Jonnan001

Jonnan001

Joined Member # 3173210
0 Posts 359 Replies 9,290 Reputation

Generally by mid to late game I can support 20 pop per planet with good morale (Maybe more this game - I have five morale mines near my home world. My people are *so* high on, ah, life, yeah, that's it!), and can't come up with any real good reason not to do so. Jonnan

22 Replies 16,032 Views

4: I dont' so much hate the concept the concept of dumbing down the resource or economic models, as abhor the concept with a revulsion bordering on the violently psychotic - in my opinion the models are already on the simplistic side. I'm all for a full scale macro-economic model included in the game in economic expansions and contraction come and go, you can issue or buy back government bonds depending on your credit rating, etcetera. I don't like shooting guns particularly.

1,309 Replies 3,264,634 Views

Yeah - I was mostly documenting the bahavior because it was just confusing as hell for me when I was trying to verify the way focus works - once you know what's going on, it's no big deal, although I concede I didn't realize it was TA only. Regarding whether it's a good strategy - well, I concede I think I like the end result - I tend to do a fairly slow colony rush and build up my economy as I go along, so running with military 'off' except on those specific worlds where I'm building

14 Replies 12,093 Views

Well, looking at it, it seems to be 50% rather than 25%, going from the social military, either way. crossing from either of these going from either of these to the research queue or back is 25%, which matches the Wiki. That said, re bonuses - nope. It may be a bug, or something odd about my update, but just testing it here, that's not the way the bonuses are being added - but as long as you don't budget 0% , you would never come across it.

14 Replies 12,093 Views

On further thought - it looks to me that the prgramming logic is that 'focused' production counts as baseline production for the particular system, social or industrial, but that the subroutine that handles focus is downstream from the subroutine that toggles on the production bonuses. So, if that 'bonus' routine has been accessed by either having an initial budget on the focus side, *or* having something built that initiates the bonus production routine on the side that *has* a budge

14 Replies 12,093 Views

Okay, I looked at my capital city, fiddling around with military/social production, and there is definitely *something* going on with the bonus for focus as opposed to no bonus for straight overflow, but trying to do this with pencil and paper was driving me insane, so I set it to not use full screen, and this post is half taking notes as I go along. But It *looks* like you get some kind of bonus using focus, but I'm having a heck of a time working out the rhyme/reason of it -it *look

14 Replies 12,093 Views

Ah - I suspected the fact that no one else has mentioned this meant there was something relatively obvious I'm missing, and a complete lack of production bonuses would certainly qualify. I'm still not sure going by the Wiki just how this works - I may need to look at this carefully, and figure it out, but at least I know what i'm looking for (I think) Jonnan

14 Replies 12,093 Views

Oh, that's the intended effect - {G]; I prefer to set the shipbuilding on standby and get the colony upgraded. I'm just double checking for any other loss of efficiency I may be missing. Jonnan

14 Replies 12,093 Views

I'd been doing this for some time before my PC died, and haven't quite convinced myself either that I'm being smart *or* stupid, and might as well ask as I start a new game. Sometime back I started locking my military slider at 1%, and just adjusting my research and social sliders as needed, on the theory that any unused social spending went to military at 100% efficiency anyway, so this meant any colony improvements, factory upgrades, et al were automatically prioritized, while if yo

14 Replies 12,093 Views

I confess - so many of my games, the Thalan are my early game protaganist, and I'm begining to be confused on exactly how they've managed this? Jonnan

4 Replies 6,167 Views

Just an odd note on the fact that I started a new game after getting my PC back up, running a new civilization with the Thalan Tech Tree, and found what I have to say is *the* most goofed up thing. Since you only get the basic review of a tech during the pregame set-up, it is possible to pick what seem to be (to someone that has not played it) perfectly sane beginning Thalan tech - start the game, and realize you have nothing to build. When I finished researching my first Tech, it let

4 Replies 6,167 Views

I concede, Carriers don't really work for me in the GC context, for the same reason that I edited them down in Starfleet Command. Carriers are not about fighters - you could make that easily enough in GC III - with minor mods you could pretty much claim the missiles used here are 'fighters' (It's not like you run out) and do the same thing. Carriers are about [i]projection[/i] of firepower - If the Enerprise had fighters, but those fighters had the same range as the guns

