Aractain

Aractain

Joined Member # 3172586
1 Posts 951 Replies 510 Reputation

Why is it so complicated in XSI? In max with my script all you need to do is make a point helper with the exact name you want in the file. With the visual arrows I added its SO much easier than anything similar I've ever tried (back in the day of freespace we would use truespace with lights to make turrets, ugh that was annoying).

7 Replies 5,426 Views

I would say that gold isn't an 'option' I would say its a mandatory game mechanic, its used to enforce much of the game. For example without building mantinence costs, you would build every building. Unit mantinence costs stop you from using up every resoruce and supply you have on militarty and keep workers/great people/settlers from standing around. With gold happiness becomes easy to deal with (rather than wrangling/fighting to get luxuary resoruces). <p

50 Replies 197,607 Views

Beucase a space game wouldn't get uber metacritic scores atm. Need to wait until an indie does a Freespace style game really well then the metacritic landscape will be far more favourable.

34 Replies 109,606 Views

8 roads inside, 20ish outside is what I ment so nearly 30 roads in total costing me 12 gold per turn. Oh and my current thoery is that roads outside borders cost about 20% that would explain the above. There are fractions involved with gold but it rounds the number most of the time (for display).

336 Replies 741,058 Views

1 gold per tile huh? With no discounts for me, 12 gold with 8 tiles 5 citys and 20ish roads outside my borders. If I build a road (outside borders) it goes to 13 if I build another one, its still 13. I r confuseld.

336 Replies 741,058 Views

It is so infuriating to play this game when you have no idea about unit mantinence costs (so you can't plan how many workers you can afford etc). Roads seem to cost 1 gold at the start then less? later on? They round numbers so there might be fraction costs or something? I.e. difficult to tell if your economy can support a freaking road. You: "So how much infrastructure can I build for 500 gold my good man?" Minister for Transport: "Well, some. Between 1 and a m

336 Replies 741,058 Views

Roads cost even outside of your territory, which took a while to work out since the info didn't match up properly but furtuher testing proves it does. Or does it? I totaly don't know anymore the info presented in game is... lacking.

336 Replies 741,058 Views

Heres some good posts outlining some of my issues. http://forums.2kgames.com/forums/showthread.php?t=88675 and http://forums.2kgames.com/forums/showthread.php?t=89150

107 Replies 308,837 Views

I ment the sheer lack of features mostly (either bugged or missing), even betas have more stuff working (and it was an exaggeration, its actualy just beta level). Rebel: And how do you load that save game? (its lols)

107 Replies 308,837 Views

I love most of the new systems, combat is awesome, global and limted resoruces are much better, global happyines etc is all good. Don't care about religion etc going away. I like the new interface design but the problem is the serious lack of information (which is the curse of console) and the 'bugs' i.e. badly or non-implemeted features. I play co-op so no ping, no animaitons (WTF?), annoying turn lockout, no feedback on queing actions, no freaking idication of queued unit orders, no way of

50 Replies 197,607 Views