SpardaSon21

SpardaSon21

Joined Member # 3159392
5 Posts 716 Replies 728 Reputation

And no offense, but the Protoss seem to fairly low on DANMAN's list as a potential race. Ultimately, all decisions are up to him, and he isn't a big Starcraft fan. He's got more than enough to deal with with the Star Control stuff, Master Of Orion stuff, as well as finishing the UNSC from the Halo mod for 2.0 FINAL. DANMAN also wants to add the Stargate races in, as well as the Freespace factions as well, and possibly the Hiigarans/Vagyr from Homeworld 2. Basically, he has a LOT to deal with

4,959 Replies 12,574,981 Views

[quote]You wanna know what sucks about the string limit? I made the string that broke the game. DANMAN tried to merge it in and CRASH went the game. Sorry DANMAN.Not a problem my friend! It wasn't you, it was the game. After removing your string, and putting in my own, the game still did the same thing. It crashed.Thanks for all the support that you have given me Sparda. I will be counting on you in the future as well.DANMAN[/quote] I know you don't blame me. I was kinda joking aro

4,959 Replies 12,574,981 Views

Damn disappearing edit button. For the ability, it may affect all weapons, or as stated above possibly only phase missiles. And armortype is armortype, and is taken into account whether or not the weapon ignores the shields. If it wasn't taken into account by phase missiles that have penetrated, then everyone Vasari would build Junsurak Sentinels as they spam phase missiles like crazy, and the chance of a successful shield penetration and armortype ignorance is extremely high in that

9 Replies 8,497 Views

For ignoring shields, what you need to do for a weapon is have something, namely research for a global ignore or a ship-specific passive ability that adds it. The modifier for the research is "WeaponIgnoresShieldsAdjustment", and you need to include a viable weaponclass with it. This affects ALL weapons of that class, so ALL Beam type weapons or ALL Missile weapons will be affected. The ability modifier is "ChanceToIgnoreShieldsAsDamageDealer". If you have it passive, always

9 Replies 8,497 Views

[quote]But the point I was trying to make is that it's very unreasonable to expect the developers to build an expansion around compatibility with any particular mod. As mentioned, the engine for the expansion will have to be re-written. If nothing else, it will probably have to include some sort of event scripting to make the campaign. And, as I mentioned earlier, the devs have been aware of the modders' grievances with the hardcoded limits for a long time.[/quote] All I wanted was incr

156 Replies 299,552 Views

FourAces, Annatar, DANMAN, all of you are right. FourAces: If it is a $50 expansion with same modding potential or 7 Deadly Sins as it is now, my money stays in my wallet. That being said, I certainly hope the inevitable expansion has seriously expanded modding potential so that it and a bigger and better 7 Deadly Sins can peacefully coexist. Annatar: While you certainly are right about FourAces going a bit overboard, the fact is a lot of people on these forums are angry abo

156 Replies 299,552 Views

Remove the hardcodes Sins developers! We want more in our mods. DANMAN, have you considered the fact the Sins developers jut don't want anyone to make a mod so ultimately better than their game in terms of size, scale, and sheer awesome? Seems with these hardcodes they can force their jealousy on mod makers. Death to the evil hardcodes!

156 Replies 299,552 Views

No offense, cptkeyes, really, but it would really help us to understand what you are saying if you include some punctuation SOMEWHERE at least. I can understand without capitalizations, poor spelling, and unusual syntax, however, the complete lack of any punctuation really gets in the way of people being able to understand what you are saying. Sorry, but it's true. Punctuation helps people know what you are saying. And yes, I do get what you are saying. However it is very ha

2,504 Replies 4,936,289 Views

I know all that. F**k all I'm saying is FUN is what's most important about mods. Period.

2,504 Replies 4,936,289 Views

Sounds awesome. You guys should make an official thread here so you can edit the first post with all of your info and have a place to put screenshots, videos, ETC. Oh and a ModDB profile wouldn't suck either. Just do the thread first so some guy doesn't see your mod on ModDB and screw up your thread with his where you can't touch the initial post. Happened to Halo mod.

1,261 Replies 2,689,312 Views

The point I was making is that balance does not make a mod fun in itself. The Retarded mod is balanced to a certain extent, however if making a unit balanced makes it boring, then the maker will not balance it. While balancing certainly can improve fun, you can balance sides to where they are cookie-cutters of each other and therefore kill the fun. Mods should always strive to be fun, and not centered on "balance". Enjoyment is more important than fairness when playing a game.

2,504 Replies 4,936,289 Views

I'd rather have fun than balanced or realistic. I think most people do as well. Just look at the popularity of the Retarded mod for C&C3. Everything is balanced only in its ability to PWN.

2,504 Replies 4,936,289 Views

Quick question. ETA on a public release without GW dropping the IP restrictions and C&D requests on you like a ton of Terminators? (I'd use bricks but since Terminators tend to smash things pretty painfully after they've been deepstriked...)

1,261 Replies 2,689,312 Views

Well, you could have SSD's require certain research so you can't get an Eclipse-class right off the bat as an Empire player. That would force the OP star dreadnoughts until much later game by which point the Empire player has most likely already made a few capital ships, and so would have to bankrupt a few systems to build an Eclipse.

1,324 Replies 1,516,050 Views

You need to go into the drone launcher's entity file, find the entry Weaponrange, and then make that to whatever size you want. Oddly, Sins won't allow attacks outside of a gravity well, so if you give it a range of oh, 999,999,999 it will only fire inside its gravity well. However, I wouldn't do that as it might break the game when you load it up. Maybe 75,000?

1,775 Replies 3,776,397 Views

I can understand that why you want to split them up. However, a Star Destroyer does not belong in the cruiser slot. As you said, they are battleships, and battleships are definitely not cruiser-sized. If they were, they'd be battlecruisers. And Vader's flagship was a Star Destroyer until he got the Executor, so escorts they are not. They are front-line battleships, and that justifies them to be in the capital ship slot. They shouldn't be moved to less than capital, because

1,324 Replies 1,516,050 Views