DauntlessAnsible

DauntlessAnsible

Joined Member # 3178014
10 Posts 336 Replies 16,148 Reputation

[quote who="saracen16" reply="2" id="2290821"]I'd have to go with the Kostura. It creates a phase stabilizer node at the enemy planet, allowing you to move in with your fleet for the kill and buys you more time to set up a starbase at the enemy planet. [/quote] thank you for finally saying it. everyone up to now has only been interested in its damage effects. the phase space node and the stun allow you to bring in fleets from multiple facto planets and wipe out defend

53 Replies 102,206 Views

[quote who="TheRezonator" reply="3" id="2285154"]not to sound arrogant or anything, sorry if it comes across a such [/quote] wow. so pompous.[e digicons]:w00t:[/e]

6 Replies 21,576 Views

you can summon allied AI's by selecting one of their units and telling them to attack and defend. the AI doesnt care about Pings but they DO respond the to the attack/defend orders.

2 Replies 8,345 Views

as far as ender thought, he was playing AI's until the end. ;) he fought against them with his human soldiers just as i do. im pretty sure he would be satified regardless because its SINS.

30 Replies 76,647 Views

my eye just twitched... [quote who="Stardock's Order Form" reply="2" id="2285666"]You can use this order form to fax or mail orders for the indicated Stardock products.[/quote] good luck kid. who would of thunk there would still be a snail mail method. thats why zubaz is my hero.

8 Replies 44,414 Views

i can only speak for how they compare against the AI. i generally only place 1 to 2 hangers in a grav well and thats it. just enough to wear down scouts so they dont get too deep into my space. if i need to build a choke point though, the gun upgrades are fantastic. guns with mutually supporting repair bays and hangers work really well once everything is upgraded. on choke point planets that can support the tactical slots, i will put 8 guns in

30 Replies 76,647 Views

sample awesomeness in entrenchment. TEC starbase heaviliy upgraded with armor, weapons and fighters, aux government etc that keeps the planet under your control longer. planet defesnses are improved: gauss cannons have two new upgrades giving them more firepower, hangers have flak, mines NOTE: mines CAN be seen just not targeted by the enemies until they bring in a scout to detect them. once detected than can be targeted and destroyed. ive h

30 Replies 76,647 Views

[quote]5 container ships in the gulf of Mexico fire medium range SCUD missiles high into the atmosphere until it reaches far above Kansas and other states. On board are 45KT nuclear warhead.[/quote] before the weapons are detonated, hackers from this forum detect and reroute the missiles to north korea, iran, and san francisco (home of skynet). the remaining missiles all target the location where the nukes origi

153 Replies 444,561 Views

i thought about the structure option and didnt like it as much. too easy to layout the novalift defenses on every planet in the backfield. maybe have a structure than can detect the weapon approach. but the actual anti-weapon should be a ship. the planetary shield is there, but i think i have many seen one or two actually used in game. i picked the flak because it doesnt have a special ability currently. and face it...what good is a flak against 50 or 60

18 Replies 32,680 Views