2 Item solutions: 1) Item Level Restriction - such and such item requires some sort of power to wield/use (character level, character statistic (mana in the piggy bank, strength, dexterity, research tree (in order to be trained with axes one's society must be able to produce axes to acquire the requisite institutional knowledge of axe-proficiency) etc.)). 2) Changing item awesomeness to item-potential awesomeness. Since this is supposed
tid242
I haven't played FE at all yet (obviously) and perhaps in its current incarnation this already works well or is addressed. but... "Monsters" in EWOM were semi-intelligent in that lots were dumb but then some could "recruit" them and band up and then attack assets that they would otherwise be too weak to attack on their own. I would assume that these "intelligent" or "leader-esque" monsters may or may not have originally been involved with more
yes yes maybe. -- I don't think 32/64 bit influences my buying decisions. Improved performance is always nice but buying a game for me is never a question of how well it runs, but whether the game looks interesting to play. Choosing between games isn't an issue for me as money isn't the issue either (rather, time is). This naturally precludes such a scenario where a 64 bit version of a game would work on my system whereas a 32 bit version wo
[quote who="Frogboy" reply="17" id="3036774"]Hopefully the next dungeon he goes to will have ramps.[/quote] The Americans With Disabilities Act of 1990 (ADA) <span id="Title_III_-_Public_Accommodations_.28and_Commercial_Facilities.29" class="mw-headline" style="font-family: times new roman,times;
[quote who="Tridus" reply="10" id="2987400"] Quoting Alstein, reply 1Unrelated but you mentioned it. I really wish Empire could get horses. Wargs should be an exotic mount that requires a random tech. I don't feel the current setup in WOM is a good design decision, it's just a nuisance. At a very minimum, I'd make horses a food resource for Empires, and wargs a food resource for kindgoms. Yeah, me to
So,.. I can't help but notice old Sega classics over on Steam's website for like $3 each. Is this something that Stardock will ever have? I'd really rather purchase on Impulse rather than Steam. Also, while I'm at it, maybe this is a vote for getting Shining Force III on Impulse. This was a game I'd always wanted to play/try. cheers, -tid242
So... I have heard several times (since before release) that Ele was going to be a 4x-ish game where having a single well-built city could almost function as well as spamming the map with cities. I haven't played now for at least a month - but when I was playing, I never found this to be the case. Having more cities was /always/ better than having less, in so many ways - primarily by expanding one's sphere of influence into resource-he
[quote quoting="post"] (my ‘wouldn’t it be cool’ feature is a spell that locks escape routes, making a given T.Battle a fight to the finish). [/quote] There is, it's called "auto-resolve" - just kill the baddies that can hurt you, then hit the auto-resolve button and your dudes will automatically wipe out all the peons, wives, and the like that are running too fast for the exits for you to catch them.
Also, You should be able to kill champions who are wandering around in the wilderness - because they're annoying, especially if you're never planning on hiring them... -tid242
I have noticed recurring problems with calculating hp's and # of units for stacks. It seems to be a bigger issue if stacks are made and then the game is exited and re-loaded, and I haven't noticed a problem unless more than one stack of units is in the same city. Especially if one of the stacks loses a few guys. It's to the point where I can mouse over the same city three times and it will tell me different "hp/hp:", "hp/total_hp", and "# of units in each stack" each t
[quote who="masterthief30" reply="2" id="2732992"]Yeah, I'm all patched up and the father was not Snathi. I'll see if I can take a screenie here in a sec However, I did run into Snathi in another village, and him combined with 4 other people had a combined total of 14,000 attack >. That all sounds buggy to me. If you have a save-game file with mobs/chars with those stats in it, it might be worth uploading it to rapidshare and postin
definitely up on impulse now (in case anyone is wondering since most people say "didn't get it"). I just posted a 1.05 crash report, hopefully this resolves my problem (although I can get 100-200 turns in before it dies) :) Thanks so much for being up at 0530 EST to get this out to us stardock people. -tid242
http://pastebin.com/KaULgqg2 debug.err no .zip file created. cloth map, clicking on a group of mobs. Tactical sounds died a while before hand. cheers, -tid242
Settlement stuck at level 1, hiergemenoneonenene states: "settlement will upgrade when population reaches 0" http://rapidshare.com/files/414997781/bacon.EleSav see settlement "02Polapel" This is a settlement that I took very early game from a weak minor-race AI, it had in it an existing ogre-camp (if the AI were half-way decent it should have made an ogre from the get-go and
[quote who="Annatar11" reply="1" id="2728838"]1.01 is the current latest version. They're still working on putting out today's patch, should be soon.[/quote] Awesome, thanks for the quick response. Also awesome because it means my WLAN isn't having IP-assigning conflicts. :) -tid242
Sorry, I must've missed this somewhere, I'm version 1.01 (well, not "I'm" I mean "my Elemental"), are we 1.05 yet, or has that not hit impulse yet? I'm maybe having connectivity problems on my WLAN and can't tell if it's not refreshing, or if it is. Thanks in advance. Also, anyone else found the AI particularly weak when it comes to start-game? It seems like in a lot of the games I can recruit a couple of champs and then just go conque
nah, I've seen it too, was able to build 2 money-changers because there was some sort of lag/glitch that allowed me to click on two tiles. -tid242
http://pastebin.ca/1923818 I didn't see the zip file created in the \program files\stardock games\elemental directory, game crashed and windows the the usual "program has stopped working" bit, but when I selected 'end program' it never did and I ended up having to do it from the task manager. Unsure why the .zip file was never created. Crash occurred when walking my party
[quote who="StarReaper" reply="9" id="2722505"]Hell games with Nazi emblems can barely be released in Germany.[/quote] Clarification - Nazi emblems cannot be sold/released/whatever in Germany, as they are illegal. As are cults - so the scientology-sims would appear to be definitely out of the running there - should such a version attempt to be made... -tid242
You know, this is a really great thread. There are a lot of things that I'm really looking forward to with Ele, but it's difficult for me to put my finger on exactly what. Just reading over the prior posts really makes me realize how many different play-styles and priorities this game accommodates. And also, how much of what's said, at the same time, resonates for me. Having said all of that - I suppose I am led to say that what I'm looking forward to
Used to buy stuff from them all the time, although that was 10 years back. I never had any problems with them then. They were sort of the newegg of their day. -tid242
Well, it's the same way in GalCiv2 whereby the pre-made races included bonuses would entail more points than are available if one were to build them as 'custom' races. I suspect that a part of this is that with the pre-made races (in GC2) or sovereigns (Ele) is that they include things that you wouldn't otherwise spend points on. Such as receiving all 4 elemental spellbooks + life, or 15 points for a spear, etc. From a longer-ter
Appreciate the effort & concern to try to be fair and do the right thing for those who had gone the impulse-route vs the retail-route. One of the reasons that I've gone with impluse is that it's just so much easier than fiddling around with discs and stores - it's also great that impulse has been a consistently easy and fair service to use. Personally, I'm not all that hung up on the immediacy of playing, rather, on the quality of the product. (I happen to have plenty of real-
[quote who="Twohawks" reply="7" id="2719972"]when you level you can spend a point in any of the stats essence is one of these.. the only 2 remaining ways to lose essence is to die or imbue essence at least that is the case in beta 4.. (unless i missed something in my hours of testing b4 heh heh)[/quote] Interesting, good to know, thx. Another related question (I have not played the beta): Obviously the overall essence possessed by your
Out of curiosity, with respect to essence. I've seen a lot of ways to lose it, and that it's valuable. Is there any way for your sovereign to gain essence? Cheers, -tid242