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Kitkun
[quote]Thanks, would it be possible to make it as a separate mod file instead of complete in game change?[/quote] Sorry, what are you looking for?
[quote]Yarlen, I went on impulse to download v1.1 beta, but I can't find it. Where is it and how many people are currently signed up for the beta (I don't want to wait 2 hours for enough people to show up for a game). Thanks[/quote] Last I heard, it wasn't coming out til mid-July.
[quote]It's still an offline product, and no one is forcing you to get the latest updates. In fact, you wouldnt have anything to complain about if they just stopped supporting their game with patches at all, so shut ur mouth.[/quote]
More awesome. You can never have enough awesome.
Since I don't like explaining things, and I don't play Vasari much, I say try them yourself. First-hand experience is best.
Are your video drivers up to date?
They're all useful in certain situations. Some more so than others, but none are bad enough to completely remove.
[quote]One question though, why the hell do the Advent look like humans? I really wish they looked completely different like stardock/ironclad did with the Vasari.[/quote] For the same reasons the Altarians of GalCiv do.
Because I can't resist: Welcome to the internet, where the men are men, the women are men, and the little girls are FBI.
You know the options for changing the speeds that are already built into the game? Those values can be found in the gameplay.constants file under the gameinfo folder. Just search for buildSpeedData-Slow.
I don't think it's the developers problem. They didn't make the mod, after all.
[quote]hurt your opponents economy[/quote] How about shooting them? Works every time for me.
Whoops. Didn't mean to do that.
This thread has really degenerated. At least a few posts are praising them for their hard work. I say just be glad they're still updating at all. Many companies completely abandon games.
[quote]The Advent can get a refinery-type structure? I didn't think that they could.[/quote] Nope. They still don't.
I'd suggest emailing them directly.
I had that problem in an older game. I eventually found that it was because I never bothered to turn off the mouse pointer trails option in Windows. Never happened again.
Happened to me, too. Then it appeared the next with no prompting at all. ;p
[quote]provided they don't activate their special abilities.[/quote] Show me somebody who doesn't use abilities, and I'll show you a really bed (Or new) player. Of course you're going to win if you keep it unbalanced like that.
You first have to research the tech, then just order your ships into the center of the wormhole. Some artifacts also let you use it without researching. Same with inter-star jumps.
I'm gonna go out on a limb and say it is going to be free. Just a gut feeling. By the way, is the beta patch available through Impulse only? I'm guessing it is, but it's nice to be sure.
There are tutorials.
Right clicking on the two buttons at the right of the unit interface (Or whatever they call it) should do the trick. The bottom one would turn on/off auto attack for any ship. For the scout, the top one turns on/off auto explore, which sends them to any unexplored planets, then to the one you haven't been to longest.
As far as I know it should go SoaSE/Mods/Mod name/gameinfo, particle, or other folders, depending on the mod. I've not tried either of those mods you mentioned.