If you load a map on the game creation screen, then hit the generate random map button, 3 sliders disappear and won't come back even if you restart the game. world difficulty resource density magic density
EviliroN
v0.76 looking at the xml for rings of Embers, Storms, and Glacier and they all give cold resist, regardless of what they say: Unit AdjustUnitStat UnitStat_ResistCold 75 +25% Lightning Resistance <GameMo
the current setting is every 35 seasons
[bug] Something I have noticed playing this version is that, on the cloth map, the mountains seem to disappear. This is cosmetic only and is solved by a save-and-reload but as I like playing in cloth map mode, it is difficult to tell where the mountains stop and start.
I'm not really sure why people think Civ 4/FFH was so great for city building... I ended up making the same cookie cutter cities and taking the same wonders each game I played.
Epic means insanely slow, 2000 turns slow
i just click my mana tab on the top right and it brings up the enchantments
Please, please, do not let Civ roads make it into this game. They end up looking like a disgusting brown mess of spaghetti...
1 The rare choices aren't rare enough and I've sometimes have seen them 2 or 3 times through the course of my leveling a champion. Rare should be near game breaking in its excitement and utility and yes, the rares should be exclusive. If I take Path of the Mage, then I cannot take the others, or maybe only one or two... 2 Cities never seem to get rares until level 5. I don't know if this is intended or not. More city levels, with slower population growth and more unique ch
Minimal > Maximal (they should house troops, perhaps a set # less than cities?)
I don't know about anyone else but on some tactical maps the units' pictures seem to get lost in the map background. This could be solved by a simple black or white bar being placed behind just the pictures, since it's on the left and doesn't obscure anything meaningful anyways. Perhaps even an option toggle for people who dislike the idea. I know my eyesight is not getting any better with age, not sure about anyone else's.
In all honesty, to me, Freedom = good and forced labor = evil... guess that's a politics thing. Usually when more factions are introduced there is more homogeneity and less originality, as you have only a certain amount of unique mechanics to work with. I understand wanting to have as many as possible, but as you said, since they will use all the same base improvements and techs, how different are they really? As for the golems vs living stone, iirc you
what about us that like cloth map mode? This does nothing for us besides reduce city sprawl, which I like
I love what you do and have done with this. A few suggestions based off that list: 1 Shadows seem more Empire than Kingdom 2 If you get rid of Angels also get rid of Demons from Empires 3 How are Living Stone and Golems different? Isn't a stone golem "living"? It is not that I dislike Living Stone, but if you remove Shadows from Kingdom then you could have: -Gnomes, Elves, Living Stone for Kingdoms; having Angels and (unnamed extra resource un
I like these ideas and would like to further that, if there is a defensive outpost, perhaps the directly adjacent tiles have some sort of move penalty to them for enemies. This penalty would be similar to how you cannot move past an enemy in a tactical battle, directly adjacent. It would give purpose to the outpost and make them more strategic. Also, don't let the AI build outposts in my ZOC, which, for some reason, has happened to me more than once in three games... weird.
The more you release about this game the better it sounds. If it turns out to be FfH2 + E:WoM then I will be a happy camper...
I've played EVE for 3+ years and am familiar with nearly all the ships in game. If you want any help, myfist or whomever, just give me a ring.
Edit: holy crap, check out this mod http://www.mbrepository.com/file.php?id=2420 Damn, LightofAbraxas stole my first enthusiastic comment... Couched Lance hits knocking enemies off horses IS strangely exciting; also, archery head shots. Since I've had this less than a week, I am just going to give a "general idea" and "initial impression." I have nowhere near gotten close to the end of t
I have everything on the highest setting and it runs as smooth as butter... mind pointing me to a link?
Diplo is awesome, and imo "Battlefield Tactics" is a must have also. http://www.mbrepository.com/file.php?id=2743 " Native Mod Compilation - Full 0.9" is the name
I have to admit, I bought it last night, and since I am calling in "sick" to work this whole week, I've been dumping tons of time into it and I absolutely love it. This is pretty much what I was looking for. I've found a good mod pack to add extra depth. $30 = great buy
nah i dont like consoles, not anything past NES/SNES and I have lots of RPGs for them and have beaten them all, many times, lol
I downloaded the trial version of Mount and Blade: Warband, and I have to say I very much like it. Does the game get even more interesting if I were to get the full version? I mean I assume it would, but is it worth the $30? It seems like a more in depth and interactive (and better) version of The Guild, which isn't too bad. Thoughts?
just keeping track of this
I have 2 small questions: 1) I know how to make grav wells take more than one starbase, but is it possible to have it set so they have to be different ones? i.e. I provide 2 different starbases in my mod, I don't want to have 2 of the same built in a grav well. 2) Where is the tech tree/ diplomacy background located (folder/name)? I've accidentally incorporated the Star Wars Requiem background and now I cannot find it to get rid of it.