EviliroN

EviliroN

Joined Last seen Member # 3155540
8 Posts 297 Replies 20,220 Reputation

Ah awesome, thank you. [quote who="Heavenfall" reply="2" id="3070793"] I think the weapons have the wrong tag. I never get random weapons in games.[/quote] So do you think that if we were to change the 250 tag to 250 (it's very simple) that randos would start dropping?

40 Replies 123,987 Views

Actually, I just tried another test run and this is the first time I did not get one of my new abilities as a choice at level 6 or 9, so it is working, though it was Likelihood 50. As a side note, I modded the adventurers guild to provide a constant percent instead of a base number. 1 exp (maybe) at level 5+ means nothing. Now, governors are not completely useless when they sit in your cities and do their jobs:

40 Replies 123,987 Views

I have been poring over the xml as I make my new items and abilities. I thought I'd share what I've found regarding the rarity values, in case it would help anyone. (FOR ITEMS) It seems like the rarity is controlled by these two variables: 200 Rare Now, I've seen various "Liklihood" numbers for different "RarityD

40 Replies 123,987 Views

I don't know about anyone else but when we played RPS as kids, we always added other nonsensical weapons to the mix... "Oh? Your paper covers my rock? Well, it's not a rock, it's a bomb! I win." "Yeah, your scissors beats my paper, except that my paper is made from a tree, and that tree fell on your scissors when they cut it down. I win>" It went on like this endlessly. I'd usually just pull out the gun and win.<

33 Replies 26,541 Views

[quote who="RavenX" reply="3" id="3063038"] Quoting Satrhan, reply 2 Do you know if it's possible to change the behaviour of monster lairs? So they could grow over time for instance, or send out raiding parties? I believe they already do send out raiding parties. I've seen a Troll Lair spit out 3 seperate Troll Armies from the same lair over the coarse of a game.[/quote] I believe the amount they grow is dictated by this in ElementalDefs: <b

58 Replies 41,049 Views

[quote who="AlLanMandragoran" reply="31" id="3068629"]Hmm, some ideas: If you slaughter the other side's unrecruited hero, diplomatic penalties apply. For example, Kingdom kills Empire unrecruited champion "-1 You've killed our faction's champions". In addition, the opposite could be true, other Kingdoms might like it so +1 or w/e. Introduce early game defenses/bonuses to unrecruited champions so slaughter doesn't happen until closer to midgame - gives fa

41 Replies 32,956 Views

I will be honest, I didn't even see the FE modding subforum... I've probably just been visiting beta and support so much, oops :) Thanks you two. Funny, you two were the ones I thought would post replies

7 Replies 12,434 Views

Vaul, you should notice that if you change the main screen from normal to challenging, then go into customize, those, too, are on challenging. It does that in my game, at least.

26 Replies 30,607 Views

[quote who="CdrRogdan" reply="14" id="3068096"] Quoting EviliroN, reply 10One thing you should look at for the AI and that I have noticed since 0.75, is that the AI sovs and champs will clear a monster den, then not capture it to get the loot. I just played a game where there were 3-4 cleared dens just sitting in AI ZOCs. If the AI started using better items, they would be harder. Maybe they are farming the spawns ^^;[/quote] Even if they are,

26 Replies 30,607 Views

I dabble in modding, myself. Content, mostly. My question is this: I've added new, powerful items and abilities, looking at the existing items that are level restricted I found these lines Prereq > Type > UnitStat_Level<

7 Replies 12,434 Views

Foudning a city and placing buildings are probably 2 different rules. That said, the AI put an outpost IN my ZOC in 0.75... but 0.77 is out now, so we'll see :)

6 Replies 5,212 Views

One thing you should look at for the AI and that I have noticed since 0.75, is that the AI sovs and champs will clear a monster den, then not capture it to get the loot. I just played a game where there were 3-4 cleared dens just sitting in AI ZOCs. If the AI started using better items, they would be harder.

26 Replies 30,607 Views

Just as MADD fights against sleeping while driving [PAM] should take up fighting the totally unrelated instance of this happening in FE: Players against broken explore. Routinely, my scouts just stand there , after repeated button pushes... This is serious and [PAM] shouldn't stand for it.

49 Replies 117,970 Views