Play online against [GE] or, dare I say it, [MAGOG]. And then watch how they kicked your butt.
SplitPeaSoup
Thanks. I'll try this. I thought guardians were useless after cobalts bit into them.
[quote]I've beaten every skill level including Unfair on 1.04 using this as a base, but honestly I think it's almost always how I react to the map layout that allows that to happen. My fleets at the beginning are usually just lots of mixed frigates but always end up mixed arms fleets containing certain proportions of all the types of ships, tailored towards whatever I'm facing at the time.[/quote] They were good ideas, and I am sure you know what you are doing. I just wanted to
If you play Advent, take advantage of that you get drone host tier two. 1) Build a crystal extractor. 2) Build a cap facility 3) Build 2 diciples (don't bother with a scout in the beginning) 4) Look for a) asteroid belts b) asteroids, with your diciples 5) Build either a mothership or a capital of your choice at the expense of a colony frig (you also get a combat ability this way. I personally like carrier
One more thing ;). Use scouts manually. Do not let them auto-explore. Who cares what is happening in the rest of the galaxy if you can't get there without leaving your planets unguarded? Leave them in critical junctions. 2 supply, and you can see enemies approaching (or find unguarded planets).
But if you use scouts and find undefended planets, this can be a good way to distract an opponent while he attacks you. Send two or three to his planet while he attacks. It is important to note that you should not do this if you are near full fleet capacity. Otherwise, they aren't really too expensive.
Yeah, I changed my mind. 2 seige capitals and a colony capital does a better job.
NO. The AI does cheat. In fact, hard AI's get a 50% economic advantage. [quote]Here is a basic starting setup if you'd like to try it... this works for me more often than not (so far, hasn't failed me yet) for TEC.1 Right away, and I mean immediately buy 100 units of crystal, and no more.2 Upgrade your home world population infrastructure one level.3 Build your cap ship factory, highly recommend a cap ship with colonize if it's not too small a map.4 Build your mineral/crystal extractors
You don't have to take the planet out... just the people
I see a lot of complaints about seige frigates. I take it that people do not like them because they do little damage. But they are definately worth their price. Use them to sneakily bomb another player's undefended economic powerhouse. Even if you lose a couple, you cost the enemy more.
Watch the computer on unfair in a small map first
Or, they could add a researchable anti-light frigate missle available at t-3, when an anti-LRM defense exists. Fighters.
[quote]This game has graphics? wow I guess never of you played Nexus or Hegenmina. Those are effects! lookem up[/quote] Try to keep the discussion relevant to this game. And Nexus was lame :). Here's my idea: [link="https://forums.sinsofasolarempire.com/307810"]Alliance Viewer[/link]
Sometimes when I play a game, I attack a computer unwisely with whom I should have allied because I could not see that it was already allied with another computer. Is there a way I can view alliances? If not, I would like that ability. I want to make good choices and avoid galactic war III, where I am the steller Germans.
[link="https://forums.sinsofasolarempire.com/307752"]I think he was just kiddng ;).[/link]
I thought that the time of release for 1.04 (a job well done from the change list) would be a good time for none other than a list of desires for the next patch! RULES FOR THIS POST: 1) Please respond in the form of a link to a new post. 2) Do not argue with someone's post on this thread. 3) Balance ideas should include a specific fix. I do not expect everyone to follow the rules, but it would be nice if the people who read this would take them into con
[quote]-Siege Frigates:-Build costs decreased by ~15%.As I was updating my ship chart, I noticed this was not applied to Advent.Kru,Advent siege unit supply cost was reduced by 1. From 15-->14. Not sure how useful that can be.[/quote] If you build 4, then you get an extra LRM. If you build 5, an extra light frigate. I think this looks great. I was especailly excited to see that carriers cost a little less. Having more carriers is as effective as making them more powerful. For e
Great!! And because this is going to be a hot post, I am going to take advantage. Can someone tell me where the .record files are stored on windows vista machines?
[quote][B][I]college campus[/I][/B] or anyplace where you're not in control of the router facing the Internet, good luck convincing that IT Department for allowing those ports through to you!!![/quote] Yeah, this is my problem.
Q1: I am running Windows Vista. Where do I find the folder that the game checks for .record files? Q2: What is the use of pinning objects to the Empire tree?
The issue at hand in determining whether to weigh a hard-core strategist's opinion is whether that strategist has expert knowlege of the game's mechanics. I think it would be a little ad verecundium to blindly take a hard-core gamer's advice. But at the same time, seeing what people who play a lot have to say can be a helpful tool for directing game evaluations. If the people who play a lot consistently say that LRMs are overpowered, that may not be the case. After all, those people do
edit: ok, I won't bother posting the explanation then
I just made this post to create a place for all the people who keep posting that LRMs dominate. I am not sure exactly what the difference is (in terms of money) between LRMs vs. other ships. For example, if I buy 10 light frigates, how much less do I have to spend in order to destroy them with LRMs. How much less do I have to spend to destroy those LRMs with carriers? How much do I have to spend to destroy lrms with capital ships? How much to destroy them with
[quote]Although, there arent too many valuable ability unlocks in sins (unlike games like starcraft, c&c3).[/quote] I disagree. Most of the ability unlocks are of immense value. What is an example of an ability that does not impress you?
[quote]I know what gets on my nerves: People who try to hijack other people's posts by injecting whatever their issue or desire is. I know when I speak of vocal minorities that's what I mean. People who try to falsely give the impression that their issue or request or what have you is shared by lots of people by making lots and lots of posts and comments which serves to give the illusion that a lot of people are having the problem the repetitive poster is having. Last weekend I came