SpardaSon21

SpardaSon21

Joined Member # 3159392
5 Posts 716 Replies 728 Reputation

But if an ISD isn't a capital ship, I don't know what it is, because it certainly isn't a mere cruiser. It's a FREAKING STAR DESTROYER! IT BELONGS IN THE CAPITAL SHIP SECTION! Sorry, but a Star Destroyer is a Star Destroyer. That's all there is to it. And I certainly hope EvilleJedi releases at least the Executor for the Empire in his next release.

1,324 Replies 1,513,156 Views

Try the "Bloodface". Or "Khorne's Ecsatsy. "Ravager", "Pillager", "Bloodsoaked Slaughter". "Blood Orgy", "Blood Ocean". "Emperor Protect Us, It's CHAOS!"

1,261 Replies 2,687,713 Views

Admiral aboard Marathon: Activate Hero Shield! (Marathon tractor beams helpless Cradle into the path of 17 plasma torpdeoes, Admiral ignores screams of terror from the Cradle's crew.)

2,504 Replies 4,931,922 Views

That's a good point, because currently in Sins missiles and such keep going and going and going even after what launched them goes BOOM! Being able to stop Covenant torpedoes and save a ship by destroying the launching ship is part of what makes Halo Halo.

2,504 Replies 4,931,922 Views

[quote]Daedilus[/quote] It's Daedalus DANMAN. And I'm looking forward to playing with my TCA race in the next BETA, as well as the de-nerfed Empire. Finally we will have an Imperial-I Star Destroyer and a Venator instead of two Imperator-I's. You ever get the Nebulon-B working? EvilleJedi had minidump problems with it. I like the moons, and the soon-to-come Stargate Ancients, who overpower the Atlantians when it comes to uber-ships. Will the resource moons provide more metal/cryst

4,959 Replies 12,566,491 Views

Well, Starcraft is cool. And Terran Battlecruisers, Wraiths, and Valkyries and Protoss Carriers, Scouts, and Corsairs obviously aren't meant for providing air support for ground troops. Saying you want a "Starcraft in space" mod is like saying you want a "Halo in space" mod. Its kinda hard to see the difference between those two, mainly because they both want to show unseen sides of the action.

9 Replies 30,780 Views

How about you do it like DANMAN did for 7 Deadly Sins 2.0? Have it open, all you have to do is register somehow as a Halo Mod Betatester, and make sure you provide a thread for bug reports and the like.

2,504 Replies 4,931,922 Views

It would be cool if it was made. Give carriers and frigates a lot more importance due to the projection of force carriers offer plus the response speed of frigates. But, if you want a game like this, you can check out Hegemonia: Legions of Iron. It is another RT4X like Sins, however it is nothing like Sins. It has Homeworld 2 style unit control, colonization of multiple planets (and often their moons) per system, and a traditional 4X planetary infrastructure and research system where

3 Replies 5,167 Views

[quote]Revan...would not stand up to palpatine one on one Sadow would definitly fair better but i dont see how he could beat palpatine i dont think many ppl even know much about palpatine outside of the movies[/quote] Star Forge anyone? Plus Revan killed a bunch of Mandalorians, nearly to the brink of extinction, and then conquered a good chunk of the Republic, turning lots of Jedi along the way. If the Jedi hadn't launched a last-ditch suicide run on his flagship he woul

1,324 Replies 1,513,156 Views

Unfortunately, the Freespace Mod wanted to do that for their fighters and they discovered strike craft can't be given shields. Something about not having a slot for them.

2,504 Replies 4,931,922 Views

Because a module has many different impact points. If a missile barrage is targeted at a capital's side, it will hit differently than if it was targeted at the front. A missile barrage will not always hit the exact same place. Anyways, you were asking if there is a way to change the distance between impacts, it is based on the target's mesh and orientation. Missiles will hit farther apart on a broadside than against the bow. Or, if by spread you mean the amount of missiles that are

7 Replies 6,051 Views

As far as I know, missiles go directly for their assigned impact point on the target mesh, be it shield or hull, so the spread can't really be controlled. Sorry.

7 Replies 6,051 Views

Hey, haven't you read Fall of Reach? The Chief is like an ultra-Marine (not Ultramarine). Hell he can probably win a one on one against a Marine in armor and him with none. Besides, the Chief has ODST backup. It's like the most powerful Marine ever plus a bunch of ultra-elite Kasrkins decided to kick Astartes ass. Space Marines 0, UNSC Marines 1,000. Besides, they're just religious fanatics like the Covenant, except with less powerful technology. What's an army of Marines when t

1,261 Replies 2,687,713 Views

The Chief of course. Space marines have no shields, plus they are slow. Chief is fast, well-armored/shielded, plus he can flip over a tank, which I doubt a Space Marine can. He will invent a new sport, Terminator Tossing, in which Spartans compete over who can "Toss That Terminator!" the farthest and hardest into a Land Raider. The Chief is bad enough with an energy sword. Who wants him to have a powersword, chainsword, or even an Assault Terminator's hammer? Besides, if the Chie

1,261 Replies 2,687,713 Views