SpardaSon21

SpardaSon21

Joined Member # 3159392
5 Posts 716 Replies 728 Reputation

Massive wall of text incoming: Well, there's only two maps in your mod right now and they're both extremely large, so I figured a smaller map where fleets contact sooner would be a bit more fun. Some more feedback after more time spent playing: Due to structures taking up few slots, players can easily build massive amounts of orbital infrastructure around their worlds. This isn't necessarily a bad thing assuming you intended it that way, but it might

129 Replies 745,714 Views

I just started a quick game, and there seems to be an extreme technological dichotomy. It's 2210 and we're still using the Space Shuttle design and 1960's style space suits for our construction astronauts while we're building some very nice warships? In 2210 and with presumably more of a foothold in space I think the ISS and Space Shuttle would be irrelevant designs due to age and limited size and payload capacity. I also think you should re-name the Frigates

129 Replies 745,714 Views

I'm using your expanded research mod, and boy, do the TEC Loyalists get frighteningly powerful late-game with three starbases to a gravity well boosted by the now-ridiculous militia researches and an extra 2 superweapons over everyone else. I have to say their faction design works much, much better this way as their defenses are now far superior to everyone else's with two additional starbases to a well and the significantly larger bonuses from the militia researches.

1,119 Replies 3,158,965 Views

Hey Zombies, all non-music sound files in Sins need to be in mono, including dialogue files for units. This means the Cylon voice files need to be converted before Sins will play them properly, since right now they only play from a single speaker. Just a tiny little reminder. [e digicons];)[/e]

3,050 Replies 8,610,922 Views