When can I play with them? And didn't Destroyers launch swarms of missiles at their targets? Basically with the Covenant you only got one chance to kill them before they killed you. A wounded Covenant frigate is still a hell of a match for an intact UNSC destroyer. Unless it has no shields, in which case UNSC wins. Painfully.
SpardaSon21
[quote]lol . . . space iceberg[/quote] Why not? Some asteroids in space are made entirely of ice. [quote]The titans are going to be that massive ?[/quote] I certainly hope so.
And that is the problem. I would love if you could shape your ship, adding parts to it to change how it looks and add HP, armored areas. Basically a lot like Galactic Civilizations II, except bigger, easier to use, and a lot cooler outcomes. There would be no pre-defined classes, with only a limited number of hardpoints. The limit would be how much money and supply you were willing to spend to build it. Undoubtedly, the build menu would need a serious revision, because there
Unfortunately, a ship creator doesn't go well in real-time games. Designing a ship takes a while and that will give you problems when an enemy fleet decides to take advantage of your inattention. Of course, this could be avoided by quick-saving the design every time it is changed, so that you can fight that invasion fleet then pick up where you left off on that new dreadnought with enough weapons to end the war in a day. I have to agree. Just being able to design and build my own shi
Yeah. Imagine something really Titanic. will be responsible for destruction on a Titanic scale. It will be a ship of Titanic proportions, with a Titanic ending. It'd be funny if it ended up hitting an iceberg and sinking for its death animation.
Ummmmm. You put it in your SOASE mod folder, which differs if you have Vista or XP. Then you activate it ingame under Options/Mods. To deactivate it you just go back to the Mod menu under options and deactivate it. And you can play online with 7 Deadly Sins, everyone else just needs the exact same mod and checksum.
No they are abilities. In 7 Deadly Sins Relic planets have two abilities, each with 240 second durations and 440 second cooldowns. One enables colonization and lets the planet be vulnerable, the other one makes the planet invulnerable but also prevents colonization of it via the bombardment radiation effect.
Hahahahaha! Yeah. I would love to custom make myself the Galactica, Eclipse, or even a Terran Battlecruiser from Starcraft. Yamato cannons FTW!
I'm downloading. But need more seeds. I think I'm one of first to DL so there's nothing wrong on anyone's end.
That's why Atlantians should be played as part of a team effort. If they manage to delay the enemy enough, then the Atlantian brings out a few Radiances and Halcyons and smashes the enemy front lines. Of course, if they have an Anubis or Osiris leading the charge, then things get painful for the enemy. You forgot that the Atlantians have a lot of vanilla Advent cruisers, like Destras, Disciples, and Illuminators. They do have some fairly decent ships early on.
Yeah. Being able to use different fighters for different situations would be useful. Of course, most people, including me, would just spam Erinyes and Artemis D.H. as soon as they could.
Ha Ha! Death to the Wraith!
[quote]i have an idea. have you seen the shot from the novilith its amazing i could make that the plasma torpedo[/quote] No, its definitely not a plasma weapon. It just looks too human. It has a big ball at the front, with a nice long trail of death streaming from it. In short, it looks like a MAC round. [quote]Basically, I was thinking a Marza ability that does like 10,000 planet damage with the most awesome explosion effect ever, with a mushroom cloud the size of a coloniz
Yes. Fuel blows up pretty.
[quote]I'm going to go ahead and post the complete file on a torrent indexing site. Rapidshare will not work for large packs like these.[/quote] Filefront possibly? Free, quick, easy. Plus they have a 1 Gig limit on hosted files so you're well within it.
Well, there's a program called XSI Modding Tools for the modeling. Its free (I think) and it most likely has .mesh capability, since its for modding. As for entities, use Notepad, which come with Windows. Same with the String file as well. And galaxy files can be Notepad edited as well. Sins is actually fairly easy to mod, me making a crappy cut and paste mod of my own in a few hours of half-assed effort. Making all those files not read-only is very annoying.
Basically, I was thinking a Marza ability that does like 10,000 planet damage with the most awesome explosion effect ever, with a mushroom cloud the size of a colonizable asteroid hovering over the impact site. It would be a level six ability, take most of its antimatter, and have a 3 minute cooldown. However, it would be well worth it just to see the explosion.
[quote]It's not really doable since there are no scriptable triggers in Sins.[/quote] Hmmmmm. Isn't that your department kryo? The whole adding in things to make Sisn more mod-friendly. Scripted triggers would definitely help us in doing unusual things, as well as having custom scenarios for the mappers and modders to make.
Are you going to equip the Marza with a NOVA bomb-style ability? Something to completely obliterate an enemy planet in one shot. Kinda like a mobile Novalith thing. And frigates should get some kind of magnetic acceleration weapon. Maybe not as powerful as the one on a cruiser or capital, but something to give them some teeth.
Countered by the Shivan Rakshasha rush! Or Cain rush! Or Lilith rush! Seriously I hope this mod doesn't eventually devolve into a massive cruiser spam of epic proportions.
Eomega, I just finished watching the first few episodes of season 2 of Stargate Atlantis. I wanted to play this mod before, however, after watching the Daedalus fight all those Wraith hiveships and beam those nukes aboard (will that be in the mod?) and the railguns, and the Wraith plasma, it gives a feeling of awesome nothing else has for a while. Finish this mod and make it good! I want to take the Daedalus against some hive ships soon.
Romanmir, can you provide me a link to the SG-1 railguns mod? I want to see some railgun action in Sins.
Don't worry DEC. Most people have WinRAR now days. Besides, 7Zip is free so if they need to people can just download that. If you put a 7Zip link in your post then that would definitely help. Hey, we're here to help, because as soon as this mod is finished, we can listen to some better music in Sins. I wonder if DANMAN will want this in 7 Deadly Sins.
Yeah. He wants to find the announcement trigger for depleted shields and set it to be the activation trigger for the ability.
Sweet. Love the UAW music, especially the Hierarchy theme, Damage King. Modern Design isn't too bad as well. Anyways, about the SupCom music, what I meant was the main menu music. I know it sounds odd, but I don't really hear too many different songs in SupCom so I can't tell the difference. Anyways, mod looks great, music selection looks good, and I hope the problems you are having get resolved.