tid242

tid242

Joined Last seen Member # 3164446
25 Posts 263 Replies 3,448 Reputation

[quote who="Hartdo03" reply="35" id="3807104"] For me, I'd say less reliance on mining. One of my issues with recent strategy games - and one reason why I've played them a lot less - is because they're starting to feel like mining simulators. Like, I respect Stellaris for many reasons, but I've never actually finished a game. Partly that's because I feel like they've made it over complicated, but partly it's because I feel like I spend all of my time building mines and waiting

51 Replies 204,923 Views

[quote who="NelsMonsterX2" reply="11" id="3807106"] I also find it weird to have population abstracted into single people instead of millions, billions or what have you. I love the idea of characters, but I'd like to think more than a handful of people live on my planets. [/quote] I mean, you really have to realize that this really is a default form of governance and social relations. For example, an English king really didn't do much inter

16 Replies 92,208 Views

Alright, so I'm going to change this thread up and make it something that I don't feel bad about spamming up. Any/all feedback is welcome and appreciated - this is the reason I'm making a thread about it. Obviously the game mechanics of GC4 are unclear at this point, so these ideas are basically just that, ideas. But it's been a fun project to think about and dabble with during my free time.. Per request there are no humanoid races - although humans are really bori

15 Replies 10,249 Views

Yea, not sure about the whole tutorial situation. But negative income doesn't really matter for anything other than it makes your bank account decline over time. In GC2 there was definitely a mechanic where deficit spending eventually had an impact on morale - but I don't think it exists at all in GC3 - although I'm not 100% sure on this, it's not something that's big enough of a deal that it's seemed to impact any game that I've played. If you deficit spe

4 Replies 29,924 Views

Well, it is possible to have a lot of unhappy planets just because you happened to find planets that have lower than average morale by default which limits your ability to tax. Although early game the ability of tax to change income much is somewhat limited (as income is derived from population and your starting population isn't that big). Morale is also dependent upon how "full" a planet is with population, so morale on your homeworld can be boosted by shipping more pop o

4 Replies 29,924 Views

[reserves a space] This'll be an interesting thread, I'll think about this a while before posting anything coherent. Several thoughts that strike me as compelling: A race that lives off-planet (starbase/ship only) and destroys planets for resources. Sort of nomadic/locust type of characteristic. To avoid the ideology/assimilation problem written about by John Hall - it would make sense for them to be either synths or zealots (or

21 Replies 55,314 Views

[quote who="ForgottenSlayer" reply="6" id="3806940"] I really like the direction citizens are going. However I too echo the sentiment that it won’t feel that I am shepherding an empire but controlling a bunch of characters. Not having a population feels weird to me. Maybe I am just struck in the past. [/quote] If you were in control of a country, the only people you'd be interacting with would be various heads of state, department heads, appointed offici

16 Replies 92,208 Views

Yea these are definitely cool ideas that hadn't really occurred to me before. Are you proposing text or audio "chatter", or some combination of the two? I feel like audio would be a pretty big undertaking, but would seem the most appropriate for battle dialogues especially: "I've lost flight controls, we're bleeding out!" etc. As for the empire-wide chatter I agree that it would be interesting if a lot of it were integrated into an Espionage system where you could get so

11 Replies 39,136 Views

[quote who="ForgottenSlayer" reply="23" id="3806706"] My third request. Please make trade financially matter because in 3 it just never seemed to make much of a difference in Civ 5 sometimes I make decisions of who I’m going to attack based on their trade profitability that is a thought complex I NEVER experienced in the hundreds of hours I played in Gal Civ 3. Diplomatically I would embargo certain players to improve relations but the financial aspect of this just never cros

51 Replies 204,923 Views

So I watched the above video. Pretty interesting, and I wasn't familiar with any of the gamergate stuff (although I saw the term "gamergate" in the news). I mean, everything's all messed up, so why shouldn't the videogame industrial complex also be? Sometimes it pays to simply not be paying attention to stuff I suppose.. Ima go out on a limb here though and post a screenshot of this headline I saw today.. <img src="https://cdn.st

