[quote who="toca83" reply="3" id="3636348"] hope there comes a in-game voice Chat anytime [e digicons]:)[/e] [/quote]Perhaps use the Ashes Discord server as a way to voice chat with other fans. Link
Mellified
Oh, look! The Ashes benchmark site has Nvidia GTX 1080 results in it. I wonder when that happened?
Thanks for sending the information over. After looking at things we think you're getting disconnected. There's a specific sequence of events we reproduced that could cause the behavior you are seeing. We'll get a solution in place for a future release. Until then just know if you wait longer than about 10 minutes something is probably wrong and you should exit the game and restart to be sure. Very sorry for the inconvenience!
Replays are definitely planned in the coming weeks.
Even with your higher rank you shouldn't be waiting 25+ minutes. Please report back if you are successfully connecting to the servers. Easiest way to check is to verify your name and avatar appear in the top right of the main menu. Please send me your TachyonLog.txt located in: %LOCALAPPDATA%\Stardock\Tachyon\ (you can copy and paste the line above into Explorer) Finally, please PM me your Steam ID as that'll allow me to investigate your match history.<
You will receive a Steam key from the Stardock store.
Many people play ranked games rather than custom. You may have better luck posting here or on the Steam forums a "looking for game" message to arrange some 2v2 games.
[quote who="BadVoltage" reply="5" id="3631693"] Why do they impose a limit in the first place? [/quote] Without the UI scaling limit important elements of the UI would be offscreen at high scaling / low resolution. The UI is sized such that 1.0 scaling fits a 1080p (1920x1080) screen. Any other resolution needs the UI scaled to maintain the same size. That means, for example, 900p needs the 80% (.80) UI scale option because it is ~80% of 1080p.
Separate volume controls are planned for a future release.
You can double-click a factory to select all of that type, then set the waypoint for all of them at once. You'll still need to go through each type though.
Sorry for the slow response. This is the sort of thing that should be publically available so we've added it to our Ashes wiki: http://wiki.ashesofthesingularity.com/index.php?title=Ranked_Maps -Adrian
Today some adjustments have been made to the matchmaking system for Ashes of the Singularity. The time to match against all ranks has been reduced from approximately 2 minutes to ~1 minute. Note that players at very high and beginner ranks will (still) never be matched. Previously matchmaking prevented repeated matches against the last 5 players played. This has been reduced to the last 3 players. We expect these changes to increase the match frequen
Up to 16 cores are supported by Ashes currently. The real world benefit of more cores is that the CPU won't bottleneck the GPU. If you play Ashes on low settings with a decent GPU you can actually max the CPU before the GPU. Here is an example. Note the CPU and GPU framerates are identical, indicating the CPU bottlenecked my perfor
Ashes of the Singularity requires a unique login for each player to play Multiplayer. In GOG's case this is enforced via GOG Galaxy. Currently no direct IP or LAN play is supported. It has been discussed for the future but no date is scheduled.
We are working on Vulkan API support. Unfortunately Apple has not announced support for this graphics standard, instead promoting their proprietary "Metal" API. This means it is a ways off, if it is ever done.
Your records in "Rankings" cannot be reset at will. When Season 2 begins the Ranked information will be reset automatically. The old data will still be visible under "Season 1" however.
Definitely odd. I suggest uninstalling the game via Steam and re-installing. It sounds like something is having trouble loading.
The only supported way to run DX12 is to launch via Steam.
[quote who="Neinhalt_Sieger" reply="5" id="3629801"] Ranked ladder is updated in real time. [/quote] To be clear, the ladder is updated in near real time. There can be processing delays. :) -Adrian
[quote quoting="post"] If you disable music, cinematics dont play music. I missed the ending because of this... [/quote] A fix for this is planned in a future update.
Not exactly what you are suggesting but if you use CTRL+1 , 2, etc. to create a control group from a bunch of selected units you will see a panel appear on the left of the screen which shows all the units in the control group.
I see you are using the high preset. What resolution are your fullscreen tests at? Borderless Windowed will use the desktop resolution... what's that set to?
[quote who="Manuhart" reply="4" id="3628302"] Quoting Frogboy, reply 2 That is below the minimum display requirements. What is the developers' reason for disabling 720p? 900p is not a technical prerequisite. [/quote]900p is the minimum resolution to fit all the UI and game elements on the sc
[quote who="MuffinCat" reply="4" id="3629152"] Used to be able to alt+tab with no issues at all even in dx12. Now it's a 100% crash guarantee. Borderless window also doesn't work. The game doesn't crash perse, but you can't do anything as your mouse commands won't work. [/quote]Make sure you have the mouse set to "Bind Always" in the options.