you primarily need a text editor. [e digicons]:grin:[/e] https://forums.sinsofasolarempire.com/forum/443 that is the SINS modding forum.
DauntlessAnsible
[e digicons]:rofl:[/e] i didnt even notice the thread age. bah.
[quote who="saracen16" reply="2" id="2290821"]I'd have to go with the Kostura. It creates a phase stabilizer node at the enemy planet, allowing you to move in with your fleet for the kill and buys you more time to set up a starbase at the enemy planet. [/quote] thank you for finally saying it. everyone up to now has only been interested in its damage effects. the phase space node and the stun allow you to bring in fleets from multiple facto planets and wipe out defend
[quote who="TheRezonator" reply="3" id="2285154"]not to sound arrogant or anything, sorry if it comes across a such [/quote] wow. so pompous.[e digicons]:w00t:[/e]
this forum area may be helpful too. :) https://forums.sinsofasolarempire.com/forum/404
email impulse support and they can check the registraions. there is probably something out of sync with the email addresses connected to the account.
you can summon allied AI's by selecting one of their units and telling them to attack and defend. the AI doesnt care about Pings but they DO respond the to the attack/defend orders.
not bad at all. some of the music timing were great!
as far as ender thought, he was playing AI's until the end. ;) he fought against them with his human soldiers just as i do. im pretty sure he would be satified regardless because its SINS.
my eye just twitched... [quote who="Stardock's Order Form" reply="2" id="2285666"]You can use this order form to fax or mail orders for the indicated Stardock products.[/quote] good luck kid. who would of thunk there would still be a snail mail method. thats why zubaz is my hero.
sweet. thanks for the info
i can only speak for how they compare against the AI. i generally only place 1 to 2 hangers in a grav well and thats it. just enough to wear down scouts so they dont get too deep into my space. if i need to build a choke point though, the gun upgrades are fantastic. guns with mutually supporting repair bays and hangers work really well once everything is upgraded. on choke point planets that can support the tactical slots, i will put 8 guns in
sample awesomeness in entrenchment. TEC starbase heaviliy upgraded with armor, weapons and fighters, aux government etc that keeps the planet under your control longer. planet defesnses are improved: gauss cannons have two new upgrades giving them more firepower, hangers have flak, mines NOTE: mines CAN be seen just not targeted by the enemies until they bring in a scout to detect them. once detected than can be targeted and destroyed. ive h
free to Impulse users and using Goo for DRM.
we use the latest entrenchment LAN games without trouble. i can test the stock LAN game tonight.
only available via Impulse, so its not in retail stores. you can use PayPal. MS Points are as fake a Monoploy money, especially here on Impulse.
im pretty sure it will run under vista x64. I have 32bit and run without trouble. i know its a new computer but have you checked to make sure it is running the latest video drivers? nine times out of ten that is the issue.
that would be something. 10 players joint fleets and starbases defending against the vasari threat.
[quote]5 container ships in the gulf of Mexico fire medium range SCUD missiles high into the atmosphere until it reaches far above Kansas and other states. On board are 45KT nuclear warhead.[/quote] before the weapons are detonated, hackers from this forum detect and reroute the missiles to north korea, iran, and san francisco (home of skynet). the remaining missiles all target the location where the nukes origi
i waited too long for the original deal. so im glad i waited for the next deal to come along. [e digicons]:digichet:[/e]
glad i waited. just got everything for $15 or so on Impulse. [e digicons]:thumbsup:[/e]
well put. they did a fine job.
lol here is forums.impulsedriven.com its clean and simple thus making it easy to have up on my screen at work.
i may stumble into the demigod forums and start thrashing it up then. [e digicons]}:)[/e]
i thought about the structure option and didnt like it as much. too easy to layout the novalift defenses on every planet in the backfield. maybe have a structure than can detect the weapon approach. but the actual anti-weapon should be a ship. the planetary shield is there, but i think i have many seen one or two actually used in game. i picked the flak because it doesnt have a special ability currently. and face it...what good is a flak against 50 or 60