I name mine "Bomber target 1" "bomber target 2" "bomber target 3" etc.
SplitPeaSoup
advent carrier ball/guardians with repulse.
I dunno. Just build 60 fighters instead of 80+ bombers like everyone inevitably does. If they shield carriers, who cares? you will have 60 fighter squadrens killing all the bombers (which is all the player will make in this case). Sure, so he builds 20 or so flak. 60+ fighters will overwhelm that. You will take out 2 or 3 carriers per fighter attack. Build a lot of heavy cruisers to make up for having no bombers, and build some flak of your own. They do destroy bombers somewhat, and they are gre
As I play, I have been encountering more and more the 80+ bomber strategy. If I build just 60 fighters, plus I focus on carrier caps, does anyone think I have a chance to save my precious cruisers and caps before someone's bombers wipe them clean off the map?
No, even with large fleet sizes, repair works. Just build about 60 fighter squadrens. It's the only way to protect cruisers from the 80+ bomber rushes.
[quote]@ OP: you are forgetting an important factor (or two) in your calculations of 'worth'.1. cap ships get benefits too. 2. TIME!!!!Time is an important factor, sure it is better to upgrade when you have more ships a bit later, but research times in the game arent the fastest, especially when you start getting to the later tiers.You're right. What I do is actually to gage how much time the research will take, and then set things up so that the military researches I want are DONE by the time I
[quote]This is fine, but I try to avoid cheesy tactics like this as I suspect the developers will make them bad choices to attempt as time goes on.It's like LRMs... yes I know they're great but I don't spam them and probably waste a lot of resources building mixed arms fleets. Depending on any one tactic is sure to backfire on you eventually though...[/quote] I usually have 5 heavy cruisers by the time someone gets 20 or so lrms, and I can keep building. Plus, once I get 20 or so heavy
But hisn name was enough to bring someone to the post and give me a link ;).
[quote]NO, don't take his 'roid. Waste of time. Seige the homeworld. Kill like 150 people, and he's screwed monetarily too. People take awhile to regen. Then you can take your capital back to your own world.Are you sure? He still has income from your world and he can bomb your home world too if there is no one to defend.[/quote] Good points. Maybe the best solution is to build a radience with anti-matter combust. The battlecruiser outmatches a carrier, and the anti-matter combust ruins
Cykur, I just watched you stomp Yinhe. That was masterful! I love how you used the devestator to take that desert planet.
Yes, but if the pirates start to attack an undefended planet in the far-reaches of your empire, it is better to scuttle for this reason: Pillagers stop bombing the planet once you scuttle everything. It is better not to lose the population on that planet and rebuild than it is to lose the population and possibly have to send a missionary vessel and rebuild infrastructure. One more thing: Pirates are hard to use against a computer. Due to that they get so much more money, outbid
1) build carriers only 2) do not fight with them (learn anti-fighter abilities and shield abilities first) 3) when you have 2 or 3 that reach level 8 or above, then you can think about sending one in for a quick ability usage, but i don't recommend it.
NO, don't take his 'roid. Waste of time. Seige the homeworld. Kill like 150 people, and he's screwed monetarily too. People take awhile to regen. Then you can take your capital back to your own world.
[quote]Yeah thanks for the input...just sick of the normal "TECH TO LRM ASAP" game beginning.[/quote] Play Advent and spam aerias. Your objective should be to get as much crystal early game as possible. I had 22 when someone had 31 LRMs, and I owned, even with his 10 dinky flaks, which were completely overwhelmed by my 198 fighters. Then, after you killed a lot of his lrms, switch to bombers like a feind in anticipation of the flak revenge. Also start building some LRM prey, il
Here's my favorite strategy for not having to defend my empire. I like to take as many planets as possible and build only a few stuctures at each planet (i think you are supposed to do this as advent). then if the pirates come, i just scuttle everything, including constructors. I can usually take most of the map before the computer does with this strategy. Unfortuntately, they usually end up making as much money as I make anyway, just because the computer is lame.
agreed. don't build civic. i play advent, and this is an especially bad idea. get more money by taking more planets.
Read the box carefully. You will notice a label that says "games for windows". There, question answered.
If you read the title, I think you know what I want. Close the Art of War and start that uploading.
I hear pirates are reasonable. Chat them up. They usually make a deal.
I think a lot of us are ignoring the possiblity that most people who pirate games do so with the intention of [I]not[/I] having to buy the game in the future. Sure, test drives make a lot of sense ... except when you end up in a Mexican chop shop. My [I]rhetorical[/I] point earlier (don't get any ideas) was that if you think PC games are risky to buy, then don't buy them. Wait for someone you know to tell you if a game is good enough to buy. If you buy shitty games, EA makes more of the
I think the final solution is that we should only steal from EA. This benefits us in 2 ways: 1) EA stops making shitty games. 2) Stardock/ironclad controls more of the market. Note that you are not limited to internet piracy. You can steal (or burn) crappy EA games from stores if you really want to make a difference. Start with the Harry Potter games please.
[quote]Actually, once I did a bit of messing around and took my time, I got the picture and one my 1st game...against an easy AI of course lol.I can appreciate now the incredible design effort that went into the interface in this game. It's so much easier than your reguler RTS; I can now queue up structures and ships all from the same part of the interface; click on planet; build; enjoy!The only thing lacking, in my opinion, was a foldout card with the technology trees printed for each race. yes
Sometimes when I set rally points to far away fleets, I end up losing all my ships, including capitals, because they all try to pathfind through the pirates. This is very annoying. I end up having to manually tell ships to go around.
Ok, I see how I was wrong. If I add fighters instead of just bombers, I can save my capital ships for awhile, long enough for repair to take effect.
Yeah, I see the problem now. I now only use them to clean up a defeated enemy. And then I scuttle them. They cost 2x a normal ship for some reason. That's lame. I thought they just took up a lot of your supply. 620 credits for a light frigate that can't even attack as well as another light frigate is... rude. This is probably how I end up beating the computer.