The whale is irreplaceable if you can keep it alive to level 6. "drain planet" is just unfair.
SplitPeaSoup
Yeah, there should be 4 1500 credit destroyers... 1) A tanker that can force opponents to attack it briefly but does less damage. maybe has more shields and hull 2) A battle destroyer that takes out heavy cruisers and maybe lrms because i hate those :). 3) A support destroyer that increases firepower somehow... and of course destroys lrms because i hate those. 4) A destroyer that destroys destroyers of course... or maybe a cap ship that does this. i think ther
see, these guys are total douchebags. (see above) "perhaps excel can help with that" "in conclusion, fartz" ... in conclusion, join magog
I played against [wang] one time. I said: "I don't understand how I lost. My fleet was bigger." [wang] said: "you played worse." I was a little irriated. Join [magog]. They are better players and "[they] are nice guys".
Well, why don't they just limit the number of RA ships total someone can have fighting at one time. They would be replaced instantly, but they could only be so many ships (a balanced number). It seems that being able to fill up the entire supply is what makes it cheap. No one can build that fast.
I don't care if they add graphics options. Like you said: "a small part of the market".
One more empire tree question: What does pinning do? It seems pretty useless.
Use light frigates with sabotage reactor. Do not send them in if he has too many LRMs. If heavy cruisers chase your light frigates, run the frigates behind the enemy fleet and force some of his heavy cruisers out of the fight. Then use your own against his support craft.
Although I keep getting stomped in 9 AI on unfair huge(multi) games because the AI team up on me if I do this (or just because they do), I find that the best defensive strategy is to: a) Take only as many planets as you can afford to improve. b) Take planets towards a computer whose color you think is ugly. c) Continue taking planets until your empire touches his. d) Scuttle factories far from his empire, and build factories c
When I was playing the other day, I noticed that as capital ships level, not only do they gain more hp and shield points but also they gain more regeneration of the two. A single level 7 capital ship can live a long time against even a small clump of heavy cruisers (maybe 10), not even considering external healing. Can anyone tell me exactly what the stats are for a level 7 battlecruiser? Do they gain more firepower as well? It was exciting to see my diligence in keeping
I don't even have access to do that. I am using a university network. :(
Well, I can't jump a cap ship to light speed any better than a frigate. In fact, I'd take an instant jump ability... except they would annoy me when other people use them.
I just played a game against AI. Repair definately helped me there.
no, not invincible. I just said agreed because i hate HC spamming. I'd rather repair abilities have utility late game. I already posted my answer to this problem in what i want in the expansion. I think being able to spam repair is just as lame as spamming HC's or LRMS. I don't want them to make units invincible, but having them keep units alive longer would be nice...
agreed.
repair bays might work on buildings... for a short while
Not if 20 HC's and bombers are focus firing, which is what inevitably happens late game.
Oh, and as a cool bonus to race diversification, the three ships could be a cruiser, a frigate, and a cap ship respectively. Obviously, the tanker would not be a cap ship built early on.
Or at least make some serious penalty for breaking an alliance...
I think there would have to be some incentive to win through diplomacy. Otherwise, that's no fun. Or there would have to be some penalty to ally. Perhaps in order to ally you must meet certain requirements, for example you must a) destroy a common enemy b) both research some end-tier alliance ability (this should leave the two open to attack) c) you get it? This simulates the computer version, where you have to impress them to ally. Another thing, I think cease-fire sh
I see a problem with the TEC idea. Any warned ship is already dead. Maybe the SWACs can warn for a period of time in an aura around itself though. I dunno. Make it work.
I want a skill that spreads fire out. Maybe a new late game ship called a "Deceiver" for Advent : skill called "Confuse the masses" "SWACS" for TEC: skill called "Warn Friendly" "Kujari Tanker" for Vasari, which does close to no damage itself but has immense hull and shield. Ability called "For Honor" The ability should force all enemies after 5 to attack something else for a period of time or, in the case of the vasari, they must attack the tanker for a per
I am happy about that. I kept losing cap ships because they are too slow. The only issue I see is someone going run happy with a carrier. But this is only a viable strat early game.
Due to the immese amount of damage focus fire causes, even with shield mitigation, repair abilities are useless. Your ships will be destroyed before they can be repaired. Use the crippling abilities. These work. Repair abilities might work before heavy cruisers, but scuttle all repair bays and turn off that repair auto-cast after that. Make sure to research crippling abilities instead. Focus fire is stupid, but it is how the late game works. You might be able to
Yeah, women can be prickly. Anyway. I wasn't trying to be sarcastic. I was serious. I want humans to be the military giant because I like to play the military giant, and I am human. Maybe a new race could be all the normal humans that the TEC sent away as prisoners who come back for vengence... oh wait.