SplitPeaSoup

SplitPeaSoup

Joined Member # 3124641
16 Posts 208 Replies 20,124 Reputation

Dude, advent are not broken. Play TEC and get trade ports up while cranking out heavy cruisers. I posted a replay on the win customize site. I don't know if its up now. The strategy I use there will [I]cremate[/I] an illuminator fleet.

33 Replies 70,568 Views

One more note: You might lose a cap ship or a couple cruisers if you send in everything at once, but you would be suprised how fast 60+ fighters will tear through 80+ bombers.

6 Replies 4,046 Views

[quote]Of course there is a point where you are going to lose your caps in anyway cause you cant kill all the bombers before they kill your cap. Its like having a 100 lrm FF on your cap... no chance of escape.[/quote] I like to send in: 1) a scout to see enemy positions 2) all my carriers and support to entry point opp enemy cruisers (he will have a couple) 3) wait 20 secs while running carriers away from planet and cruisers 4) Intercept with caps and cruisers (you

6 Replies 4,046 Views

No I'm not. I've made this work. They need about 2/3 the flak that you make the hosts, or the flak get overwhelmed. If they build that many flak, then that's a significant investment. "15 LRMS and 6 flak" You have 108 fighters. What happens is that you kill all his LRMS, hands down.

10 Replies 5,505 Views

TEC LRMS are a slightly bigger problem, due to the abiltiy to get them fairly early. My suggestion is to build carriers in a 1:2 ratio like what you did. TEC LRMs are very very squishy, and they will die where advent illums woudn't.

33 Replies 70,568 Views

Dude, just tech right to heavy cruisers... It's only 2 extra military researches from advent illums, and he spent all his crystal on those illums, so he can't catch up in time. Once you demolish his illums, start cranking out seiges. Find the planet with his factories.

33 Replies 70,568 Views

[quote]I don't think this petition is worthy of signing. What you are asking for is already elegantly implemented with waypoints. You can create any patrol route of any complexity or length desired just by shift-clicking your patrol destinations in sequence.Furthermore, as anecdotal evidence, the #2* use of waypoints for me is to manage my scouts and ensure they give me as much reconnaissance as possible for my credits. Your scouts should never be sitting idle in a grav well.(* #1 use is to prio

32 Replies 35,550 Views

Look,the key to this game is to start by rushing to heavy cruisers. Then, wait for your opponent to select a counter and counter that. Then counter the next strat. Whatever, do this until someone makes a mistake and loses a ton of ships. For example: 1) two sides have heavy cruisers 2) one side builds subverters 3) i build light frigates with am drain 4) he builds lrms 5) i build fighters 6) he builds flak 7) I build more heavy cruisers 8) he builds

104 Replies 161,157 Views

One thing I don't agree with is that fighters/bombers don't work well. The reason this person thinks that heavy cruisers are overpowered is probably that he doesn't build bombers ;). I always have at least as many fighter squadrens as I have cruisers. A lot more if I'm playing advent, or it's late in the game. A great advantage is that I can always switch some to bombers if he doesn't bring a lot himself. The only real counter to this is if someone splits his fleet into flaks, bombers, and light

104 Replies 161,157 Views

[quote]Effective, yes. But by no means a single carrier is able to shut down an entire planet. Thats a little over the board, don't you agree?That I perfectly agree with! I disagreed with the guy I quoted, who said doing it was a stupid idea (as opposed to having the imbalance in the game, which is a stupid idea). Here's why. On smaller maps where people know this rush can be coming, people tend to make the battleship. You need all the firepower you can in the beginning because you have to a

27 Replies 15,715 Views

[quote]speaking of targeting bugs, i love how my LRMs will fly into the range of gauss so they can attack hangars thats why u generaly leave LRM's at hold position stance... still fascinating to get this insite on just how useful this beta testing is. great work so far IC.[/quote] Agreed. Local Area and Hold Position are priceless. Use them or lose your ships. Put defending flaks on local area and LRMs on hold position. Put support cruisers specifically made to guard carriers on hold po

16 Replies 72,118 Views

[quote]I just invade with two carriers, a few light carriers and some frigates etc. They're not so weak when there's a swarm of about 50 bombers and 20 or so fighters. Ah, the fun of sitting back and watching the enemy explode in clouds of debris. Aside from that, you may indeed have a point regarding speed, but I'm not one to judge.[/quote] Actually, they are very strong ordinarily (I don't know about the bug.). In fact, the only real way to counter 50 (or 80+) bombers is to have 40 (

17 Replies 14,548 Views

Did anyone play a game called "Impossible Creatures"? Look it up. They had this feature. You could create your own impossible creatures ahead of time (but i don't think you could switch it up in-game). That made the strategy weird. You would counter someone before you even started the game, or you would gimp yourself. Basically, you could take light frigate guns and put them on a heavy cruiser, or you could put heavy cruiser guns on a light frigate. The result would be reflected in the price of

9 Replies 19,345 Views

First, it should be determined that the strategy has no viable counter. I think 60+ fighters plus a cruiser heavy fleet will take them. Plus, a lot of people spam bombers, so that might be a good general strategy. Hopefully, you will have enough cruisers of your own to take out his. And if you don't and if you see he went cruiser heavy as well (meaning he has less bombers), then retreat and switch some fighters to bombers.

71 Replies 29,910 Views