[quote who="Scoutdog" reply="3" id="2788128"]What? No grunts!? Grrah! They were funny... especially with the IWHBYD skull in 3.... although I am glad to see the Elites back to being the bad guys... their super-macho warrior culture always prevented me from ever liking them. I'm a bit low on cash right now (just shelled out 120 bucks for Metroid: Other M and a pre-order that got lost in GameStop's works), so I'll probably have to wait until Christmas to get the game. But still, for whatever re
kyogre12
[quote who="a110" reply="8" id="2787967"]i actually detest the concept of halo prequels. halo 2's plot was by far the best and entailed characterization of the previously faceless antagonists. it went downhill from halo 3. i was never interested in halo reach from the moment it was announced because a) i knew it would be h3+graphics and some extras and b ) the plot was destined to be lame. [/quote] Fair enough. Halo 2 was the best with characterization, and that was mostly
It's not exactly a PC game, but this seems like the best place on these forums to put this[e digicons]:P[/e] Note: This is intended to be a discussion about the game, not about how PC's are better than consoles or about how Halo sucks (if you think it sucks and have a valid reason, that's fine, go ahead and say it, but please, no "Master chief is teh gay and suxorz and stuff!!!1!1!"). So anyway, with that out of the way, here are my thoughts on Reach. Graphics:
[quote who="NHD-151" reply="1217" id="2782267"]So you're saying roughly a month until release? AWESOME. Cannot wait! [/quote] I'm not promising anything[e digicons]:P[/e] [quote]Will there be any lightening up of the Galactica model? [/quote] Yes. [quote who="tyr402" reply="1223" id="2787255"]The colonials have a cruiser that fill your needs, it looks exactly like the anti strikecraft frigate, but, its a beast and can handle the base stars. [/quote]</
Yeah, I'd be willing to bet your graphics card is fried. I also have an HP laptop, with an Nvidia 8600m. The 8600 has a known overheating problem, poor manufacturing causes it to overheat and eventually damage its self. Sadly, HP and Nvidia refuse to acknowledge this, even though Dell and Apple both replaced laptops for free that had the card. AFAIK, the 8400 doesn't have the defect (or it's not well known). I wouldn't expect any support from HP, in short.
Weird, for me it starts up in whatever the last tab I had open was. If it was the store, it opens to the store, if I was updating something it opens to the updates tab (even if there aren't any updates to install).
Just a quick update. I know I've been saying there will be a release before the end of summer, which would technically be today. Well, it's not going to happen[e digicons]:'([/e] Trust me, however, it will be worth it. I'm waiting on a couple models that you definetly want to be included. Hopefully I will have them within a couple weeks, then after I make sure they are working correctly and everything, there will be a release.
[quote who="Jharii" reply="143" id="2770111"]While I greatly appreciate the initiative and the work done on this, Kyogre, it would be nice to have someone monitoring this that is a bit more active on the forums. [/quote] Are you volunteering to maintain it, or are you just annoyed with how long it took me to add your mod? I'm plenty active, I just don't have the huge chuncks of free time required to update the list every day. I check the forums daily, but only for about 10 m
The list is updated.
[quote who="zigzag" reply="82" id="2769071"]How to use WindowsX to mod the gui. [/quote] I'd like to see this as well. Another thing I would like to see is real time/continuous turn tactical combat. I know it's supposedly less fun than turnbased, but I want to see it for myself[e digicons]:P[/e] I'd like to know how to use map features as resources. Like mining a mountain for mithril or something. I know you can make something resembling a mountain in the til
[quote who="Filthgrinder" reply="280" id="2766244"] Quoting kyogre12, reply 271 Stardock published Sins. Ironclad developed it. Really? Then why does Sins show up as Stardock Entertainment? And going into Stardock Entertainment in Impulse, you see Sins listed amongst their developed games? Also I recall Brad and other people from Stardock mentioning "as we did in Sins" like they developed it. And they post in the development section of Sins f
Well, as has already been said, the next year is all Elemental. After that, who knows? There's the un-named RPG that was in pre-production according to the podcast Brad did, but the team for that is gone after what happened to Elemental, so who knows where that's going. There is also still Society that's been put on hold these last couple years. And there's Ironclad's secret "not in space" strategy game that Stardock would probably help out with.
