Howdidudothat

Howdidudothat

Joined Member # 3149045
4 Posts 192 Replies 1,380 Reputation

Not to rain on your parade, but isn't this like cheating? I mean, you might as well just increase the AM regen rates, DPS on ships, and hull points. I use the colony ship all the time in multi-player; it is possible to use it correctly.

9 Replies 5,538 Views

[quote] {-------------KOL--------------} [/quote] Because my Dunov is right there with the Kol, and I just bring the whole mess of ships/SC right into the fight. I call it the TEC battleball. When this happens, the effect flak burst has is less than/equal to that of magnetize. So here's my Battleball: ............................ &nbs

126 Replies 265,326 Views

[quote]how does this ever work? the Kol is always going to be in range of YOUR FLEET. you can't possibly be attacked by strike craft without those same attacking strikecraft flying right into Flak Burst range. i just can't think of any scenario ever where its somehow possible to attack a fleet with a Kol in it without the Kol flakking the crap out of the squadrons as they attack. a Dunov with Magnetize can be beat with micro just by manually maneuvering squadrons away

126 Replies 265,326 Views

[quote]Behave.[/quote] That's what she said! Sorry, had to. Anyway, great response Blair. I have been very impressed with the level of involvement you all have with the community. @ Snoop: You sure you aren't Sins101?

66 Replies 182,680 Views

[quote]1) Dunov is slower than carriers. It can get kited and you'll never be able to magnetize a carrier.[/quote] Yes, and this is why you need to be smart about fleet management and keeping your own SC close to your fleet. I usually target frigates/HCs with magnetize (or a cap if it's around). [quote]4) The Kol itself is much more of a ship than the Dunov, not counting special abilities. The durability, better damage output, firing arcs and range, and superior planet b

126 Replies 265,326 Views

[quote]You make only carriers. I will not make a single carrier.[/quote] While I like that challenge, I would maintain you need some SC, whether it be from your caps is all up to you.

87 Replies 181,965 Views

[quote]so ne ways how about those bugs tonight sucked pretty bad got like 3 mini dumps and wat not. and how about the problems with the win and loss's, fun fun. gotta love the updates we get does ne one else know a game that has this many problems all the time? i dont.[/quote] Last night was full of fail. Minidumps and Disconnects. I didn't get one game in last night.

1,090 Replies 1,833,350 Views

[quote]I see your point though. What other way is there to make a cap carrier worth a damn then?[/quote] Their abilities, DPS, planet seiging, and hull/shield points.

23 Replies 6,706 Views

[quote]Cap carrier should have its max squads when its constructed, a total of maybe 7 or 8 squads. As the ship levels up, it should get the usual abilities and hull/armor/shield/AM improvements, but it should also get a slight strikecraft damage improvement as well.[/quote] If that happened, you could clear neutrals in seconds. Every skilled player (and noob) would choose the cap carrier as their first cap. I know I would. That thing would be a wreck

23 Replies 6,706 Views

[quote]To be honest, the amount of micro needed to be "good" at this game turns me off. If I wanted to play an arcade game, I'd go play pacman or something. I think it was a mistake for the developers to even allow micro with certain ships like strikecraft.[/quote] [e digicons]:typo:[/e] You're kidding right? Please tell me you're kidding.[e digicons]:typo:[/e] In all honestly, you can be decent at this game and never micro anything. However, something as si

14 Replies 9,139 Views

[quote]i'm pretty sure that 2 Kol's with level 3 flak burst can destroy any number of squadrons within range every time they double burst. a dunov with magnetize hull will murderize carriers as well if you can get within range. the kiting thing becomes an issue here, i realize that. a kortul with jam weapons can totally turn the tides and let you wipe out a very large strike-craft force with a relatively small number of junsurak sentinels and yo

32 Replies 106,525 Views

[quote]*cough* Howthe? mr eleventy billion lvl 1-2 caps *cough* [/quote] [e digicons]}:)[/e] I only do with against carrier spam. I always pick the egg first, but then I get 1 Kortul and 1-2 Skiranta's. It's a pretty awesome combo. Again, I usually try to maximize xp, but sometimes you do what you have to to win. Anyway, sieges are worth 65, and my favorite trick is selecting nano-bomb as my lvl 1 ability and then go to a ice/volc with 3 siege

41 Replies 155,026 Views

[quote]Wow, this thread is blown up! I'm happy that there's the option of joining a clan so I don't have to have people quit on me constantly when they're getting their butt whooped.[/quote] You don't have to join a clan to play against competent players, you just have to know who to play. See here: https://forums.sinsofasolarempire.com/338710

198 Replies 520,823 Views

[quote]It's very easy to spam carriers. It's very hard to counter spammed carriers.[/quote] No, the true essence is that it requires 2 to 3 ship types to counter carriers, and people are still locked in the LRF spamming meme because of balance issues prior to v1.1, so they don't know how to build more than 1 ship type. Carriers are abused now because most people still build LRFs, and carriers counter LRFs. In order to counter carriers, you need carriers of your

87 Replies 181,965 Views

[quote]He's been banned. His account was removed and his IP tracked. We'll permanently block it when we reset the server for the next patch. If anyone else does this, please report to [email protected] and we'll ban them as well. We also added some other surprises for them that I'm sure they won't find so funny.[/quote] I know now why I love this game and the company. Awesome, pure awesome. I love the fact that you guys look at the forums and listen to e

27 Replies 98,485 Views

Also, honorable mention to building placement. I never have auto-place turned on. Also, due to the amount carriers are used now, know how to micro anti-SC and anti-carrier counters/abilites is wise. Also know how to micro your own SC is crucial.

14 Replies 9,139 Views

[quote]video card: NVIDIA GeForce 8600M GT[/quote] There's your problem. It's a dell and it has the 8600 card in it. Call up Dell and ask them to replace. This series is known to be defective. EDIT: Looks like I am late to the party...

10 Replies 48,475 Views

[quote]ICO no longer seems to be recording Wins and Losses. Not sure about Games Played. (I'm owed three W's right now.)[/quote] Doesn't record games played either. This is a great time to get some smurfing in. [e digicons]:drool:[/e] [e digicons]:drool:[/e]

72 Replies 110,833 Views

[quote]or flak burst, or jam weapons or tele push.[/quote] I'll be honest here, Vasari got the short end of the stick with abilities against SC. I've mentioned in another post, and I'll say it again: For Vasari, your anti-SC fleet is 2 skiranta's, 1 Kortul, and as much flak has you can afford. For TEC or Advent, 1 cap is all that's needed.

13 Replies 6,811 Views

[quote] Just please don't nerf them. The game is in the best balanced state it has ever been in.[/quote] Agreed. Just a small buff to LFs is all thats needed. I am more for a DPS increase than a damage bonus increase.

87 Replies 181,965 Views