Howdidudothat

Howdidudothat

Joined Member # 3149045
4 Posts 192 Replies 1,380 Reputation

[quote]Um ok great, so a highly skilled player knows how to counter mass carriers, good for you. What about the other 99.9% of average players who do not read these forums or just play the game casually? The balamce is for ALL players not the better players..... Why do people always take balance changes so personal, likes its an attack on them.[/quote] Quite frankly, because it ruins the game play.

126 Replies 265,326 Views

[quote who="Blair Fraser" reply="12" id="2067593"] Yay! We got some love! [/quote] Hey Blair, question for you: Are carrier capitals going to have the same build rate pentalty as cruiser carriers?

215 Replies 414,342 Views

[quote]How 'bout we try it out before calling it bad?[/quote] Actually, I want to do the test in v1.13. Just to prove the point even more. EDIT: I guess v1.14 will work too. Whatever happens to be on ICO tonight.

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Whoever wants to prove/disprove your point, signup at this thread ( https://forums.sinsofasolarempire.com/340366 ) to show off your skills. Bring a box of tissues.

87 Replies 181,965 Views

EDIT: Now that flak has been buffed and carriers have been nerfed, does anyone still want to participate in this demonstration? Ok, so apparently people just don't get it (see the replies to this thread https://forums.sinsofasolarempire.com/340339 and the various threads about needing to nerf carriers). So to all of you who think carriers are OP, I am CALLING YOU OUT. That's

126 Replies 265,326 Views

[quote]You guys don't get it.[/quote] Ugh...wrong. Just wrong. Dunov? Magnetize? Caps are choosen for their abilities. Use them. And I'm not saying you need to match fighters 1 to 1, but you need SOME. I sware...

87 Replies 181,965 Views

[quote]How, you make it sound like plans are in the works for nerfing carriers. What are they planning to do?[/quote] It's been a sad week. Unemployment up, the G8 GXP is dead, and carriers are getting nerfed. [e digicons]:'([/e] This is from the Entrenchment Beta 3 Change log ( https://forums.sinsofasolarempire.com/340287 ): [quote]-Carrier cruisers now suffer a strike craft build rate penalty if enemy com

72 Replies 110,833 Views

[quote]Well my usual vas too stick a fleet in was subv and the egg grav bomb, the PJI i usualy use it so ppl can target it i luv to see fleets RUN into the PJI and ... die because they have 3 PJI to kill and repairs all the way[/quote] Yeah, those are pretty good tricks. Advent can do similar with repulsion.

87 Replies 181,965 Views

[quote who="kryo" reply="17" id="2067455"]Up until this point, Entrenchment has replaced the base game once it is installed. The new manifest stuff allows them to now operate separately, but there's no way to recover a clean Sins copy short of reinstallation if it's already been merged with the older Entrenchment betas. AFAIK people who have not yet installed Entrenchment shouldn't have to do anything special.[/quote] I'm so glad I haven't been playing the beta since 5 days after it's

215 Replies 414,342 Views

[quote]If this were true, you'd be building multiple ones right off the bat when a game starts. But seeing as you are a "pro" player (I've seen your name on some list, anyway), I doubt that you do that. Would you like to revise your statement?[/quote] My statement stands. However, in order to make use of the caps, you need cruisers and frigates to up your fleet DPS. My build order for caps is situation specific, but in general, I always research cap capacity one

81 Replies 81,186 Views

[quote]and if i remember correctly the Advent have a way to counter the gav bomb. one of there support ships counters all ability/ disabling attacks. so if you have (like i usually do) 10-20 of those your still fine.[/quote] Yes, there are ways to counter it. Completely agree. However, 99% of sins players don't know about it and they don't bring the counter until they realize the pickle they are in.

87 Replies 181,965 Views

[quote]Oh for sure. PJIs by them selves work wonders against Advent hosts. Stick them like fly paper and hose them down.[/quote] Ehh...by themselves, they are ok; they might only lose 1 or 2 ships. With grav bomb, the hole fleet is lost. Most pros avoid the meat grinder by killing all of the PJIs or finding a phase lane that the PJI doesn't cover. This usually results in far fewer loses than just trying to jump out with the PJI still up and running.

87 Replies 181,965 Views

[quote]lol first you're saying you don't need carriers to counter carriers and now your're fighers rape my bombers? which fighters? i thought you didn't have any? or do you mean the few coming from your cap ships? really... in mid or late-game i usually have 30-50 carriers in my fleet with a ratio of 2/3 fighters and 1/3 bombers that can kill any cap ship within seconds. even if you jam them shortly of push them away it will only delay the inevitable. <b

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If the carriers do get nerfed, I will adjust my game play accordingly. I really don't care from the standpoint that I will still win, no matter what "balance" changes are made, because I will use the units that work the best. The only reason why I do care slightly is because the changes that are being made are going to make carriers as worthless as they were prior to v1.1 and I like having balanced fleets. I will also say that the buff to the flak is badly needed.

72 Replies 110,833 Views

[quote]ok, if i take my bombers & fighters and kill your cap ship in 10-15 seconds then what? you're point is true to a limit of strike-craft, but at a point where every capital ship can be destroyed in 1 or 2 flybys it's ridiculous. you could have 16 capitals and still lose badly if i just have enough carriers. so you're argument is only valid for early / mid-game[/quote] Um...NO. Jam Weapons? Magnetize? Tele-push?&

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Yeah. The reason I never put all these down before (I have posted snip-its here and there) is because I hate for some people to learn most of my secrets. I particularly like PJIs with grav bomb. That combo is so OP I can't believe no one has screamed bloody murder on it yet and the devs nerf the living day lights out of it.

87 Replies 181,965 Views

[quote]Not to beat a dead horse but, You do know yall are the minority? You are the 5%. Granted you are the top 5%, and you take the time to micro the hell out of a out of support ship. Doesnt make you all right though. Besides, its not gonna kill the carrier.[/quote] Dude...who needs to kill the ship? I mean, you can, and I'm all for that, but letting him rebuild his SC just so you can anhillate his SC again just gives your caps free XP. Once you kill SC, the ship is just

215 Replies 414,342 Views

[quote]What would your test have been then? And why don't you do it on 2.5 and post the results then? More to the point why don't you play with Beta 3 some before judging?[/quote] Here, I made a post about it. However, generally speaking, people think carriers are OP because they only build 1 capital ship. If people knew the proper role of captial ships, they would QUICKLY realize carriers have LITTLE value even in the v1.1 world. Also, in general, as mu

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Ok, with so many people moaning and complaining about carriers (and even Agent of Karma's lame-o test https://forums.sinsofasolarempire.com/340117 ), I need to point out that there are great ways to counter carriers. Here they are: 1) USE CAPITAL SHIPS AND THEIR AWESOME ABILITIES. Capital ships are cheap, take very little fleet supply, can be retreated before dieing, and can counter 100's of fleet supply while only costing 50 fleet supply. <u

87 Replies 181,965 Views

Ok, first off, great job SD. Awesome, just awesome. 1 point of contention, I disagree with the build rate penalty for carriers. Each race has a cap (or 2) with anti-SC abilities. It's not my fault that 95% of sins players didn't know how to use them, so now the carriers get nerfed beyond belief. I agree with the flak buff, but with the build rate penalty change, the carriers will be relegated to pre v1.1 use. Mark my words, against competent playe

215 Replies 414,342 Views