As far as I know, Best Buy doesn't have any special content. It certainly isn't mentioned on their website. Although granted, their website is completely F---ed up in regards to Elemental. It lists a different publisher and has no pics, but the prices for it and the limited edition are right, and the real release date (8/24) is also correct.
kyogre12
The beta is now closed. Just wait a couple days until the game is released and you can play it all you want.
The beta is closed. Just wait a couple days until the game is out, and you can download and play it to your heart's content[e digicons]:P[/e]
That's just what happens on Amazon. Check just about anything that hasn't been released yet; there are almost always independant sellers already offering it "used."
What store was this at? There's one company that comes to mind that likes to break street dates and screw over Stardock...[e digicons]:P[/e]
There are flying creature, but there aren't flying units in the sense that you can't build a massive army of knights on flying horses or whatever. They are rare and hard to come by, but they will exist.
[quote who="Mtn_Man" reply="18" id="2716681"]United States Post can ship a 5-pound box cross country for $3.94 if shipped as media (and computer software on a DVD counts as "media") or $4.95 using a Priority Flat Rate mailer. [/quote] Yeah, but that's *just* the CD in an envelope (the $3.94). You wouldn't be getting an actual box. And Kryo said the limited edition doesn't fit in the $5 flatrate box, and I imagine there would be a huge outcry if it cost different ammounts to charg
[quote who="TheProgress" reply="16" id="2716651"] Quoting kyogre12, reply 13 Eww, I hate in-game codes and such. I'm glad they didn't have any. To each his own, I guess. What would you call the game-code in the back of the novel? [/quote] I'll clarify: I'm glad they don't have any in-game codes in the limited editon of the game that we were talking about.
[quote who="Mtn_Man" reply="14" id="2716636"] Quoting Annatar11, reply 9 First class only goes up to 13 ounces, anything over has to be shipped Priority. Even then you should be able to ship it for no more than $5. Only reason I wanted a boxed copy was for a physical manual, but that's honestly not worth an extra $10-$20 to me. Of course I could have always bought it retail, but then I wouldn't have it on release day (and probably not t
[quote who="NeoWolf73" reply="5" id="2716590"]Its nice enough, can't wait to play the game. The only reason I went for normal as opposed to limited is because it didn't offer anything "in game" bonuswise.. unlike the novel, which will be giving us another campaign type thing in game so i have novel pre-ordered (although being in the UK can I just say getting the novel over here NOT EASY), you may want to look into that. Manuals, maps, miniatures etc..all nice but in game
[quote who="Mtn_Man" reply="5" id="2716626"]One thing I don't get is that he keeps saying that the system requirements are the same as GalCiv II, but according to Impulse, the requirements for Elemental are considerably higher: GalCiv II 800 MHz Processor 256 MB Available System Memory 32 MB DirectX 9.0c Compatible 3D Video Card (32-Bit Color) Elemental 2.4 GHz Processor 1 GB Available System Memory 128 MB DirectX 9.0c Comp
[quote]This comment really made ma laugh, but at the same time it could be yet another possibility that "made sense", cause yeah we go to Africa on Safari trips to see animals being animals. So if we had the tech, and discovered life elsewhere we'd probably go on intergalactic safaris as well .[/quote] Actually, that's not the reason we go to Africa[e digicons]:P[/e] : <img src="http://i477.photobucket.com/albums/rr136/kyo
As the game isn't out yet, no, no one has any definative answers for your questions. And the devs are almost certainly too busy finishing the day 0 update and such to answer questions. The interface can apparently be changed with DesktopX, but no one knows how much.
[quote who="Raven X" reply="97" id="2715868"] Quoting kyogre12, reply 93 Oh well, that's what modding is for. Although I'm not completely sure where Raven got this idea that changing it requires "Extensive Knowledge of Python" (or why he capitalized those words) Ok, so you know how to change it from Turn Based to Real-Time/Continuous Turns in XML? I sure don't. I figured that being a pretty much "Core Mechanic" it would take knowledge o
[quote who="markgil" reply="32" id="2715898"]whatever happened with the 64 bit version? is it still going to be implemented? [/quote] Not at release. It will come later.
AFAIK, you won't get an email until the game is available, and it won't show up in Impulse until the same. If it's the 24th and you still don't have anything, then I would get worried.
[quote]Brave Sir Roland ran away… [/quote] I think you mean "Brave Sir Robin..."[e digicons]:P[/e] Monty Python FTW! Ahem, anyway, nice cronicle of the beginning of a game.
[quote who="Tridus" reply="94" id="2715818"] Quoting kyogre12, reply 93 Quoting Myles, reply 91Were realtime battles even originally planned? I thought it was a continuous turn system that got replaced with traditional turn based. It was continuous turns. Realtime was never planned AFAIK, but to be completely honest, I have no idea what the difference is between continuous turns and realtime. They sound the same to me. I was always on th
[quote who="Myles" reply="91" id="2715780"]Were realtime battles even originally planned? I thought it was a continuous turn system that got replaced with traditional turn based. [/quote] It was continuous turns. Realtime was never planned AFAIK, but to be completely honest, I have no idea what the difference is between continuous turns and realtime. They sound the same to me. I was always on the side of continuous turns/realtime, but when the announcement of the switch w
AFAIK new quests, monster, etc, will spawn as the game progresses. Again, AFAIK, the only supported language will be English. There *might* be a Russian version, but I'm not really sure about that.
[quote]Speaking personally, the modding thing bothers me more then the LAN thing. The LAN thing took over and while I'm not happy about it, it's no different then Starcraft 2 and I live with it there. But the modding thing? My intention for the game is to play both SP and MP with a friend who also bought the game, and do some modding (in particular Wizards towers ala AoW 2, so a sovereign could stay and home and cast).[/quote] Now I could be wrong, but IIRC the custom servers was neve
[quote who="Raven X" reply="92" id="2713870"]Hey Kyogre, small update my friend. after my name where it says "Created by:Raven Xavier" could you put "Modelers: Civfreak and Admiral100". Thanks brother. [/quote] I'm sorry, but no. The list would quickly get out of control if I included the entire credits for each mod. I don't want to be a jerk, but large mods could easily have a lot of people involved. If you would like, you could whip up a little credits pic sort of thing that li
[quote who="phazonfreak" reply="2" id="2713767"] Quoting kyogre12, reply 1 You can buy it with paypal once it is released, yes. You can only pre-order with paypal when the beta is open, but since the beta is over, that won't be happening. What is the reasoning behind that policy? [/quote] They way paypal works. When you buy something with paypal, it immediately subtracts the money from your account. Stardock only take
[quote who="cromcrom" reply="89" id="2713666"]Would you please add my "Frontiers" Mod, under the gameplay part ? As a definition, you could write that this mod aims at increasing the RPG part of the game, and the number of gameplay interactions with the world, with the use of numerous various skills. [/quote] Oops, sorry, I missed that one. It is on the list now.