SpardaSon21

SpardaSon21

Joined Member # 3159392
5 Posts 716 Replies 728 Reputation

I normally like to give aspiring modders encouragement, but this is a horrible idea, and you are a horrible person for having it.

46 Replies 122,326 Views

Did you have to remind me of that unpleasant fact? I can't believe anyone at SyFy thought this was worth spending money on. I've already read through a massive thread on another forum about why it is so bad and I don't want to repeat that here, so let me just finally say it is a bad show, you shouldn't watch it, and you're not missing anything good by not watching it.

3,051 Replies 8,611,817 Views

Well, I also suck horribly at flight sims so I'll be playing with minimal PvP and trading mostly in the core systems until I get a ship that won't explode the minute its sneezed upon. After that happens I'll start taking down NPC pirates for bounties and loot and continue from there. Hopefully I'll end up in a superfighter with a massive Vanduul bounty on my head after getting paid lots of credits by the Empire and assorted human worlds to vaporize all their not-Dr

488 Replies 2,668,502 Views

Yes, up to five weapons for all types. As to build speed, I gave structure and ship builds rates a 4.0 modifier for the Faster game speed. Structures really need a lesser adjustment than that since they generally build faster anyways but ship build rates end up close to vanilla relative to ship cost. I don't think structures can be repaired from orbital dockyards, so maybe give construction frigates an ability that repairs structures in their fifth slot? I don&

5,473 Replies 14,246,982 Views

It has been a while since I played SotYR and that was on your previous release, and I have to say I like your mod, especially since all the races play very uniquely. I'm quite fond of the EA and their beam spam, especially since unlike the Minbari or Centauri they're much easier to start off with thanks to the Explorer being extremely tough and able to colonize and the relatively quick access to the cheap and agile Hyperions to act as escorts and attack dogs for it. The No

5,473 Replies 14,246,982 Views

[quote who="TobiWahn_Kenobi" reply="3680" id="3291782"]I understood that. Still it is a bug that in a locked team game the relationship value is affect-able at all. It should not be decreased if locked teams are set. Or the Agreements/Pacts should automatically re-establish once the threshold is reach again. Either way, I cannot fix it by modding (other than to have no penalties, which I wont do)[/quote] Yeah, I know. I just figured you could tell Ironclad or Stardock about it t

5,473 Replies 14,246,982 Views

There weren't any racial relations penalties because I was in a locked teams game. The only relationship penalties I got were from a few of those Centauri researches that have a decrease for foreign relations, and the main issue wasn't that I couldn't use envoys to get the relationship back up, because I could, it was because Sins likes to lock up the treaty buttons in locked team games so I couldn't get back the Planet Vision treaty after the relationship penalties on t

5,473 Replies 14,246,982 Views

I've noticed that AI races have issues colonizing. Their colony ships just sit at their homeworld and do nothing. Did you set their frigateRoleType and statCountType to Colony? EDIT: Centauri Corvan Scouts have auto-join fleet enabled by default. This means whenever they run into a fleet while exploring they automatically join it and stop exploring unless the player disables it on every single scout he makes, which is annoying and tedious. EDIT 2: Found a

5,473 Replies 14,246,982 Views

Since if I recall correctly you guys already have all the frigate roles filled and have some overlap for at least the EA, how about converting more than one frigate to the corvette class? Also, all that makes corvettes operate differently from frigates is that they always use fighter movement and are in a different target filter for abilities. You guys could easily make it so the lighter combat frigates use fighter attack methods since the usesFighterAttack line got added all the

5,473 Replies 14,246,982 Views

When converting to .dds and editing .dds files you lose image quality since .dds files are compressed. .tga files aren't compressed and therefore lose no image quality when edited.

25 Replies 72,336 Views