You get between 45-90 fleet supply for each activation, so it varies. A simple calculation would say assume you get about 68 fleet supply worth of ships. That is 3 carriers (14 each) 2 HCs (12 each). Each carrier is approximately 800c, 160m, and 140cry. Each HC is 600c, 150m, and 110 cry. So you figure it out, and it's a pretty good deal in the long haul.
Howdidudothat
[quote]turtling was a good move, considering my team mate was about to die.[/quote] Well, that was a factor too. Honestly, you would have had me if the other two were at a stalemate.
Tyr, I came back to v1.05 just for you and gave you the instructions. I thought you wre going to be in the beta by now. Anyway, hurry it up, because CoN and Cykur are here and we are getting some good games in. PM me when you are on and I'll switch back to v1.05 to help you out.
Blair, We had a recent game with 2 skilled and 2 good players against 6 unfair AIs. I wanted to tell you the AIs actually did a good job. After 2 hours I had to go, and at that point, I couldn't tell if we would have won or not (I would like to think we would have). Anyway, this might have been the first time I have had fun playing against an AI, so it seems the AI is much improved over the v1.05 AI.
Yes it was, and I agree, it got to be annoying. PS. It wasn't that bad, but I didn't have many planets; I had no forward base with which to attack you. Therefore, turtle.
I have only seen a dump when I didn't restart the game after playing another game. I think perhaps there is something in the memory that isn't being cleared. Anyway, I have never had a dump when I start a game after opening the client.
Ok, 2 more replays are up. In the first one, you see the goodness of the Kortul. It really helps against carrier spam. You will also notice that LFs play a bigger role now. You will also see I also built the carrier for the health cloud. The synergy of the kortul and Cap carrier are very good. The 2nd one is a good skilled match. My starting position hosed me, so I had to do some turtling. This game shows what a little bit o
So far I have had 3 minidumps in Beta 3. It only occurs if I don't restart after the last game and play another game. http://www.fileden.com/files/2008/8/7/2039910/Sins-v1.096-2008-10-14-21-24-30-5860-5332.dmp http://www.fileden.com/files/2008/8/7/2039910/Sins-v1.096-2008-10
Um...click the multiplayer button and logon.
yes, they already fixed it for the upcoming v1.1 release. The undergroud buttons are hidden, but covering up the replay buttons.
I have both versions archived (v1.05 and v1.096). I am currently loading v1.05 back up since I want to play a game and there are only 7 other people in Beta right now (and all in game as far as I can tell).
Um...not really. If you want the low down: Carriers are important now, and so are LFs, which are the counter to carriers, especially when you tech up the AM abilities. You will notice that I built a few to start out, stopped production, and went to LRFs, then carriers, then HCs, then LFs with the AM abilites teched. I didn't build any flak, although I probably should have.
[quote]Actually, it's been reported before yours [/quote] I can't believe I didn't see that before I posted. That was up for 2 days.
No problem. I'll have to look at the Volcanics again. I thought in the early part of the game the one only had a population of 30. In any event, thank you for the fixes.
I just finished a 3v3. I put the replay in the strategy section of the forum. It is possible to get a lot of people to play in the beta, you just have to play at peak hours.
I decided to start uploading replays of MP games in beta 3. I hope you enjoy. Here's the first one that is worth mentioning: http://www.fileden.com/files/2008/8/7/2039910/AutoRecord-10172237.record I would like to note that the above map clearly shows the random map generator bug, TWICE. Luckliy each team got one player with a bugged start (only one phase lane). <a href="http://w
This bug has already been reported in my omni-bug post: https://forums.sinsofasolarempire.com/327283
It is set to 10.
Yeah, I agree with the bumping and the ideas present in this thread, but the last post was 3 months ago...I doubt the Devs are actually going to implement it. If they do, I will buy every expansion they come up with.
By the way: To Monk, Anny, and whoever else, I will be on the Beta tonight, so if you want to brush up your MP skilz, come join.
[quote]Blair's gonna kill me [/quote] Nah. He responded to my forum post on Beta 3 bugs. If you are talking about laying the smack down in game, that may be another story.
[quote]Anny, How, Kitkun? Anyone else planning to join in to watch/help/prevent the "schooling" of me? How about we do what Anny suggested and take on the DEVS instead? hehe[/quote] I am up for either being your ally or enemy. Cykur is a DT boy, so we have played a lot together, but I don't mind helping you out a little. I am also up for taking on the Devs. Perhaps we should PM them? [EDIT] I PM'ed Blair. I gave him the link to this forum thread.
I confirm, I can't pause either. Unless of course it was sneakily mapped to a different key, just like the scuttle button was changed from ALT+H to SHIFT+S.
Beta 3 (1.096). Thank you.
Come on the beta, I promise it won't minidump...much. I should be available to play Friday night and Saturday. Tonight is a little busy for me.