EadTaes

EadTaes

Joined Member # 3100824
6 Posts 515 Replies 802 Reputation

Im curently testign ti flak vs light frigates. Ligth frigates are winning hand down each time. Even with micro or both or only 1 side.

145 Replies 341,231 Views

Well I'll try and I'll see it. I know I personaly faced down a Vasary that spamed like 50 flak with 20 or so cobalts and i was chewing him up good. But it was before the current patch. Gonan see if i can'T get someone to flak spam me. I'll tell you how it went.

145 Replies 341,231 Views

Crashtrust me LFs are a hard counter to flak. Roughly 1/3 the amoutn on flak that you have in LF will be enought to wipe him. So if he's got 30 flak 10 LF should be sufficent. However dicciples migth ahve some troubles so 15 migth be preferable. I don't play advent very offten so can'T tell you for sure exactly. What i can tell you for sure is that 15 dicciple will fair better againts 30 flak then 15 illums would. And for the rest Cykur nailed it. You probably lost that

145 Replies 341,231 Views

[quote who="Puzzlemaker" reply="16" id="2118314"]LRM's are good against LF's, so you want to get LRM's in the beggining. I never really go away from LRM's after that, but I really shouldn shouldn't I, in mid-late game. That would also help with lack of crystal. Humm...[/quote] And that eaxctly what you shouldn't do go for LRM before you ahve a solid LF force, your backign your self into a potentialy deadly dead end. Because look at it this way. <b

145 Replies 341,231 Views

lol more people not figuring out that LRMs shouldn't and aren't meant to be your core fleet unit anymore. LFs are the core unit you should have. They counter carriers and flak, and if you back them up with hoshikos, gardian+progen, overseers you can take them into combat againt LRMs. Basicly: Why do people lose to carrier spams. Because they didn't have enought LFs. Why do people lose to flak spams. Because they didn't have enought LFs. Understan

145 Replies 341,231 Views

Faith is fine as long as one keeps thy faith to thy self . Because when you start converting others to thy faith it is then that thy shit starts hitting the fan and that thy world ends up in a situation similar to what you see today. Namely with thy extremist Muslims but also Christians and Jew. I could also go on how thy organised religions are the source route of evil in our current day for many reason, but thy i

8 Replies 23,938 Views

Instead of colors it would be more appropriate and mroe clear to use icons depicting each of the micro expansions a player is currently running. Since evryone has Vanila Sins no icon si needed for it. But their will be need of 1 icon per micro expantion since like IC said before you do not need to wont he first micro in order to own the 2nd or the 3rd. So some players would have all the micros and some only says 1 and 3. So 3 icons would serve well to indicate witch expansion he i

5 Replies 4,013 Views

I got a preventive solution too late for someone in your state. DON'T BUY EA. I got a 2nd post solution for someone in yoru state. Start reading technical computer help forums so you can start trying to remove all of the crap EA instaled on yoru cpu when you think you were just instaling a game. Good luck with that.

25 Replies 96,902 Views

[quote]Unfortunately, the overseer requires a lot of AM, so, like you said, you need a lot of them if you expect the fight to drag on.[/quote] Indeed that is why you need a certain critical mass in order to have sufficient endurance in large long battle, AM tech upgrade also help alot.. That number would be something from 15 to 20 would be respectable. While 5 to 10 is a decent number for smalla nd short engagements. For long and big battle you would also want to add in sub

58 Replies 13,425 Views

[quote]I disagree. People use units which are good, and shun units which suck. That's why you see tons of space whales and Marza's online, and above all, tons and tons and tons and tons of carriers. You see tons of hoshikos online. You see lrf, and heavy cruisers. All of those units are good, you see. The one thing you don't see are overseers, because they suck. Popular = good.[/quote] Actuly no overseers are damned powerfull. Hell when if they would be used rigth and

58 Replies 13,425 Views

Indeed a few speeling errors and od phrases like: [quote]Fixed hangar bays from being to fire at strike craft when not fully constructed.[/quote] from beaing able to fire and: [quote]Meteors now fall from sky instead of the walls and floor.[/quote] Sky? walls? floors? in space? I think i do get the meanning of what is being said just some people will be comfused.

78 Replies 133,093 Views

Indeed they are ways with the LF abilaties to give them a hard time. How ever the lack of firepower is not a very big issue as with demobots you nulifyt he enemies own firepower allowing you gain the upper hand early and maintain that lead if you play it right. Your wall as you call it is extremly hard to overcome. If the enemy has so much firepower that the battle drags on then you indeed need to pull back and increase yoru own combat power witch will compond at a greater speed then your ene

53 Replies 32,800 Views

Transitive the math isn't just a contrived example. Also i have face simmiler situations ingame. Ofcourse additional units were present in the battle such as carriers and lrms. How ever for the calculations of this situation it account that both sides have more or lest the same mix of unit. And I have even face a situation almost identical to this one were we both had 10 carriers as support but he had 15-20 lrms while I had 10 gardas. The result was a crushing victory in my favor for I the fa

53 Replies 32,800 Views

Indeed, but in this case it doesn't matter I have a been in battles with simmiler odds and my combo 1 mix won hands down.

53 Replies 32,800 Views

Cobalt: 300-55-0 armor 2, dmg 10, supply 5, Hoshiko: 350-30-50 armor 4, dmg 4, supply 4 Kodiack: 500-100-70 armor 5, dmg 18, supply 10 Combo 1 20x Cobalts: 6000-1100-0 supply 100, dmg 200 30 hoshikos: 10500-900-1500 supply 120, dmg 120 Total: 16500-2000-1500 supply 220, dmg 320 Combo 2 20x Cobalts: 6000-1100-0 supply 100, dmg 200 10x Kodiacs: 5000-1000-700 supply 100 dmg 180 10x Hoshiko: 3500-300-500 supply 40 dmg 40 Total: 14500-24

53 Replies 32,800 Views

........ whiner and ungreatfull ....... all I have to say if that is the case.

19 Replies 19,546 Views

Nope You can take 20 cobalts and 30 hoshikos VS 20 cobalts 10 kodics and 10 hoshikos. The 30 hoshiko fleet will win easyly. Suport cruisers are a farce MILTIPLIER, were as combat ships are a force ADDITIONNER.

53 Replies 32,800 Views

Lol siddy in oen fight we had my silly fleet was holding yours at bay with smaller then you were getting. and you also has 6 caps vs my 2 caps. You talk tought but so far the 2 games i has with you don't live up to your talk. But you are indeed strogn and very skilled. Just not as much as you make it out to be in my opinion.

53 Replies 32,800 Views