing slower) and superior hull regeneration rates (witch makes the chewing slower) To me that is the rasson why the Davs made it so. Annatar can probably corrent me ont hat by checkign the game files and comparing the regeneration rates. As fo advent their rapair bay comes out with 30 a second superior to TEC's 20.
[quote who="-Ue_Carbon" reply="11" id="2085758"] If you think what he did was bad then you should hear the idiots on xbox live, they yell offensive jokes all day long at the top of their voices, and even stream porno audio through their headsets. And thats why I dont play on Xbox Live.[/quote] AMEN. Fewer idiots on the PC, but sadly they still are some. BTW isn't it about time for thsi tread to die it'S geetign anoying it seeing him comming back for more trying to de
I'Ve had a few but one of the most memorable ones was Great Naval Battles Vol. II: Guadalcanal. I bought it dunno how much it was dirt cheap. It's was only a CD case with the CD inside no box no manual. Very complex for a game of the time 4th month after starting playing i vas still leaning about features. http://www.mobygames.com/game/great-naval-battles-vol-ii-guadalcanal-1942-43
What vets look at to give them and idea of skill is total games played versus games won, So played # divided by won #. Loses aren't giving much attention. And use you can use that method to boots your stats, but if you skill level doesn't live up to them it will only get you killed. For if their is a vet in game looks at your stats and determins you are a treat he will most likely be comming for you sonner rather then later in game. Witch could mean you end up lossing and not enjoy th
[quote who="Fleet101" reply="25" id="2084008"]I agree. Stardock and Ironclad have not fixed online nor made an attempt to do so. I'm sorry but when they ban people for life from online play its rediculous. So what if he spammed the main menu screan. From what I can see no one uses it anyway. I never see people talking on there because guess what... NO ONE GETS ONLINE ANYMORE!!! Reason why they dont get online is all the errors, minidumps in paticular. Me and a buddy of mine have just started
I'm realy starting to think they should drop the cost of the Ogrov and Solanus back down. It would help get a counter to starbase rushes easier. Currently a starbase rush is nearly unstopable because you can'T counter it. Cost you more to counter it them to rush it. Ogrov Torpedo Cruiser: -Fleet supply cost increased from 8 to 12. -Resource cost increased from 490/100/70 to 620/130/95 credits/metal/crystal. Solanus Adjudicator: -Resource cost i
Agent on this one Annatar has a point and a big one. His word isn't law but it has a heavy weight since he knows what teh hell he is talkign about. Also from my knowlege of the game I can see this as being a very big problem as just from what Annatar told me i can already come up with ways to exploit this. What he mention is a major game breaker. And what he proposes makes it still very strogn and powerful and a real pain to deal with but not imposible. They are things that most people will n
Looks very good annatar. You got my vote.
Good to hear wanted to get my rear end lspaed by ya some more. [e digicons]XD[/e]
Those are sweet will have to pic one for my self later. But I'm keeping my Don't Bullshit Me/Pissy girl avatar. [e digicons]:dur:[/e]
Correction on overseer. It's 250 hull hp points retored instantly. Rest was accurate. And for their incombat repair of other ships Overseers. Most of the time vasary players over shoot the support cruiser and got to HCs instead. Whitch always mind bottles me as with HC to improve your combat force you need a few of them and their more expensive to researcha nd build then the support cruiser who they will helpp keep your loses down and thus preserve your economie. In most battles the victor is
Nah you dont need both just one. To get teh white line make you scout go to the center fo the wormhole. There it will jump to the otehr side then you will know were it goes.
They should make the AI copy some fo the decision made by online players. Or make decisions mad eonline by players count more heavyly. Thsi should go from first cap ship to prety much the full 10 minutes of the game. Talking about the famous tried and true method of: Upgrade homeworld Build cap factory and quee cap: Evacuator, Progenitor/Radiance, Marza/Akkan/Kol Build 2 scouts build crytal extractor build metal mines build 4 friagtes to help cap clear worlds
Transitive says it quite well. However investing in light frigates should be a high prioraty. It has the highest damage, 2nd Cobalts and 3rd Dissiples. But if you leave them "stock" they'll fall short but if you upgrade theur weapons and their hull they'll turn into nasty little buggers. And lvl1 upgrades are cheap. And reintergration it alot more usefull then what it's said to be. The longer the enemy is shooting at one ship the more dps he is wasting and the more dps you can put on target.
Transitive nails it down. Now that that problem is solve back onto topic.
[quote]Given how constrained the Advent econ is, there is never any chance to get the full range of possible counters before the Marza can get to level 6+. Are there any plans to fix that, or at least upgrade an Advent ability to counter it? The reason is the game becomes ridiculously unbalanced when one ship can wipe out an entire fleet, in such a short span of time that it can never be replaced. There are no comparable strategies in the other civs, although at least the Vasari ship ca
No making a post int he intent of the devs with recomended changes and suggestion and logic behind the chnage.
No but tryign to work a suggestion of and alternative to flat 75% penal as soon a 1 enemy ship is present in well. Because that si just retarded. You carrier are accros the well fromt he 1 scoutn and your have 75% build penalty. [e digicons]8(|[/e]
Nope it doesn't. That test is just to check if you ip is visiable without using alloy.