[quote]I copied that link to the browser. Turns out it does exist; it leads to a bunch of posts, mostly about problems with Impulse. I didn't actually look at the posts, but the titles were more or less the same. Maybe this is what spooked you? Because I don't think you need Impulse for Sins of a Solar Empire.[/quote] Thats because its the ... shock horror, IMPULSE FORUM! What do you think will be there? People posting about issues I would imagine. I have no idea what the person ment, t
Aractain
The colour isn't used btw, unless you edit the shader files.
This thread is confusing me lol. As I understand it, you have a file called "GalaxyScenarioDef.galaxy" refered to by this line: File: .\Galaxy\GalaxyScenarioDef.galaxy It says the first line (Im assuming its useing txt mode and first line after the TXT) is "starTypeCount 6" which is exactly the first line in the file "GalaxyScenarioDef.galaxyScenarioDef". The file "GalaxyScenarioDef.galaxyScenarioDef" is in GameInfo and is a seperate file. The .galaxy file
Errr what... There can't be a post with a link name like that.
Insdie a ship you hear sound, all that sound is being routed the the person in charge (even the enemy ships, its a common agreement we do this). Its... emmm useful to hear you men buring alive as thier ships reactors breach and spew super heated plasma all over the place... yup... Practical.
[quote]People play games they like regardless of their sex.You'll find girls playing Total-War games and you'll find guys playing Hello Kitty adventures*.* I don't mean that to be sterotypical, just for an example...and to poke some fun. [/quote] Hello Kity is actualy a science experiment by a student from the university of hell. He wanted to know how stupid people were, to see if they would buy ANYTHING with a cute picture on it, regardless of its practical function
UV map them yourself and you can.
[quote]Ya'll can send dem girllies over here... We got sumtin fo dem... somdem day like... cus u dudes seem to like dat sumtin too but dat iz so wrong... itz ment fo da grls....[/quote] Are you an Ork? Do you ask you boss to check your 'flash' by any chance?
That wont happen past special interest projects because in order for a dev team/publisher to make money they need to sell as many copies as possible. This benifits the mods too, more people means more ratio of talented people with vision (for the big headline mods). People on the street wont go out and a source engine 'user license' which allows them to play all mods made on that major version of it (which is pretty much what you do when you buy HL2 anyway). The VAST m
The joke was the spamming of such useless messages... A Circus Clown raid is imminent!
Whats Dota?
Okay fine. "Our allies are under attack! Our allies are under attack! Our allies are under attack! Our allies are under attack! Our allies are under attack! Our Fleet is under attack. Our allies are under attack! Our allies are under attack! Our allies are under attack!" Spot the important peice of information. Theres a Sins joke for you. ;)
Total War dosn't have the best diplomacy thats for sure. Diplomat from that tiny little 2 province faction you have massivly pounded on: "Hi, we will destroy you if you don't give us 4000 of them gold coin things so we can build more pesants to man our armys and we want those territorys you took from us without even bothering to play the real time battle since you out-numbered us 10 to 1. We are deadly serious. You cannot deny us how powerful we are. There is no escape!" <br
Well it definatly CAN happen, I'm not sure why or what makes it happen. The locked thing was a guess. :P
Wait I don't get it... Edit: I understand now. heh :) So a model for the star with particle effects in the mesh file crashes the game?
Anything that starts with Figther should be a fighter texture. like "FighterPhaseBomber-nm.dds" which is the normal map for the Varsi bomber of course.
[quote]NO! No more Overlords! Get the Starcraft Blizzbot out of these forums![/quote] I don't even like Starcraft that much (not enough stratergy) but Starcraft jokes are funny.
Game modding comes in many types of work. The majority of it (and the most important part of it) is simple text which can be edited with any text editor (thus notepad is good to start with).
Indeed with a resource giving ability you could have a Overlord style resoruce ship that generates stuff as it sits in space (or hits enemy with a vampire beam whatever). Then, of course, you need to call it the Overlord. And then, of course, you need to have something say "Spawn more Overlords!" Modding is so fun! lol
Sorry but that dosn't work > All that does it set it to white. Notice at the start it defines 1 (in this case meaning 100% I guess), later it assigns that to c and then puts the RBG value all in as c. If you put in values where it uses c (0 to 1 meaning 0% to 100% so 0.567f is 56.7% I think) you will make colours. The COLOR0 is still set to the team colour (you can check by adding chanign "oColor0 = float4(c, c, c, iColor0[3]);" to "oColor0 = iColor0;". <br/
Im glad to see every forum on the internet has a "do gurls p14y games?" thread. Seriously who cares, who REALLY cares? I do. Why? Because EA seems to think the vast majority of girls like adorable pink, cute and cuddly games. That may infact be true, I don't know. But I don't care about that, I'm not a girl so Im not the one being patronised. HOWEVER... When EA (or any dev/publisher) thinks they can take a perfectly good violent bloody game with all sorts of things chr
If the teams are locked Im pretty sure its a victory if all hostiles are destroyed but if its not locked (or maybe a difficulty setting dunno) then the AI will declare war on someone (including you, even at 100% friendly with all alliance stuff) until someone wins.
They have already stated they are doing a campaign in the expansion (and why they didn't for the release of the game). The game needs to support triggers and event handling before we can make good single player maps so a user made editor would be kinda impossible. Fortunatly I think we only have to wait for the goodies...
Yeah, from my testing, the code in the engine must assign the colour to the team colour and then calls stuff from the shader or however that works. The shader has the final word on the colour though. The COLOR0 in value (in the format Red, Green, Blue, Alpha) is set to team colour, you can just tell the out value some other range like '0, 0, 1' and it will work (did for me, I had fixed colour exhusts while cycling the team colour in dev.exe). The problem for me is that I want a
You can hard code the exhuast colour in the shader file, but I can't have more than one exhaust file like you say :(.