I'd definitely watch it, but I don't think it's going to happen [e digicons]:'([/e] I'm just happy we managed to get a movie.
Teucrian
Dead space, ai war: fleet command, burnout paradise, killing floor, and braid for $35 I'd have liked to buy more from impulse, but they can't beat the steam christmas sale, yet.
I'm curious, what is your method going to be for analyzing the results?
On the subject of rich and poor, if you weren't allowed to upgrade, you'd end up with slums in the middle of your city. Very realistic [e digicons]:D[/e] . Then, if you're feeling heartless, you could raze your slums to the ground and build mansions all over it. Another proposal is that you have some kind of partial auto-upgrade, where you can build any type of house anywhere, but houses near schools/markets or your palace get upgraded with the increasing prestige of your city.
That's pretty naive. There's a lot of ways you can have a conflict in space without bringing on the apocalypse. Think about Vietnam, or the war in Korea. Pretty much a "proxy war," yes? That could easily happen in space, maybe sparked by an incident on a moon base/colony or asteroid. Nobody would be particularly interested in ruining their own crop harvests by dropping an asteroid on the enemy country, now would they? Anything that's going to end civilization would affect the country pulling
The only problem that I can see with the suggestion is that the housing doesn't directly upgrade. I seem to remember that estates, for example, held fewer population but brought more prestige than houses. Please correct me if I'm wrong. Gameplay note: Why would you destroy the huts?
I wouldn't call Halo a "giant" of science fiction. It doesn't even compare to Heinlein, Asimov, H.G. Wells, Arthur C. Clarke, Star Trek... It's a video game giant, not a science fiction giant. The books aren't even a blip on the radar.
Anno 1404 (Dawn of Discovery) had a system a bit like the one that you are suggesting. There was an "honor" resource, that you got for completing quests for other players, and could spend to get unique items or unlock trade commodities. The part that I think you'd be interested in is that on the diplomacy screen you could send players money in order to buy honor, use some honor to get money, or spend honor to summon a fleet from an ally. In Elemental, maybe this could be linke
[quote]"In a couple of weeks, we hope to unveil here the single player concept. I think people will be pretty pleased as those who are worried that single player will merely be skirmishes or some scripted campaign need not worry. We have something really special and unique in development."[/quote] That was posted almost a year before release. Obviously, things change during game development.
Np, thanks. I love that game.
I nominated Mount & Blade earlier in the thread, but I don't see it on the list.
Well, Fox did let Universal make a movie out of Firefly, to be fair.
I'll second LTjim's suggestion, those Weber books are much better than the ones that I suggested for Sins-style battles.
I think maybe the word you are looking for is 'canon'...
David Weber's earlier honor harrington novels are pretty good. They focus around a couple of characters, but the backdrop is an interstellar war that swells to rather epic proportions several books into the series. The success seems to have gone to Weber's head, though, because the last couple of books have been way longer than they should have been, and suffer mightily for it, I think. The publisher, Baen, has a "free library" where they provide a bunch of full ebooks free, and you c
left 4 dead is the best one on the list, i think (though I haven't played diablo, so I can't judge that) There's a lot of "Picking up a gun and blowing the brains out of everything that moves" though (especially in the 2nd one, where they upped the gore). I don't really know what else you could expect out of a shooter in a zombie apocalypse setting I'd recommend it if you have a couple of friends that you can play with regularly, I think the demo's multiplayer, you should chec
I don't really see how saving your resources is being lazy. Or how spending them is "hard working." I myself usually save resources for a reason, like spending them later...
In general I prefer the stockpiling system, but I think your fears about the big stuff are misplaced. Big projects can still be undertaken with the flow system, they just take longer as the resources going into them per turn are reduced. The part that I don't like is that constant construction is encouraged. You can't possibly have a fast buildup to a war, because you have no stockpile to draw on beyond your current resource budget. You can't save any kind of buffer for the lean times, either
Thanks for the suggestion WIllythemailboy, makes sense. [e digicons]k1[/e]
Maybe let some of those writers at Del Rey make some up?
As of the time of writing, 5/10 of the "recent posts" on the elemental forums frontpage (https://forums.elementalgame.com/) is forum games. This seems to me to be excessive. Can we get them out of the recent posts list somehow?
Do you know yet what the format of the single player campaign will be? For example, age of empires style, where you spend some time on one map, then move onto the next, or all on one big map, with important events taking place on the same worldmap?
(a) Looks good, but maybe you'd need a diplomacy ability or espionage to actually find out the computer's limits (b ) Would be helpful, but could turn into a ui nightmare. I dunno how they could do this. Maybe have some kind of encyclopedia of tech where you can go find the one you're looking for, then it tells you who has it? Again, though some sort of lore explanation would be good for why you know everything. Maybe info is only available for each kingdom that you have a spy in or t
An ancient evil is terrorizing the city! Do you: Collect the pieces to an artifact to seal away the ancient evil? Fight and defeat the ancient evil? Negotiate with the ancient evil, and send it to rampage in the enemy's kingdom?
I'd like to nominate Mount & Blade as well.