tid242

tid242

Joined Last seen Member # 3164446
25 Posts 263 Replies 3,448 Reputation

[quote who="Litjan" reply="3" id="3844303"] Ships do cost maintenance, but not tiny or small hulls, I think. I start seeing costs with medium hulls (but maybe its also due to total ship construction cost?). [/quote] Yea, I'm not sure. The medium hulled ships I've got going current game have no maint costs. I'll keep an eye out for this when I get larger hull sizes (damn RNG tech cards!!).. <img src="https://cdn.stardock.us/forums/31/64/3164446/8f

12 Replies 27,305 Views

[quote who="tid242" reply="2" id="3844287"] Quoting slarjy, reply 1 6. OBSERVATION : Citizens and improvements (and asteroids) barely matter relative to colony worlds. I won't comment on balancing, but I also find it hard to care much about citizens on my planet(s) eithe

12 Replies 27,305 Views

[quote who="slarjy" reply="1" id="3844257"] 6. OBSERVATION : Citizens and improvements (and asteroids) barely matter relative to colony worlds. [/quote] I won't comment on balancing, but I also find it hard to care much about citizens on my planet(s) either. Perhaps some sort of small leveling up mechanic for citizens (their bonuses just increase over time if they're not reassigned or whatever) would change this. <

12 Replies 27,305 Views

Agree with you about the visuals . One of the few races on the diplo screen that I can't help but to watch for a few seconds whenever they appear. Looking fwd to playing a Drath game myself. Maybe next game (currently on a Yor game, trying to see if I can get the Festron to eat them or if this has been fixed)! They always seem to shake out on top of the pile of AI's in most of my games, so they must play pretty decently. ! -tid242

4 Replies 11,263 Views

[quote who="Orange46" reply="11" id="3843654"] To really mess things up and keep the spirit of this type of tech tree, don't tell us the names of the techs or what they do - just the color and what they might do and have techs that wind up doing nothing. [/quote] This actually reminds me of something I proposed early on when everyone was shooting darts at the wall of ideas, seeing if any of them stuck. I had proposed that each galaxy at game star

12 Replies 54,343 Views

[quote who="DerekPaxton" reply="4" id="3843594"] Quoting , quoting post for the record, I still hate the UI overlays. They're too big and cover too much up. They need to be able to be toggled off (or better yet a UI setting to display GC3-like planets instead) I will take a look at a game optio

12 Replies 54,343 Views

So this is the problem with the current numerical rounding decision. As Derek mentioned in a post by Slarjl, the rounding decisions are based upon usability vs specificity. My two cents. The numbers NEED to be rounded to the nearest tenth. And I would actually prefer the nearest hundredth. But rounding to the nearest whole number doesn't ma

1 Replies 6,272 Views

for the record, I still hate the UI overlays. They're too big and cover too much up. They need to be able to be toggled off (or better yet a UI setting to display GC3-like planets instead) I really like the "First Anomaly" video. The camera snap-refocus gives it a nice touch. Leader stats. They should all matter. For the minister positions they should all do something, rather than have one matter and the other three as purely throw-away

12 Replies 54,343 Views

Ok folks, I may be creating a monster flame-fest here, but it's a discussion the family needs to have... Build Tall or Build Wide?? There's been a lot of talk about giving players the ability and choice to either build tall, or build wide. This has been a claimed design goal through since before the days of GC4. But this has generally amounted to just talk. No matter the systems implemented it has pretty much always been hands down advantageous to build infin

8 Replies 14,636 Views

So, getting back into GC4 @ patch 0.81 I've wanted to run a game into mid-game with all of the races and write some impressions. I've actually played a lot of games MP, but I don't feel like these necessarily give solid impressions as they're very skewed playing experiences with the currently available MP formats. So these impressions are for only the limited SP playtime I've acquired since 0.81 was released. Of note I play on "very slow" pacing, and "very slow" tech pacin

3 Replies 9,585 Views

My assumption is that this is the idea. However, I'm not sure that this system is really in the game yet. Or at least not in a way that really matters. I think that this was the idea behind citizen stats generally and would apply with the citizens used for colony worlds, starbases, and whatever else you burn a citizen for..

5 Replies 10,090 Views

[quote who="dg551" reply="2" id="3842035"] All my friend and I wish to do, is play MP against a picked number of AI players, with typical galaxy setup choices and multiple choices for victory conditions, including Prestige points. Otherwise, we love how this game is shaping up. [/quote] Agreed, a normal Free For All mode is definitely needed. One further note on the available game modes. Diplomacy is a HUGE mechanic in the GC franchise, IV included.&

7 Replies 12,323 Views

We were talking on discord about this, but I tend to agree with slarjy. It's nice being able to look for star color when attempting to find the resources you need. As an aside, this is a straightforward way to modify resource distribution between sectors - just alter the % of each star type.. cheers. nice observation.

2 Replies 2,134 Views

[quote who="Nastytang" reply="1" id="3841798"] edit: ugh, they moved it to the top. yup this got me too! [/quote] And me!! It's fine once you know it's there, but why it's somewhere different from everything else you build is not intuitive to me at all! If they want it in the upper

3 Replies 7,917 Views

Hey All! Making a thread to post aggregate MP feedback & discussion, please share your thoughts! MP is coming along OK. I was disappointed with the playability of MP in GC3 and was pleased to hear that it would be implemented sooner and a more core dev goal for GC4. Since covid I've been doing a LOT more MP games generally and MP is now a much greater 'must have' for me than in the past. So this is to say that I want to see MP be everything that it can be

7 Replies 12,323 Views

There's a learning curve to be sure. Stardock has continually tried to make the on-ramping process easier throughout the series, but at the end of the day it's simply a complicated game. At heart it's a tinkerer's game. Lots of fiddling around with stuff, trying things different ways - succeeding some of the time and failing some of the time. It's a great game and I've always felt like I learned something new, or exploited a unique situation in an intuitive w

10 Replies 67,338 Views

Quick notes: I LOVE the non-intrusive implementation of the BV by having it be accessible as a map point-of-interest. The "there was a battle here, would you like to see it" presentation is AWESOME! Whoever thought of this presentation of the feature deserves a pat on the back. Ship roles. I don't have much input on ship roles because in GC3 I could /never/ remember which roles did what. Please MAKE THE SHIP ROLES INTUITIVE!&nbsp

48 Replies 212,583 Views