What happens in a game where Occupation Victory is turned on and either or both Capital Planet Victory and/or Flagship Victory is turned on? Let's suppose that Player A owns the occupation planet and is waiting for the timer to count down to victory. However, in the meantime Player A's capital planet is bombed out or his flagship is destroyed, resulting in instant defeat for Player A, but he still owns the occupation planet. What happens a few minutes later when the
DirtySanchezz
Yeah, funny. I patched my Beta earlier today and now it wants to patch it again.
I was in a game yesterday where one player saw fit to build about 480 corvettes, and it caused my CPU to lag mid-game. I normally don't have a problem until late game and then only when there are huge amounts of fleets around. The implication of this is that corvettes are either too good of a value or that they need to be modified in some sort of a way so that they are larger, hardier ships that consume 4x or 5x of the current fleet supply while having 4x or 5x of the current
[quote who="Yarlen" reply="24" id="3130562"]In the next update superweapons will be limited to 2 per player.[/quote] That seems really low. At the very least it should be 4 per player. I suspect that the real problem is that the TEC Loyalists can get the Novalith too easily.
I sure hope that this fixes the crashes.
What about my maps? Some of them might take too long to play to be practical, but many of them work out just fine. If people could learn to play custom maps, it would eliminate wasted games where one team is at a large disadvantage based on its starting position.
I hope they'll re-institute the old in-game friends system. I don't see why it would be a problem or why it would conflict with the Steam friends system.
Artifacts probably don't belong in competitive play. It's too large of an element of luck. If someone finds the right artifact (the hull strength and repair artifact or the damage artifact) it's too big of a windfall for a serious game.
Just log onto the Ironclad Online and look for open games. You might be more comfortable starting out in "comp stomps" against AI. Sometimes people will host games with a title that indicates a desire to only play with newer people. The good news for you is that there are a lot of newish people online now. (But there are pros around, too. You should be able to see who is a pro and who is new from their player record, but only in Rebellion.)
One thing you can do is to watch replays of the games you've played in and study the good players. Try to understand what they're doing and why. Pay attention to things like ship movement and positioning.
If you can manhandle the Unfair AI and beat the Vicious AI, then you're ready. It'll take 25-50 games against people to get up to speed, but you have to dive in somewhere. However, right now is a very unique and opportune time to begin playing online multiplayer PvP because there are LOTS of newer people around, many of whom aren't as good as you described yourself. If you play on the Diplomacy expansion server, I think you'll find that most of the people are
Vatticson, try playing multiplayer on the Diplomacy server. Most of the pros have left and are playing the Rebellion Beta now, and there are lots of new people on the Diplomacy server. So, now is the time. You could also host a game with a title like "new players only". I think most pros would respect that.
They have the original, Vanilla game (and not the expansions)? Last I checked you probably need to register it with Gamestop's Impulse and patch it from there.
If you want to play "the real Sins game", online multiplayer PvP, then you'll definitely want to pick up Rebellion. Hopefully hundreds if not over a thousand people will be playing it online at any given time.
TEC and Vasari are very popular in online multiplayer PvP games. It's Advent that has the problem. Ever since the Illuminators were "nerfed" when a bug was fixed upon Diplomacy's release, Advent has been viewed as a weaker race.
As the other posters have said, it depends on what Sins games you already own and what you want to do with it. If you only own the original Sins and none of the expansions, then it's worth the money. However, if you own the expansions it might not be worth it to you because you can always play mods. However, if you are interested in playing "the real Sins game"--online multiplayer against human opponents (as opposed to feckless AI) then purchasing Rebellion is worth it
You're best bet is probably to just log onto ICO and start asking people in the Lobby. Do note that there aren't too many people who play on the Vanilla/Entrenchment server anymore, though. Almost all of the action is on the separate Diplomacy and Rebellion Beta servers.
Note that starbases can be upgraded to prevent you from losing planets to Novaliths.
OMG! That thing looks like it has teeth!
[quote who="sareth01" reply="25" id="3126670"]I for one enjoy corvettes and their micro capabilities, being able to propagate total war by hitting every gravity well in their empire with 10+ corvettes really has its high points.[/quote] But would that add too much fast-paced micro to the game, turning the game into Sins of a Solar Starcraft?
I can make maps like that and have, but as far as I know there's no way to control how many resources are on a planet or at a neutral gravity well.
It's a great game, but it has a learning curve. To make more logistics slots, you have to upgrade the amount of logistics slots the planet can support. Planets have several properties that can be upgraded -- Population, Hit Points, Logistics slots, Tactical slots, Exploration (search for artifacts), assign home planet. Asteroids and Moons can have up to 12 (3 slots). Ice and Volcanics can have up to 20 (5 slots). Terrans up to 24 (6 slots). Deserts can
I agree with Elude. That's a good point. The online multiplayer interface could definitely use some improvement in those areas.
[quote who="Yottsu" reply="20" id="3126621"]From looking at you maps via the picture you provided, I have a few questions. Using your "Race to Paradise" map as an example, from what I can tell, the planets on both sides of the red star (I am drawing the line right down the middle) seem to be perfect mirror images. How did you accomplish this? Did you use trigonometry by any chance, or is it a trade secret?[/quote] I have two types of maps and some that mix elements of both. The
I was in a game last night that was all about the Corvette spam. (One guy had 160+ of them and nothing else for his fleet, and who can blame him?) In fact, it even caused lag early-mid game. Why build Long Range Frigates when you can pump out masses of corvettes instead? Why build carriers with strikecraft when 1 strikecraft = 3.5 corvettes in terms of fleet supply? Why build anything other than a corvette at all? Swarms of them kill capital ships more effe