1,309 Replies 3,264,634 Views

It's definitely one of the systems that could be improved. I find when I hit the late game I use a *lot* of 'named' points (At some point in late game I will inevitably go through my colonies and starbases and set a 'named' point at each and every one. And then I cuss out frogboy for not implementing the 'tickbox' rally point toggle I suggested for starbases and colonies - {G}. But I digress.) to organize myself, along with larger 'org' level rally points named after my 'regional capitals' in

10 Replies 10,905 Views

{blink} {blink} Maybe I can just take a course in this? On the otherhand, never mind - I refuse to play to maximize my score in any game where the words "Score" and "Integral" are mentioned in the same sentence. In fact, the heck with it - I'm playing my next game on cakewalk, just so I can beat the AI up and feel better about my intelligence - {G}. Because of you Mumblefratz, the Tor are going to die a meaningless, painful death. See what you did? Jonn

30 Replies 92,048 Views

Oh, and wherever possible, svg for icons, graphics, et al. Just because svg is so damn [i]cool[/i]. And even more editability ported into the xml. 'cuz xml is [i]also[/i] damn [i]cool[/i]. Jonnan

1,309 Replies 3,264,634 Views

Oh, and in the neither here nor there range, I have another pet peeve I'd like to see eliminated from GC-III (Or, for that matter, GC-II, but I presume that ship done sailed - wish I had posted this before 2.0, ah well) Change the way the starbase building limit is setup. After playing awhile, I have to confess, the 'set 16 starbases with speed assist on a set of ships' is just a horrid way to abuse the four starbases per sector rule, and setting up sixteen starbases to exert influenc

1,309 Replies 3,264,634 Views

Nonetheless, *very* cool info. I love the concept of having the minors be more than a group of people I have to start wars with because they don't even have influence but are hogging infouence resources I could be using. Just got my PC back up after a few weeks, so I'm going to start a new game (since I only vaguely remember where the unimatrix was at at the end of my last one - {G}). Thanks - Jonnan

52 Replies 121,092 Views

A new blog I just ran accross had a post (Justified Expectations of Pleasant Surprises ), that reminded me of of a change I would like to see, regarding 'blind' tech exploration, similar to the options in Alpha Centauri where you could put put research into general categories, but not towards a specific technology. One of the biggest 'suspension of disbelief' difficulties to me is to be able to set research on a 'sche

1,309 Replies 3,264,634 Views

I haven't Frogboy's faith in the power of the consumer as such - I've seen too many examples of a bad system becoming 'common wisdom' when it happens to be to the short term benefit of entrenched interests. Or, to put it differently, if I used my mind control center to implant the absolute knowledge that DRM was a complete waste of time and resources into the minds of stockholders, how many executives would they be forced to fire before they were out of executives that would insist ot

45 Replies 176,059 Views

[quote who="IQofSpam" reply="19" id="1992442"] Quoting Jonnan001, reply 18Yes, I know I should know better by now. And true, frontotemporal dementia explains much about IQ of Spam. Dementia in any case. As Luckmann would say: Bam! Strike One! Or should I say strike three? Once again you're assuming that I am the stupid one. You are completely missing my point. When I said that I wanted evidence, I was referring to the larger issue of global wa

183 Replies 596,761 Views

[quote who="Sole Soul" reply="15" id="1992020"]Jonnan, I'm not going to bother quoting 8 different posts-scroll up and see that Spam is talking about something completely different that tetley said, and perhaps more to the point that we've moved on from being serious. The argument in question that Spam isn't going to argue appears to be whether or not a given lizard tastes like chicken, per above. In addition, I was under the impression that the history behind the flat e

183 Replies 596,761 Views

[quote who="IQofSpam" reply="6" id="1988577"]Tetley, post one link to one website that supports what you've just said. Otherwise, you're once again making a claim without evidence to support it.[/quote] I'll take that one for him. Eratosthenes of Alexandria [quote]Eratosthenes knew that on the summer solstice</

183 Replies 596,761 Views