SpardaSon21

SpardaSon21

Joined Member # 3159392
5 Posts 716 Replies 728 Reputation

Yeah. His mod will have some of the biggest, most epic ships ever. A Xin Battleship dwarfs standard vanilla ships, even capitals. And it's not even a Titan.....

1,324 Replies 1,513,697 Views

It looks like a really, really n00b mesh maker. However, if its as powerful and easy to use as Helioforge says it is, then it may make modeling a lot easier and quicker, allowing people to spend time on other parts of their mod. Carbon: Who says that this is a solution looking for a problem? If Helio can make this do everything XSI MODTOOLS can do quicker and easier, then I wouldn't say its a solution looking for a problem so much as a pretty frickin sweet modding tool.

84 Replies 261,455 Views

BTRL is a Battlestar Galactica game. It stands for Beyond The Red Line, and it is a free standalone based on the Freespace 2 Engine, which happens to be open source. As such, it is a space combat sim, and is designed to make you feel like a Viper jockey. Basically, he will become scarce, whether he wants to or not. And NO! GreenKey, this mod will not have Orcs, Covenant or anything else non-Warhammer 40K in it, due to Games Workshop's IP restrictions. Yes, I know, it's sad. I was h

1,261 Replies 2,688,077 Views

Hey, you gonna include Halo's main menu music in your mod? Kinda hard to have Halo without the music.

2,504 Replies 4,932,858 Views

You know what Helioforge? He's gonna be updating Battleships Forever soon to be even bigger, with bigger ships, bigger arenas, and Internet Multiplayer, so you can blow your friend's dreadnought to bits with a few corvettes and flame him afterwards for not covering his flank.

11 Replies 16,172 Views

Some ships actually were crewed by Brutes. See Contact: Harvest. I personally would give them a "Berserk Rage" ability with increased weapons damage but they also take more damage.

2,504 Replies 4,932,858 Views

Yeah, the Consortium was a half-assed "be the really bad guy" thing. Almost anyone would have been better than them, even the Ssi-Ruu or Yevetha. Hell, I was glad when the Yuuzhan Vong attacked. The whole Rebellion/New Republic and Empire blowing each other up was really just getting annoying at that point. Star Wars needed a change before everyone got sick of the same stuff.

1,324 Replies 1,513,697 Views

In the galaxy forge, the only limit is how much your comp can handle before melting into a pile of goo and burnt circutry. That being said, I don't think I've ever pushed Sins to the crashing/breaking point. Its pretty damn robust.

36 Replies 18,220 Views

Lost, as soon as you finish the TEC up, you can e-mail me the files and I can tag them for DANMAN. Both of you have more important things to do, like DANMAN finishing up 7DS, and you making the next version of your mod. My e-mail will be in a PM. Don't want spam.

292 Replies 773,858 Views

It's a free, top-down tactical space combat game with ships. What makes it interesting is the fact that ships can strafe and even fly backwards, allowing smaller, faster ships to strafe behind a larger ship where it has no firepower and chew its ass up. Also, it has shields which only affect a few pieces of the ship at a time, creating an invincible area but leaving the rest of the ship wide open. It has point defense for shooting down enemy projectiles, however they can't affect beam

11 Replies 16,172 Views

Hey Skyline, love the mod, love how it adds a lot more depth to the game, especially in each race's area of expertise. I think you should ask DANMAN for his Sins Plus and Solar Sins mods for even more planets and bonuses as well as different stars. The new Bailknight's or Lost_WLD's couldn't hurt either. But this mod really kicks ass as it is now, those would just make it even more kickass.

303 Replies 432,849 Views

This just in: Unity will have shield penetrating beams, very late game of course. However, this means all those Unity beam-wielding ships will need to be taken a lot more seriously, especially the Radiance. And yes, I just made the Illuminator even more overpowered. Hey DANMAN, next time you see this you should check out the SINSounds mod. It's really freaking sweet. It's kinda like Bailknight's Graphics Mod except its for sounds instead of effects.

4,959 Replies 12,567,887 Views

[quote]No problem. You might also want to try the new Unity and Dark Fleet as well. I just finished the Unity's own TITAN class ship....the Tempest Cruiser. It is a super carrier, and sports 8 squadrans of strike craft. It is devasting when used correctly. Just be sure to protect it. The Dark are also getting some new toys.... DANMAN[/quote] So DANMAN, you want me to do some shield penetrating beams for the Unity? Or would that be too powerful? Oh, and I forg

4,959 Replies 12,567,887 Views

None of us can wait, but we all have to unless we want a crappy, poorly balanced Xin Hegemony. And NONE of us want that. Besides, ManSh00ter probably needs to refine his Xin Titans a little bit more to make them the most epic ships ever. And, he needs to make a few more videos for our viewing pleasure. If he makes a new video, he will be able to make a fortune selling us poor fans drool buckets.

1,794 Replies 4,189,789 Views

I'm guessing it looks like a Protoss's chair, except more evil. Or considering they have two knees, they can sit down normally and just have the lower part of their legs dangle we have ours do. They probably walk fairly similarly to us, except they have another knee to move. Which mean they probably sit similarly to us as well.

7 Replies 36,092 Views

[quote]Haveing limits to make stability in the extream cases less of an issue dons't seem very future proofed does it? I mean what if one day we have a stable OS with lots of ram?![/quote] You actually expect that to happen with Microsoft around? And forcing mods to use a certain, limited amount of resources really puts a crimp in them, especially with 7 Deadly Sins. And knowing DANMAN, he will try to make it as fast, stable, and beautiful as possible. [quote]Well, looks like

156 Replies 299,361 Views