Jonnan001

Jonnan001

Joined Member # 3173210
0 Posts 359 Replies 9,290 Reputation

Definitely name them BTW - I love this game, but the default naming scheme for, well, anything but planets sucks - {G}. I generally have One rally point permanently 'assigned' at every starbase so I can drop constructors to them for upgrades, one for every planet I have consistently running colony ships outward (Just change the rally point to your new planet as needed, and one going for any natural 'groupings' of manufacturing worlds that produce fleets. They're also useful as

2 Replies 2,182 Views

[quote who="Sole Soul" reply="8" id="1964136"]Jonnan, if you don't mind my asking, what SA are you using at present? Even though we're a little OT.[/quote] This is probably obvious, but I'm not interpreting it at the moment: Define term= 'SA'? On other subjects - Cutting off a farm doesn't kill people, it just encourages them to either revoke their citizenship or move to an underpopulated planet - Say's so right in the manual (Albeit not in so many words - {G}).

14 Replies 16,059 Views

Umm - I tend to agree with Tetleytea - if you *were* forced to build the most recent improvement, then this would be a bug. Since you're not so forced, , it seems obvious to me it does *not* describe a bug as such, but merely a secondary option. One I might add that i have had occasion to use. You might argue about whether or not it's a design flaw - but personally I find that, if anything, farms are far too likely to be upgraded to a level I don't want despite my best efforts

7 Replies 7,899 Views

[quote who="Solam" reply="6" id="1955014"]when I was a kid I use to play Starflight. I remember playing for our and hours exploring space and mapping planets for colonization. Mining for endurium. I loved that game. Wish they could make another one like that!!![/quote] I played Starflight on the Atari ST (Much better than the IBM version I later met. How the hell did we lose to Microsoft again? Oh, yeah, utterly imcompetent management - grrrr) and it was c

21 Replies 82,869 Views

Conceptually - I think moving things even further from hardcoded features to XML schema would be great, it has certainly made this game a lot clearer and more self documenting than a lot of games, even those that were highly modifiable. And frankly, I just think XML and sgml are cool. That said - having expanded the svg schema a bit just for the purpose of generating keymaps (where those PDF's I uploaded came from - side effect of my playing with SVG) there is so much Stardock

7 Replies 3,175 Views

The Silmarillion always felt like reading the Bible to me - I felt like I should know it backward and forward so that I know what I'm talking about when it's brought up, but it's long and boring and dreary and I just don't care that much - {G}. Jonnan

99 Replies 265,469 Views

Just out of curiosity - does anyone have the tax formula annotated in an easy to understand way. I've looked at the wiki , and I just never have figured the darn thing out - constant * sqrt(population_in_billions) * tax_rate * (1 + (sum from buildings on planet)) * (1 + (sum from racial bonuses/maluses) ) Presuming the constant in TA to be 20, 1 billion colonists should be enough to maintain a planet at 50% tax rate gi

15 Replies 16,514 Views

Sadly, by the time I get to the advanced troop modules, I find I generally have most places colonized - {G}. But the basic troop modules will give you a 1.25 billion colony ship (one colony module, two troop modules), with 10 space left over for life support. At a max increase of 75 million/week, an extra 500 million colonist saves about a month getting colonies to the point of profitability. Jonnan

14 Replies 16,059 Views

I've not noted that. I occasionally notice the starbase icon missing on resource starbases when following the AI/auto-pilot moves - I'll see what looks like an unclaimed resource, then when I track it down it is actually in use - seems to be related to the minor races, at least inasmuch as I've never noticed it on a resource belonging to a major race. But nothing as general as all resource starbase icons missing. Jonnan

2 Replies 1,706 Views

I guess I don't see it as all that bad a learning curve, presuming a basic familiarity with the style of game. There are surprises - I still come across tidbits on the forum that remind me I'm a relative newbie, but it's not all that complicated, just deep. Jonnan

19 Replies 17,787 Views

Also, I'm running with a +2 speed bonus, which seems (to me) to be more advantageous on several small ships than on a few large ones, particularly in combination with building the "Eyes of the Universe" item. So you can pop in 5 life support units on, get the same speed everyone elses flagship gets, and get much better cartographic mapping out of it than with the equivalent investment in the larger cargo vessels. Jonnan

14 Replies 13,852 Views

Last game was one of the few times I ever initiated a war - the Thalans, Drathi, Torians, Yor, Snathi, and the Dark Yor were having their big intragalactic war raging across mostly my territory, while I was quietly fighting the dreadlords with no help from them, albeit building up to the complete defensive layout and nightmare torpedoes. Upon defeating the Dreadlords I announced the imposition of Pax Technologica upon all involved parties (Gifting the Altarians, Iconians, and

13 Replies 54,801 Views

Given the lack of interest the AI's put into anomalies, I can see either one as an option - if they put out more survey vessels, the higher speed would be a bigger factor, but then, if they put out more survey vessels, I would be more concerned about potentially running into uber-ships that had been surveying forever too and would care more about survey vessels that took advantage of the hitpoint bonuses and experience upgrades too. As it happens, they seem to care less about the theo

14 Replies 13,852 Views

I have a sad tendency to dislike starting unprovoked wars, so I grab them their research and economic treaties - I just go around building my empire up - . I have been known to trade the tech capital or shrine of the Mithrilar to them - you can generally count on their actually building one of those, *then* when you invade later you have a second one - . Jonnan

13 Replies 54,801 Views