tid242

tid242

Joined Last seen Member # 3164446
25 Posts 263 Replies 3,448 Reputation

Done & done.. Because you asked, and because you definitely deserve it. I don't usually review anything... On a related note, I see that it's now 80% "very positive" congrats. I'll be posting again if they get wiped out after release. cheers, keep up the hard work & have a beer after crunch time (you guys have some great brewers in MI)..

58 Replies 217,681 Views

It was confirmed in a chat earlier this week that they have plans to add a "random" button for opponents. (which I took to mean, randomly generated to fill, say, a 100 player map). Won't make it into the initial release, but it's coming sometime. Hope this helps.

11 Replies 20,831 Views

[quote who="Meglobob" reply="2" id="3548380"] Really, you should of been destroyed and the AI, Altarians should have won. [/quote] meh, there's always been a healthy element of crap-shot-ary in the franchise with all of the AIs messing with everyone's plans. I'd just say that he got lucky and survived the gauntlet. hah

10 Replies 41,442 Views

[quote who="Frogboy" reply="10" id="3547037"] Great stuff. Your name and deeds have circulated around the office. thank you! [/quote] Yes, Rhonin has always been a sage on the forums... Some of what he's pointed-out though I haven't noticed (grids extending outside of influence, smushed snuggler, shipyard blank). I wonder if they're not system-dependent? I did post the "small galaxy" RAM warning a couple of hot-fi

23 Replies 29,607 Views

[quote who="Mohobie" reply="43" id="3546491"] I had never thought of turning those into colony ships... I might have to do that once just because but that to me just doesnt seem right. [/quote] que the Kasparov quote about Deep Blue possessing an "alien intelligence"... I hadn't thought of that either until now - especially with the Benevolence Ideology skill that starts all colonies with 5b population - they don't even nee

45 Replies 16,380 Views

I'd flag this as spam if you weren't such an upstanding member of the community. VPN's are VERY important in the age of internet surveillance and snooping. Cheers if this is a good deal, can't say I've felt the need to price out a VPN, but then again I'm fairly boring in an ostensibly hospitable country for boring people. cheers, -tid242

16 Replies 103,733 Views

[quote who="Frogboy" reply="9" id="3546115"] I doubt anyone is beating the AI on suicidal with the new patch. This was the first build with my main AI branch checked in. Post release I want to add several new difficulty levels so that there's a more gradual ramp up. Gifted is now too tough. [/quote] I'm glad to hear it's been ramped up! Thank you! Also, as an aside, having the highe

45 Replies 16,380 Views

[quote who="apitman" reply="14" id="3544835"] I understand. It would be nice to be able to play with family over LAN without buying more copies. I already did buy more copies, however. For me I just don't want it to CRASH after several turns in MP. I have purchased 4 copies for myself and my kids. I really want the game to succeed. Every time I play with my neighbor (who also bought 2 copies), it gets stuck after several turns. Make ya not

24 Replies 114,151 Views

[quote quoting="post"] Battle Viewer is much louder then the rest of the game. [/quote] YES! Also since it transitions from serene beautiful universe music to the middle of a war-zone sounds. This is most apparent when my brother is playing in the next room over, where I don't hear anything, then I'll hear a random space battle, then nothing again until the next battle . :)

2 Replies 1,806 Views

[quote who="Achronous" reply="3" id="3544499"] Upgrading to more RAM is an option, but since the min requirements for the game are listed as 4 GB then it should still work (albeit with not all map option for example). What about other people who don't know how to upgrade or can't afford to. [/quote] This is a very valid point, if it is indeed memory constraints that are leading to crashes. -tid242

27 Replies 28,398 Views

[quote who="Praw004" reply="2" id="3544476"] ^^As I said, I made room for the data, and my experience with playing Insane maps vs tiny/small maps is equivalent on the same computer - both take approximately the same time for turn completion and all other activities. Such suggests that my computer could handle "all of the data that is required of a large map" and that, perhaps, this claim by GC3 that my cpu could not do what it is clearly able to do is a bu

3 Replies 1,716 Views

[quote quoting="post"] 6) non-competitive AI: I can't say if it is the lacking balance, exploitative gameplay on my end or a weak AI, but on the second most difficult AI setting i do not expect to eclipse the ai by at least an order of magnitude (overall points rating). [/quote] Your points are well taken. On this one though, I think the AI will get a lot better as time goes on. I feel lik

7 Replies 32,980 Views

[quote who="Ryat" reply="4" id="3544348"] You need to meet at least half of the races for it to trigger. [/quote] Ah, that would explain it. That does bring up an interesting dynamic in the larger maps with a handful of civs. Although, personally with 9 empires (one of which is me, so 8 other empires), I've definitely come across 4 of them and not had any meetings either. Is it half or "more than half"? &nbs

12 Replies 10,241 Views

[quote quoting="post"] 3) Even if I could not experience high performance on larger maps, I would still like the option to play on them (I'm fine with lag time - GC3 is a turn-based game, so nothing that I could otherwise prevent will occur between turns - also I get other rl tasks done during said periods). [/quote] It's only "performance" insofar as your computer cannot physically handle all of the data that is requi

3 Replies 1,716 Views

Crashes and running out of memory should probably be separate issues. You can always open your task manager and see how close you're getting to using it all up though in any event... Unfortunately 8GB is sort of the new currency these days, 4-6GB just has trouble cutting it... Of note, Stardock did insert a setting that would keep you from starting a galaxy that is outright too big for your memory - unsure how good it is at the edges (ie

27 Replies 28,398 Views

[quote who="Hamilmac" reply="3" id="3544436"] What do you have your pirates set at? I am noticing a similar effect on an insane map where I am outpacing the AI. However, I have pirates set to common and I've noticed that the AI powers have a lot of trouble with pirates. Wherever pirates are common, the AI d

5 Replies 4,270 Views

I've played a few games as Krynn on a Gigantic map with all races enabled plus one custom faction that I made a long time ago. Tight clusters, common planets, common habitable, common extreme. Research pacing and game pacing "very slow". "Normal" difficulty. I generally have been playing as expansionist influence/research turtles (spam out colony ships then make all of the planets generally just produce research and influence). What I've been find

5 Replies 4,270 Views

[quote who="Illauna" reply="1" id="3544365"] You don't need to have too many ships to take out the pirates. I think of it as a little mechanic to make sure I have at least built up the minimum defenses for my civiliziation. Besides, even if you go peaceful you should have a military. Otherwise, you will be taking diplo hits for having a weak military. [/quote] Well, this kind of gets back to another issue that I've run into - playing a gigantic m

10 Replies 42,831 Views

GC2 was like this too - the AI valued credits a lot more than it should have in many instances, but not when you were offering credits for their techs. The AI was pretty stingy in GC2 generally, come to think of it. The only really favorable trades that a player could make were ones where a lot of higher level strategic work was at play, since a lot of their trading seemed to be more anchored in the trade itself at face value. For example, you could convince

3 Replies 1,651 Views

Is the only solution to pirates just blowing them up? Does anyone else think there should be alternative solutions to dealing with them, particularly non-militarized empires: Economically/trade focused empires -- just pay them money. Diplomacy focused empires -- research some "pirate diplomacy" tech tree stuff Research/trade -- bribe them with techs Influence/moral -- I dunno, converting them sounds cheesy - thoughts?</

10 Replies 42,831 Views