The Defiant is, at most, a really heavy cruiser that falls just short of a capital ship. It just isn't big enough to be called a capital ship, nor does it have capital ship HP/SP.
SpardaSon21
http://www.invisionplus.net/forums/index.php?mforum=fs2modproject&act=idx Freespace mod for Sins. DANMAN3712 is thinking of adding the Hiigarans and Vagyr to his mod eventually. Plus the Freespace races as well. Halo mod will be included, and if the Stargate mod doesn't want to share, then DANMAN will just make those races on his own.
No, the UNSC will be a very spammy faction from what I heard. Of course, Covenant ships will be very expensive in terms of supply, time, and resources/credits. If a Covenant attack fails, they have lost a lot of money compared to a failed UNSC attack. However, if a UNSC attack fails, they just lost a massive amount of ships, and those ships take time to build. Overall, it looks fairly balanced with Covenant focused on offensive power with few defenses, requiring ships, which cost s
Yeah I love those. Will be playing the Halo mod as UNSC just for those. In that mod they will be that powerful with a 5 second cooldown, plus they are hangar platforms and repair stations as well. (I think.) Of course, the UNSC ships will suck, and lose unless they outnumber the Covenant 3:1. So the UNSC will be a turtler's wet dream.
Yeah I hope so.
I think he might actually want to do that. I know he is doing Long Range Cruisers. They have a more powerful long range attack than the LRF's, more HP/SP and have some normal weapons so they are not completely defenseless up close. Of course, all that comes at a price of credits/metal/crystal and supply. Advent: long range plasma torpedoes (unsure, but most likely weapon), and lasers for personal protection TEC: MASSIVE spinal Gauss cannon, Halo style (Gauss research
There is actually a team already working on a Freespace mod. So fear not!
From the Robot Chicken Star Wars special: What do you mean, "just build another one"? And who's gonna gimme a loan jackass? You got an ATM on that lite-brite chest of yours? The first one wasn't even fully paid off yet! You know what that's gonna do to my credit rating? Palpatine after being told by Vader the first Death Star had just been destroyed.
[quote]True. It seems like they don't realize what a huge success it would be.[/quote] They're Microsoft. They don't want to admit people besides them might be able to come up with a good idea. The people besides them being everyone who wants or is making a Halo space-based mod. That, and I think they have this "vision" of Halo being entirely about the Marines on the ground, despite the number of fleet battles and ship data they have taunted us with in their books.
[quote]Thank you for bugging the DEV's, hopefully this will motivate them.[/quote] Maybe we should set up a "Bug the Sins developers about hardcodes and features thread".
What? It's not your fault I want to see Halo in space. It is just begging to be done. Hell, if Microsoft does it right, a Halo space RTS might outsell Halo.
Looks freaking awesome. I hear for the next version of his mod, maybe the 2.0 FINAL, DANMAN3712 will have the vanilla races duplicated and have the duplicates modded with Kreyson's battlewagons mod. Also, since they will technically be no longer the vanilla races, he will mod them and add some new ships and possibly researches. Long range cruisers for starters, plus some nerfed LRF's because LRF spam is the oddly the most successful tactic ever. Long story short, I suggest you contac
[quote]Wish the ST & Warhammer 40k mod would hurry.[/quote] Halo, BSG, and Stargate for me.
What about people? I heard that the Halo mod had replaced crystal with a "crew" resource or something similar (basically people). If we can mod the pirates to want something other than credits and mod it to be "people", then human sacrifices for everyone! Knowing Sins, pirates wanting credits is most likely hardcoded however.
A massive, in-game ship creator for the expansion. One that makes Spore's Creature Creator look like crap. Something where not even the sky is the limit, where you can design dreadnoughts the size of planets or drones the size of a fighter. I mean, it wouldn't be a race to planet-sized ships, because they would be horribly expensive and take a very long time to build. Also, this would put a lot of modders out of a job, because the players of a game could just design themselve
[quote]wait, is stalker a game, or are you trying to say soccer...just wondering...the first time I saw that, I read soccer...[/quote] He means S.T.A.L.K.E.R.: Shadow of Chernobyl, the PC game most likely.
What, no Statue of Liberty stuck in sand? And yeah, it looked exactly like a blown-to-bits-by-nuclear-warhead city. Armageddon had come. Still though, I doubt every person who was on Earth is dead. Nuclear war doesn't happen overnight. Okay it does, but tensions rise before the nukes are launched, so there is a lot of warning. Basically, there are still Earthlings (Earthians?) living in bomb shelters somewhere most likely. All they have to do is find them. Which is the fi
Vader.
Yeah. Rebel fighters can do hyperspace jumps. But they hate doing them because you have to be in a cramped cockpit for several hours and your ability to fight and therefore survive is massively decreased due to no/bad sleep, worse food, and the fact you have been pissing in a tube for all that time. Basically, imagine a commercial airline flight in coach. Now, make it even more cramped and with even worse food. Its hell to be a fighter pilot for the Rebellion. At least TIE pilots g
[quote]This really makes me want to bump my "THERE IS A SEARCH BUTTON USE IT" thread.[/quote] We would if it didn't completely suck.
Wait a second. Halcyon-class ships don't have lasers. Or shields. Okay aside from horrible pointing out of obvious for bad joke.... Looks sweet! Halcyons are basically the damage sponges of the UNSC fleet, and I hope it has more than or equal to a Marathon's HP/armor in-game and finalized. And I really hate to bring this up, but I have no real choice. Has the whole super-powered Pillar of Autumn vs. regular Halcyon thing been finalized? Sorry but its just eating a
[quote]The only glitch I've seen is the sound effects occasionally failing to work. Thats the only one? lol no offense Eville. hopefully there will a patch sometime. The glitch I would like to see fixed is to give turrets anti matter, since all they do is ion bolt, but iron bolt costs antimatter, which they don't have![/quote] I want a fixed release too. This one is definitely a very early alpha. The Venator needs to be named the Venator, currently we have two Imperat
This is for the Halo mod CanadaMan? Try a three-letter prefix, like UNC for United Nations Cruiser and see of that works.
Attention all 7 Deadly Sins players: Tired of few online players? Tired of Ironclad Online's hosting issues? Then come on down to the OFFICIAL 7 Deadly Sins Hamachi network, created by the master of this mod, DANMAN3712. Meet players, chat about stuff, and finally be able to play a game with NO hosting issues! 1.3d and BETA 2.0 Welcome Network name: 7 DEADLY SINS Password: danman Disclaimer: New planet effects in 2.0 WILL mi
You need to right-click the file, go to properties, and near the bottom un-select the "read-only" box. Then you can save it.