I got to see the Don_John name again and apparently it really didn't have a reset record, so I guess he hasn't figured out how to crack it yet.
DirtySanchezz
Maybe they should just scrap the W/L record and only record games played vs humans as an indicator of a player's experience.
[quote who="Qu4r" reply="3" id="3141030"]Poor Whip. If i didnt know u i would think u feel abused after u lost your fleet in a winf of farts[/quote] It's not poor Whip, and I tend to dish it out more than I take it in. I'm just interested in learning how to do it so that I can smurf you back. I also agree with Astax's sentiments; sometimes you want to start out with a Dunov or play in a low-probability win game like a 10 player FFA on a huge map with
I will be surprised if Rebellion ever passes the 1000 players on at once mark. It would be completely unprecedented for any game in the Sins franchise. Of course, I hope that it becomes the next Starcraft, too, but I won't believe it until I see it. Heck, I think I'd be impressed if Rebellion were ever able to get to the point where it consistently had over 300 people online at once.
How do you smurf on Rebellion? In another post Quar confirmed that he was a player named Don_John (cute name), but I remember looking at that player's stats and it had significantly fewer games played than Quar's previous Games Played/Wins record. How was he able to do that without purchasing more than one account? How can you reset your GP/W record? I'm guessing that you change your Steam name and avatar and that there's a line that can be modified i
[quote who="Qu4r" reply="12" id="3140932"]Whip stop exagerating. It wasnt WotS that poped you. My titan farted. Shit happens...sometimes [/quote] I couldn't figure out WTF happened and my game wasn't set to auto-record. (I've never actually seen anyone use Wail before, so I wanted to check out the replay.) I was looking at another well, came back, and then my fleet was gone. I figured it had to have been Wail. Guess I need to
My understanding of the Advent Rebel ability, Wail of the Sacrificed, is that it does 20 damage for every point of population to all adjacent gravity wells. So, if a planet with a population of 180 is sacrificed (like an ice) it would do 3600 points of damage to all ships and structures in adjacent wells. That's worse than a missile barrage that affects the entire gravity well. Is this ability overpowered? Should researching it be a Level 8 ability and should the
[quote who="Yottsu" reply="2" id="3127817"]I believe that the Advent Rebel's "Wail of the Sacrificed" tec was just used. That planet's broadcast center just used it, thus the animation. This ability, once researched, can be used at any temple of communication, but it is wise to only use it on worlds that border a gravity well that belongs to an enemy or has an opposing player's fleet. Say that I have a planet with 100 population. If I use Wail of the Scarified, each population doe
[quote]Players who: 1). loose their planets, and the 2). ability to colonize new ones (ie: loose all colony ships), should loose, or receive the defeat screen.[/quote] The problem with this is that it's a team game, and your team could still win the game. It's quite possible that when you were defeated you did it in such a way as to impose a strategic cost on the opposing team, allowing your team to win. (Taking one for the team.) I don't see why someone
The biggest problem is the online player counts and the percentage of people online who only do comp stomps. Until the online player counts increase substantially and until a larger percentage of them are playing against people, it will be impossible to have a clan scene because you can't have clans without a player base.
[quote who="GoaFan77" reply="4" id="3134938"]They said they were going to do that. I might have to go back on my campaign pretty soon here though.[/quote] I think they said something like that, but it was a long time ago, before the Beta came out.
The Revelation definitely needs an overhaul.
Are they planning to allow auto-download for custom maps? I haven't heard anything about plans to implement that, at least not recently.
That last one does look kind of interesting, now that I see it. The central asteroid is almost like a "king of the hill" type of planet. It's going to be hotly contested continuously.
[quote who="don20" reply="7" id="3133973"] Quoting DirtySanchezz, reply 2Your best bet is probably the Diplomacy expansion. There's not much going on for Vanilla and Entrenchment other than a few comp stomps. You can find 4v4 and 5v5 games on the Diplo server every day, but note that you'll get stomped for your first 50 games as you learn how to play against real people. The beating you'll take to your e-penis ego is worth the investment because it's an
[quote who="Astax" reply="20" id="3133598"]However, I will still not buy Rebellion, even though I want to badly. And the reason is draconian DRM that takes the power away from a paying customer, and puts it squarely into the hands of some third party corporation with no scruples.[/quote] I've been playing the Rebellion Beta since it was released and I haven't had any problems so far in those regards. The online multiplayer aspect feels pretty much the same as it did in D
I appreciate the symmetry in those maps, but realistically, they are probably unplayable for real games (online multiplayer with all human players). It seems like they had too many planets, many of which were the most valuable planets (terrans, deserts).
I suspect that the reason this has become an issue all of the sudden (and wasn't before the release of the Rebellion Beta) is that the TEC Loyalists can build novaliths with only 6 military labs and only one piece of research. On top of that, the second piece of research allows them to be spammed out. This problem will go away if the novalith research is returned to its proper place behind missile improvement research. At that point they could keep the research that de
[quote who="RiddleKing" reply="4" id="3133062"]Single player noobs is 70%, Joes at 25% and Pros who play many ai games is 5%[/quote] Almost by definition, someone who only plays against the AI is a noob. There's no such thing as a "pro" who only plays vs. the AI. For single player vs. AI, using the standard of online multiplayer PvP skill, it's probably more along the lines of 90% noob, 10% average Joes. You just can't attain a pro skill level when the on
[quote who="Tridus" reply="8" id="3132167"]A high tier Starbase ability is not really a counter to units that you can spam 30 seconds into the game. By time you're building meteor storm Starbases you've probably got other means to deal with the Corvettes too.[/quote] In a game I played yesterday, a swarm of corvettes (say 80) almost took down a fully upgraded (hull/weapons) TEC starbase. They're that good. Also, the corvettes have caused early-mid-game CPU lag
I think it is as bad as it seems. It's also a great source of lag.
Is there any way to watch this online, after the broadcast?
[quote who="EadTaes" reply="5" id="3131245"]It's why this game is seriously lacking a p2p map transfer protocol. But I thought they might have fixed that in rebellion no? Need to check info again.[/quote] My auto-install packs make it easy for anyone to download and install my maps within 45 seconds, and it isn't even necessary to close and reload the game. But convincing people to do even that can be tough sometimes. If you want to try some of my maps (for Rebelli
[quote who="DawZ" reply="59" id="3130383"]anyone from AOH still floating around?[/quote] Like in a Western, after their job was done, they road off into the sun on space ponies!
OMG OMG! I love your group's name.