2 Replies 50,905 Views

Alright, I'll throw a question up here: This was attributed to me on Discord by Schism, but someone else had actually mentioned it prior (although we could probably do the Monty Python bit about who thought of it first..)... Question: There's been some demand/requests for more animated aliens for doing custom races. We realize that doing animations is time-consuming and expensive, however there was a question as to whether a reasonab

16 Replies 91,366 Views

[quote quoting="post"] What are you looking forward to most? [/quote] Ah, but getting back to this question. I suspect that most of the things that I'm excited about are going to be pushed pretty hard by others also, so I probably don't need to mention them. With one exception... MULTIPLAYER! I'm looking forward to a solid multiplayer experience. MP in GC3 is a blast, but usually requires a bug-induced resta

28 Replies 163,559 Views

[quote who="Sirthrax" reply="7" id="3806050"] I have over 2,000 hours in Galactic Civ 3. The ship builder and civilization creator provided endless variety to that game. Being able to run a game that emulated popular science fiction stories or write my own drastically improved the replayability of the game and set it apart from other 4x space games. I'm most excited to see how these improve. [/quote] An end of game monologue with

28 Replies 163,559 Views

Sectors vs "open space". So it's occurred to me than then sectors could have attributes unique to that sector. Bonus research, extra food, different resources, etc. Which would be a neat strategic overlay to the metagame of there being sectors that everyone wants for bonus resources in addition to their strategic locations and base resources (planets etc). Also there could be sectors where certain weapons don't work as well or ships do

16 Replies 94,906 Views

[quote who="SchismNavigator" reply="2" id="3804496"] Hey Edrin, thank you for reporting this bug. I'll add it to our backlog now. Was there anything else you found? [/quote] Hey Schism. I reported a similar bug/typo here: https://discord.com/channels/299942486095167489/300081817263013896/840279220915929118 <span style="col

11 Replies 17,004 Views

Yea, last game I noticed that fully build AI planets I'd taken were sitting on a lot of stored goods also. Not as much as your screengrab, but certainly some of them approaching 20k. Those planets were clearly suffering from a Crisis of Capitalism...

6 Replies 22,331 Views

[quote who="Charch" reply="126" id="3805738"] I like the concept of starbases defending very nearby planets. [/quote] Or just be able to build Dyson spheres/swarms or Matrioshka brains..

142 Replies 914,224 Views

@Publius Awe thanks Pub - I've always liked you, and you always have interesting ideas.. :) Yes, a citizen leveling up should produce a pop-up screen with cheers, a golden walrus holding a spatula, and blurb about how bigly the citizen is getting! (I'm being funny, but at least a "citizen xyz leveled up" like Pub was saying makes a lot of sense to me). Since GC4 is looking like it's going to be a lot different than 1/2/3 in terms of various systems I'll wi

142 Replies 914,224 Views

Late to this forum party but a couple of things on my mind that I'll toss in: Founders. I feel like it's fine not having as long as it's replaced with a "prebuy all the future stuff" option. For me anyway this was what I liked about the Founders' ed. the most - not having to screw around with trying to buy some DLC that I didn't have, and then playing the whole waiting-for-the-Steam-sale game... My impression was that this was the primary

142 Replies 914,224 Views

Hey there. I don't recall interacting with you in the past, but this is a great thread MumbleFratz. I'm /way/ younger than you, but one of the things that I've learned during my time here on earth is that life is far too short to learn from one's own mistakes and experiences. In order to adequately navigate the world one must be able to learn from the experiences, mistakes, and wisdom of other people as well. So I appreciate your perspective. I've gone back and

44 Replies 294,836 Views

Hospital is slow due to all of the elective surg cancellations and everyone else afraid to go to the ER when they are sick. We've >3x our ICU capacity but have yet to see a big surge. My state (Minnesota) has managed the pandemic excellently, our state institutions are top-notch, for the most part. Hopefully, everything continues this way... Otherwise, besides working I don't go out much - although I never did much anyway.&nbs

344 Replies 1,945,906 Views