The name refers to a string name in english.str (in the strings folder in refrencer files).
Aractain
They are refrenced in .window files (in window directory, refrence files). Reaserch is HUDIcon-Research.brushes The images are in the Buttons_Research_ .tga files in the textures (game) directory.
That was a question about "And my notepad seems to have killed itself for the time being." I use UEStudio for text editiing. Its perfect.
Do we have a name for the feeling of wanting a dev of your favourite game to incoprate a great idea that makes lots of sense (like naming fleets)? The best way I can describe it (from my Planetside days mostly) is: "Arrgghh ughhh... noo.. AAgghhh uugjjjhsjglnsgjng;naorngar!"
You need a programmer, as in the devs need to open up the limits. Currently ships can have 3 weapons, 1 planet bombing weapong and 4 abillites in total. Most of the time this is enough but I don't like any limits (or more 'resonable' limits at least like 10 weapons or something).
Do you mean this? isNormalPlayer FALSE isRaidingPlayer TRUE isInsurgentPlayer FALSE in the GalaxyScenarioDef.galaxyScenarioDef file? If so those are flags to say what type of use the faction has, pirates raid, rebels are insurgent, everything else is just some ships.
how can you kill notepad....
Okay, the finish condition is how you end the buff, if it ends before you have called the next buff then it wont work. Where were you doing the delay? I think it should be done in the middle file (activation buff) and then calls a instant one shot modifer buff after the time period. buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "OnDelay" delayTime [color="#FF0000"]0.000000[/color] buffType "BuffShieldRestoreOnTarget" <br
I [I]seem[/I] to have found a limit of 115 entries for the music sound file so the devs probably just defined all the maxsizes just above what they used. (Im not sure why this helps anything by keeping it low since it should only take up extra resources when it actualy uses all those entries and that is up to the mod creaters choice IMO).
Its highly possible. Have you tried it with the dev.exe?
Yeah, he seems to have removed all the buff calling part of the activation buff.
Umm is there any other info, because that is worthless on its own (its just the point in the code where it found the error, which dosn't tell you much).
That is the soruce code directory on their development machines or whatever. Its just a standard programming 'check' and it found something wrong. It would be nice if it had a little bit more info about the error in this case (like what file it was dealing with at the time at least). When it says max size, it will probably mean max size in terms of entries in a file (rather than bytes, or number of files). When you say "full mod files" do you mean with more than 11
That dosn't sound right...
[quote]Iconus Guardian: -Repulsion is now a channeling and interruptable ability.Realy not very happy about that. I get the image of a very narrow channel to keep ships at bay rather then the sphere it is now. That has got my advent fleet out the smelly stuff many a time. Do we know how narrow the channel will be and how easy it will be to inturupt?Lovin the extra strike aircraft on the carriers though.[/quote] As stated by someone (important) earlier, channeling means use of ant
onlyAutoCastWhenTargetShieldDamageExceedsAmount This line I think sohuld have something after it, like: onlyAutoCastWhenTargetShieldDamageExceedsAmount Level:0 75.000000 Level:1 0.000000 Level:2 0.000000 Which is the way it appears in the game files.
what happens if you cast it yourself?
It can be modded here in "Gameplay.constants" in gameInfo folder. fleetSupplyData-Small fleetSupplyScalar 0.75 fleetSupplyData-Normal fleetSupplyScalar 1.0 fleetSupplyData-Large fleetSupplyScalar 1.25 1 = 100% 1.25 = 125% 2 would be double fleet capacity (holy lag batman!)
Does that even work with the line onlyAutoCastWhenDamageTakenExceedsPerc 2.000000 ? That number means 200% I thought (in the game files its 0 or .5 so im guessing you changed it).
Okay well, On the first buff buffInstantActionType "ApplyBuffToTargetNoFilterNoRange" needs to change to buffInstantActionType "[color="#FF0000"]ApplyBuffToSelf[/color]" Im not sure if anything else needs to change for that to work, I guess you need to try it.
Im not sure how it calculates average damage or how crtical hits are used. But bank refers to front/back/left/right as it says next to it. Each fire point can be of those four. A volly or burst uses each fire point in the bank its fireing, so 3 bursts means fire each fire point 3 times (and you can control the delays to make interesting ripple effects). Im pretty sure the fire points and bursts 'dont' effect the damage but im pretty sure the cool down time does (effect damage p
This is the first thing I noticed when I got the basic understanding of the game. "Why the HELL can't I name my fleets?!?" I can name useless things like planets but not important things like fleets. >
[quote]I guess I just figured a game where you can have sex with hookers then kill them to get your money back would be a turn off for females. But hey, I'm male, I know I sure as hell don't understand women, and probably never will.but if it had male hookers, than it would make it more appealing to females. Those particular games have a specific audience.Even so,again, people play games regardless of sex. Its our not fault that some people still view video games as toys for teens.[/quote] <
I get the feeling not many people understand this, but did you try making it really really big and see if that does anything?
[quote]*Sigh*Only 115? I had a total of 132. It won't be too hard if the Stargate guys ask me to help them out audio-wise, as really the total amount of tracks should be around 60, but this kinda sucks. Ah well. I'll re-edit the files.Here's the thing, I get the GalaxyScenarioDef file error when running it with base game files, but Sins doesn't crash. I have only modded SoundData and Game out of the GameInfo Folder. I've got no clue as to why this would be a side effect.[/quote] I just