[quote who="TOWDrac" reply="70" id="2742831"] Quoting skunkpuppy, reply 53 They deserve every bit of criticism they get, and then some! Actually, they don't. As much as "fanboys" are lambasted, I'm here to expose unbalanced critics: Elemental is not bad. Elemental is very good and is riddled with problems from the launch, which was bad. [/quote] Actually, you're wrong there. I'll clarify. In terms of cool features, Elemental
Sythion
[quote who="Jharii" reply="6" id="2738647"] Thin skin is not one of my problems. People know exactly what they are trying to stir up by expressing that the game is in some way "not finished." [/quote] Yes. They are trying to stir people to their honest oppinions of the game. Whether or not they slight Stardock in the attempt does not matter in the slightest. The way you've worded this shows quite clearly that your frustration isn't with useles
[quote who="kryo" reply="2" id="2738591"]Succession does indeed come into play when a player is defeated--if you've married a child off to another faction, they will inherit the cities and units. [/quote] Interesting concept. I'm having a tough time seeing how this can be used strategically though.
[quote who="Wintersong" reply="7" id="2738322"]I find amusing how many people, at the release of each game, complain about they paid for beta test at release. At this point, one would think that only idiots, ignorants or daredevils would dare to buy in release day (or preorder/prebuy). If at least those idiots, ignorants and daredevils where to assume their responsability for their decission... And I can understand that people that don't know Stardock (especially if they belie
I fail to see how saying "this game will be good when it's finished" is a pot shot? Grow some thicker skin and don't take things offensively. One of the great things about Stardock is that they are a company who can appreciate criticism, even if their fans cannot.
[quote who="DRavisher" reply="3" id="2735554"]I've had horses a couple of times, but they are pretty rare. I find this to be a good thing. It's nice to have resources that not everyone is going to have access to in a game, adds a bit of flavour. [/quote] It would be nicer if there were some cheap option, with more advanced mounts being rare.
Good suggestions all. In regards to the Technology, I think it's less about the technologies being bad as the mechanics behind them being bad. It's currently strategically stupid to invest anything in magic, adventure and diplomacy, except just a point or two.
Honestly, I can't advise getting Elemental in its current state. There's a lot of coolness to it, and bugs I can deal with, however the poor game design simple makes the game not fun beyond the "figuring out what makes it tick" phase. Until they smooth out the rough spots on this aspect of the game, I won't recommend the game to anyone. Haven't played FoH2. I did play a little FoH1, which was interesting, but had its own game design flaws too (as most mods do). :) I still beli
[quote who="cwg009" reply="19" id="2737902"] No no no. All the things you list are indeed balance issues in their own right, but that doesn't change the fact that there are big holes in the AI. If all of the issues you list as exploits were gone tomorrow, lots of players would still be able to walk all over the AI, although it might take a bit longer due to movement restrictions. Why? Because the AI doesn't do a good initial city rush to beat you to
[quote who="MumbaCraft" reply="2" id="2737167"]My main grip is combat is far too volatile. As I showed there are quite high chance to score very high damage and very low damage. It's not as critical when you have low attack values, but when you have high attack values it becomes unmanageble. You can create super cool champion/channeler itself then wack one poor roll and it's killed. And when there are several guys who attack you with high attack values you are almost guar
[quote who="impinc" reply="14" id="2737778"] Quoting Sythion, reply 13 Mtrixis, *Champions/sovereign level ups. Why do they cost such an absurd amount of gildar? What?? It doesn't cost money to level up. That would be absurd if it were true. Now if you mean why does it cost so much to recruit champions, then that depends on your Charisma rating. [/quote] I should have cla
+1 Nice read! :) I have a few disagreements with the implications, but all allegories have flaws :)
Mtrixis, Sounds like the game is not fun for you either, primarily due to the unfun state of balance in this game. I will repeat this to make sure people are clear: The issue is not AI. It's the exploitable, inexplicably poor game design choices. Until every one of these issues is address, the game will not be fun (outside of the figuring stuff out/exploring options stage, which I'm still in, and is, admittedly, a little fun). *Taking a city then killing
Ahh... 'Not getting it' -- immortal enemy of 'Sarcasm'
I LoLed. This is very amusing, but shouldn't happen in any game.
When an opposing sovereign dies, their faction is destroyed too. It entirely does not matter. Anyone ever arranging a daughter to get married is asinine with the current rules.
Anyone else popping out heirs with insane stats (104 essense, 42 str, 30 dex, 40 hp, etc.) I mean, I knew my swimmers were strong, but DAMN! (think it might be due to a game that got patched half-way through, not sure though).
[quote who="shayde0007" reply="8" id="2733012"] I disagree - I think it is far more critical that the AI be fixed so that there is some challenge. [/quote] The only way that the AI can provide challenge is abusing the same tactics that players do. No amount of artificial smarts can beat an 'I win' button.
[quote who="zarq42" reply="1" id="2733035"]congratulations, but why should we care? [/quote] Because we have souls?
So it sounds like another issue is that unit power (attack and defense) scales too quickly.
While I see all the pieces for a great game, I don't enjoy myself that much while I play. This is because this game is in a pre-beta level of balance. Spells, way OP. Summons (of all types) more so. stacks way OP... Quality of AI does not matter when regardless of how smart you opponents are, you can simple use an autowin strategy of almost any type. I think a large amount of attention and focus needs to be put on this part of the game, because if a game is not fun (fo
Also, wisdom = essence. This is because this game was not properly polished before release :(
Although I agree with ddd that some things do not have to be explicitly explained, this game does leave FAR too much to trial and error.
1) All sovereigns do not have the same spellbooks, with the exception of custom created spellbooks, which do not have access to life & death (for some reason). 2) Sovereigns have an equal amount of starting points, instead of having some ridiculously overpowered sovereigns. 3) There is the ability to create a custom race, since none seem to fit my sovereign concepts at play. Keep it going, I'm going to bed. I get to play for an hour tomorrow before work if I wake u
Woot!