1. Shift-enter 2. I don't know, but the stats can be screwy sometimes. 3. The assassins generals thing is new for this iteration of pantheon. I assume they'll have a new way of deciding teams next epoch, or go back to light vs. dark.
Teucrian
I guess I just got hung up on this: [quote]But in order for this to work we would also have to have noble families.[/quote] It would be pretty easy to work out if the government type were to be feudal.
He looks very normal. It'd be a good cover for a spy or saboteur, but might be hard to identify just by the picture ingame.
I tried for a while to find a transcript, but it looks like it's locked down for premier members only too.
https://forums.elementalgame.com/360957 Frogboy said that a book is being written alongside the game. Sounds like early editorial involvement is in the plan.
Hell no to crysis. The graphics on medium compare to Far Cry 2 on high, but the writing is absolutely terrible. The beginning is horribly cheesy and it doesn't get any better. There is no replayability, and the microgravity thing was pretty sad. Basically you just float around. There's no recoil whatsoever.
I'd like to throw out there the possibility of having the world map change without specific player action. One proposal that I've seen a few times is having "automatic" roads or paths that are created as trade between cities without a formal road-link creates it's own scar on the earth. The caravans themselves are another example of a dynamic world. Other ideas: monsters/animals learn to fear humans and move away from civilization and hover around the edges
[quote]A solution for that is probably harder[/quote] You could let the player build intersections. As an aside: it'd be neat if crossroads towns sprang up around heavily used intersections, but I don't know how dynamic (without player interference) the worldmap is going to be.
I like the op version better, actually. It adds to the dynasty system in an intuitive way that is also simple to execute. Realism is nice, but get too many details and it starts to get in the way. Cleflar's idea sounds good, but you could probably stiffen the penalties for betrayal in simpler ways (prestige of the aggressor could drop by an amount related to the size of the dowry).
Hilarious ridiculousness? Idk.
That looks really good. I would like to see more magic related history/talents/weaknesses, since our channeler is supposed to be a superpowerful magic user who can eliminate entire armies.
[quote]last 15 minutes.[/quote] It seems to me like this one is the hardest for long strategy games to do well in. Most of the games that I've played, the last 10-15 minutes are a foregone conclusion.
Yeah the problem's the same for the Demigod dev journals. It gives a really long link, but if you delete the question mark and everything after, you end up with the standard forum address and it loads the correct page.
So enchantment kits are a resource, then?
Agreed. Might be good to have both on the map and in tactical battles.
[quote]Mount and Blade: This combat sim/RPG blows a lot of the major stuff away. Graphics aren't good at all, but the gameplay is. Amazing mod community.[/quote] Seconded. I loved that game. Gmod was another one that I tried and love, Get a couple well known mods for it and all you need for hours of fun is an imagination (or a sense of humor).
Gmod! (Garry's Mod for HL2) Maybe it's not quite up to the standard of some of the games on the list, but in terms of hours/dollar, it's at the top of my list.
[quote]it’s continuous turns. Examples of continuous turn battles would be Baldur’s Gate and more recently Dragon Age: Origins[/quote] That sounds amazing. Happy thanksgiving!
I can see where it might be shocking for people new to stardock to see a software ceo publicly “critiquing” his own products. [quote]I really need to make sure that Stardock badge shows up everywhere.[/quote] That'd be a great idea. I identify a lot of people by their avatar, so if that showed up in the op (with the stardock badges for stardock people), it might clear some things up.
I've been getting some really, really, random stuff. I'll get a random demigod talking whenever mine should be talking, and out of the blue I'll get game announcements like "The forces of light need one kill to win" on a conquest match, and some stuff that I don't think is even supposed to be in the game, like "The light flag is being captured".
[quote who="Nesrie" reply="32" id="2453624"] Quoting Teucrian, reply 31 Supply does not affect Demand! At least, not using economics definitions... marketing affects Demand, or throttling Supply affects Price. Not necessarily true. Sometimes there is no demand for something until the supply is there, especially with technology items. Who knew I wanted a PVR until they were actually available? The fact that it existed, created a demand. I am sure I c
[quote who="jongalt26" reply="27" id="2431853"]and i bought the damn horse armor lol "while supplies last" is utter crap it is a way for the industry to regulate supply to artificially increase demand. [/quote] Supply does not affect Demand! At least, not using economics definitions... marketing affects Demand, or throttling Supply affects Price.
double post. sorry
[quote who="ToJKa" reply="6" id="2432559"]How extensively can they be programmed? I loved the Gambit system in Final Fantasy XII, and if DA has a more advanced system than it was, then it's another good reason to buy it.[/quote] You get several "tactics slots" which are basically if-then statements. If "status" is true, then do "action". There's a huge amount of statuses and actions that you can pick (I'd estimate around a hundred). And you get more tactics slots every few levels or y
Your mod looks really neat. Looks ambitious but doable with a lot of work. Good luck!