Kitkun

Kitkun

Joined Member # 3211686
5 Posts 1,958 Replies 21,197 Reputation

[quote]i will be impressed if you give a broader range of payment options.hint: im not going to go trough the hassle to load cash onto a paypal account or get a credit card.[/quote] I've worked at multinational corporations that only take Paypal and credit cards. It's a lot more money to add other payment methods with little or no gain. It would be nice, but there's no reason to expect it.

16 Replies 27,097 Views

Make sure your stuff (Drivers, Sins, etc.) is updated. Make sure you haven't set an old mod to load on start. Make sure your hardware can run Sins.

4 Replies 2,261 Views

[quote]Usually the AI will retreat to a better fortified planet and fight there, which is a realistic strategy.[/quote] When all the planets are fortified the same, which is usually the case with the AI, it's going to keep retreating until the homeworld. It needs to stand and fight somewhere before it loses 98% of it's empire.

13 Replies 46,106 Views

It can be hard to be thankful for something until you realize how easy it is to lose it. A bad job doesn't seem quite so bad when compared to no job at all. Though, few things compare to a near death experience. Hope you stay well and stay nice, the_Monk. (You're all too rare)

6 Replies 27,655 Views

[quote]Danman, I really enjoyed playing this mod although i downloaded the 1.3d from the title screen and i was wondering if i had missed some of the updates for the mod. also for the Kur Ah the maruder was only attacking in one derection with one weapon if you could talk to the designer to increase the damage or perhaps give it a couple of side weapons that would be cool.P.S. if there is any updates to the mod could i get you to repost the latest version, or perhaps tell me where to find it. Th

4,959 Replies 12,565,207 Views

Overall build speed can be modded in the gameplay.constants file. Search for buildSpeedData and change the values accordingly. Then when you start a new game, select which build speed you modded.

25 Replies 40,109 Views

[quote]Ummm, did I miss something or am I missreading the announcement? They were going to release 1.1 in mid July (which is about now?), but going to relase the beta before. Did they release the beta, and I did not see the link?[/quote] [quote]This beta update will be available only through Stardock's new Impulse platform sometime in mid-July.[/quote]

574 Replies 1,730,647 Views

AIs get extra resources on the unfair difficulty level. I order to be allowed to build more ships/capships, you need to do another set of researches under 'fleet supply' (Or something like that) tab on the research screen.

5 Replies 5,304 Views

Few things: 1. In order to destroy fully upgraded worlds, you have to use two Novaliths at once or the world will heal before the second shot. Does 3000 damage I think. 2. Advent Deliverance Engine takes forever and needs a lot of shots to bring allegiance down since allegiance rate of change has a cap. 3. Deploy Siege Platform is great since it both adds targets and can continue to cause damage/prevent healing if the Desolator is needed elsewhere.

4 Replies 2,538 Views

[quote]So you need the long range star system thing?[/quote] Nope. It's another tech specifically for wormholes a bit farther along. You've got a strange username.

8 Replies 12,992 Views

You can jump from any star to any other star. Research is cheaper. Wormholes are instantaneous travel. Depending on the map, wormholes may be from one side of a single star system to another or to another system. You can't tell where the other end of the wormhole is until you go though it. Ships will automatically use both stars and wormholes.

1 Replies 306 Views

[quote]So basically you've denied half of your processor resources to the game and are wondering why it is running slow. HMmmmmmmmmmmmmmmmmmmmmmmmmmmmmm..............[/quote] Sins really only uses one core anyways. You could have a quad core and it's still not going to run faster. Better to have the one core dedicated only to the game.

9 Replies 6,001 Views