[quote] same company who developed Sins could have released a better game.[/quote] Stardock published Sins. Ironclad developed it.
[quote]So, it's a realistic-looking land-based game with animated humans and creatures; the "levels" should be "immersive". Hmm... it's not even clear if it's a strategy game, at this point it could just as well be a third-person console RPG. [/quote] It's not going to be an RTS. DirtySanchezz is right. One of the Frasers did an interview with PC Gamer a while ago. It's going to be an RTS, and it won't be in space. Much of IC came from working on Homeworld: Cataclysm, then did Sins, a
Holy crap. Even if I had that kind of money, I'm not sure I would get that. My Xbox 360 works just fine, and $17000 for a computer seems more than a little excessive.
[quote who="Nick-Danger" reply="33" id="2761187"] Quoting kyogre12, reply 32 ...The problem with using essence to build a city is that, at least with the current mechanics, weakening your sovereign doesn't really matter. By the mid game, the generic units are good enought that no matter how much you level up your sovereign, he/she can probably be one-shotted with arrows/catapults/other magic users....That is a problem -- Sovs and champs are pretty squishy, so comba
[quote who="Valentine82" reply="137" id="2762481"]I guess my mod just isn't good enough to be added to the list [/quote] Or maybe I've been busy and haven't updated the list recently. Chill out, it will be on there eventually. I'm going to do my updates on weekends because I have more time, but this last weekend I was too busy. And again, DO NOT PM ME[e digicons]>:([/e] It will not get your mod added to the list any faster. If anything it will do the opposite. Especiall
[quote]This sounds great, but I don't think it's actually possible to "unlock" campaigns in this manner. I'm still trying to figure how Book 1 does some stuff (can't find an xml with any of the conversation triggers or the like ) so I'm not ready to say that some kind of condition based unlock won't be possible, but the game just reads all the files when it starts, so if the Mery/Pippin and Legolas/Gimli/Aragorn campaign files are there, they'll probably show up from the start.[/quote] <
LOTR_ ROM_ LOTRROM_
[quote who="Annatar11" reply="127" id="2761772"]Kyogre, have you given any thought to the format of the campaign? Meaning, do you want it in the same style as Elemental's Book 1 where you basically play one hero (Frodo, Gandalf, Aragorn, whatever) and play the story from their perspective, or where you're more detached and participating in all of the story's events? For example, if you're just playing Frodo you'd have an extended Shire and Bree section, you'd miss Helm's Deep, assa
[quote who="Nick-Danger" reply="20" id="2760615"] The original concept for elemental had something like this -- essence was the 'power' and it had to be invested to create a city. If a Sov created a lot of cities, that reduced his/her personal power. A Sov that only had a few cities had more personal power. Thus there was a balance between the large and small empires -- the large had relatively many cities but the sov had relatively little personal power to cast w
I got Barad-dur into the game! It obviously has some orientation issues. And scaling. And texturing, but it's in (and it's currently taking the place of a catapult, but whatever[e digicons]:P[/e] ).
[quote who="Heavenfall" reply="29" id="2759597"]I created an item. More specifically a mount. Then I just put te hbx path where the old hkb path was. I'm going to see what steps I can skip on the way to applying a skin now. Then I'll put up a how-to. Edit: Well, it's just using the normal tools of 3ds max so if you've even remotely looked at it before you know how to. Open a fresh material in the material editor, click the diffuse map button http://
The old "Going Gandalf" strategy[e digicons]:P[/e] I've long hoped that it would be a viable strategy, but as marlowwe said, the game has pretty much evolved away from that.
[quote]These people are getting laid off due to poor sales and Stardock's inability to pay back the capital investors that funded Elemental's development." [/quote] The one thing I question about this is that Stardock is a privately owned company. Who exactly would these capital investors be if that is the case?