Volt_Cruelerz

Volt_Cruelerz

Joined Member # 3217355
15 Posts 1,085 Replies 25,320 Reputation

Wait.. What? Weapons can be used against any target unless limited by the bool for siege frigates. The only way to make a weapon only affect one type of enemy would be to put a passive on that target ship and have the attacker not have a weapon but instead have an ability which would apply a buff to the target which would in turn check for the buff from the passive on the target and if found, apply a buff that would perform damage.

5 Replies 9,523 Views

Ah, that reminds me of the other thing I liked for Guidance as far as a rework would be a channel that slowly decreases max health of the planet. Upon breaking the channel, the max health would begin creeping back up. Maintaining the channel would drain a given amount of AM/s.

25 Replies 26,043 Views

[quote who="Sinperium" reply="1081" id="3193035"]I want the tanker to trigger the buff when it uses it's ability (which will be a timed ability). I just need the ability to only function while at a plasma storm or gas giant and only the tanker can turn it on. Is it possible to have a buff only effect a particular planet type? (Not that I know of--but I haven't modded the Rebellion side yet). Ideally, the tanker has an ability that can only

2,761 Replies 7,655,186 Views

Well, even if you did have the data files they wouldn't be much help. PC's got yanked out in 1.03 and replaced (hopefully temporarily) with PM's. I'm hoping that in 1.04 they'll get put back in with some sort of unique mechanic (such as always damaging hull for instance).

16 Replies 114,990 Views

[quote who="bilun" reply="2" id="3192969"]So let me get this straight: you've turned the structures designed to make sure the game eventually ends into penultimate defend structures which allow a player to better hole in, making it more difficult to end the game? The complete reversal of superweapon's intended purpose amuses me- to each their own though I suppose.[/quote] Yep... [e digicons]:|[/e]

39 Replies 185,529 Views

Rebellion is out and you linked me to this thread so you should have known I'd necro it. Armor Restoration clearly closes the book as far as which race has the best armor and confirms that Vasari armor had previously been such due to the fact that they've been on the run and didn't have the resources to build their ships as well as they'd have liked. Also, explain Phase Cannons and the Kostura. Go.

16 Replies 114,990 Views

[quote who="Frostflare" reply="2" id="3192954"]I have only one disagreement with you: 'twas I who came up with a Flak Burst debuff to prevent alpha strikes; it was you who suggested making it a smaller, stacking debuff. I should have mentioned that. [/quote] Oops, you're right. My bad. As for the Radiance, I think it could be plenty powerful in other ways without that change which IMO doesn't fit the battleship style. As for the "book," how did I

25 Replies 26,043 Views

[quote quoting="post"]Fix known bugs and mini-dumps. Improve fighter acceleration, deceleration, and turn rate, so they can make an attack pass, come around, and attack again more quickly (if necessary, reduce weapon cooldown time so they can fire more often if they need to) Idk how I feel about this yet. Attach Point Defense Systems to all capital ships; damage values identical to flak frigates at level 1 (values double by level 10)

25 Replies 26,043 Views

[quote who="Mecha-Lenin" reply="112" id="3192625"]I love passive Adaptive Forcefield idea. Especially with extra res against phase missiles. Let's make another Corsev. Then make Vasari invulnerable to red button as a race perk. 90% of posts in this thread are sheer idiocy.[/quote] In my defense, I nerfed AFF when I made the change in RR. Also note that in RR, I nerfed the Corsev.

162 Replies 271,503 Views

[quote who="Frostflare" reply="106" id="3192419"]With regard to the Kol anti-strikecraft weapon suggestion, it's problematic only because it would be a weapon system other battleships/other capital ships do not. I feel that all capital ships, or at least all battleships, should have point defense weapon banks. Here's how I think you should buff the Kol: In addition to its current effects, Flak Burst now also reduces strike craft accuracy by 4/8/1

162 Replies 271,503 Views