part B is already handled. As I understand it all the possible minion groupings are already set in hotkeys, which you can change around at will. Also I agree entirely with part A, the rest I don't care about. Would also like to see added: attack-move command halt command "selectable units", giving the ability to see enemy stats and items. Damage at the least.
Sythion
In regards to gameplay differences: DotA (at its current refined level of gameplay) requires more precise skill then DG. Denies, last hits, careful watching of the minimap and enemy movements, preparing and avoiding ganks are all either non-existant in DG or much less defined. However, DG has a more strategic feel to it due to the flag and warscore system. Citadel upgrades and more complex DGs make it so there are more strategic decisions involved in building your DG and choos
[quote who="dolynick" reply="24" id="2220545"]The game is synchronous, IE it sync's game states with every other machine. That means that everyone runs as slow as the the slowest machine in the game, not "run away ahead" of the slow machine. SimSpeed is a measurement of just how fast given machine can process the game states as the game stands at that moment and not a measure of how far behind a given machine is. A low SimSpeed doesn't "lag" you out of the game as you're not
[quote who="Azrailx" reply="16" id="2219908"]no its not[/quote] Yes it is! Running slower than 16 miles per hour does not make someone stop. [quote who="Azrailx" reply="16" id="2219908"]ur just trying to argue, badly...[/quote] True. It's not relevent to the OP really anyway. I just can't help myself sometimes. Sigh.
[quote quoting="post"]Looking at the ladder(s), I can't see any pattern of how points are gained and lost. [/quote] There are no patterns. Server just randomly puts you somewhere. Seriously.
http://pantheon.demigodthegame.com/game/459353/player/20542/
[quote who="si1foo" reply="13" id="2219713"]sim speed slows the game but if rthe game gets slowed below a certain point that player is droped so the sim speed can go back up it is like haveing 9 people who can run 14 miles in 15 mins and the 10th guy can only run 4 miles in 15 mins the other people whill have to slow down but if he got even slower \then he would stop and be left behind [/quote] This may be the
[quote who="TheGuildfordStrangler" reply="15" id="2216913"]By the by, my original post didn't show... strange. Your ally was an idiot. Flags are the most important resource in the game, and should almost always take priority(flags are what cause and prevent comebacks and steamrolls). Towers, DGs, and mooks are all important, but flags have such a huge influence on all of that that they're simply essential. Also, you were right in waiting to get priests.
[quote who="ZehDon" reply="5" id="2218781"] Now we are talking in circles. The morality of the situation is irrelevant regardless of much you'd like to believe it isn't. The idea of whether or not Warskull was treated unfairly is based entirely on your point of view which, as you've already stated, is calibrated on the behaviours of other communities and other moderators. Being as this community, this forum and these moderators aren't those whose calibrated your opinion
[quote who="Jdub121686" reply="25" id="2218398"]You know, It seems to get banned around here you have to act quite the fool for quite some time. I doubt that manypeople are getting banned and if they are they probably deserve it. [/quote] I don't think you really paid attention to what was said. It didn't seem to me that warskull acted a fool for even a bit. More of this "if SD did it then it must have been justified!" mentality.
[quote who="Ke5trel" reply="17" id="2218351"].02 - Warskull was in the wrong place at the wrong time. Many many posts and comments have been made with far more objectionable content by frankly less valuable members of the community. They are all still playing. Stardock, please reconsider this one. Ban him from the forums if you must, but don't take the game away from one of the guys who actually knows how to use it. Thanks, K
[quote who="Istari" reply="6" id="2217903"]Nearly all RTSs are P2P, not C/S. The host does not route the traffic. [/quote] I was under the impression that there was no need to route traffic in C/S. Doesn't the host have the game state, and simply updates game state from data sent from clients, then send it back?
[quote who="si1foo" reply="7" id="2217953"]sythion sim speed is simulating aka howquickly your computer procresses the chances and it does get droped [/quote] You definitely are garble! http://redwing.hutman.net/~mreed/warriorshtm/garble.htm Seriously though, I don't think simspeed attributes to people dropping, just severe choppiness
[quote who="si1foo" reply="3" id="2217850"]ok from what i read which is about 3/4's your pissed because people drop then it has something to do with one off these your computer can't sim fast enough to keep up with the other people causeing them to get droped your internet is too unstable to hold the connection at a steady rate causing lag spikes in the game and they just got pissed
Thanks for addressing this! Another thing that might help, I see a lot of games where one person IS connected to another person who is still attempting to connect to the former. Err... that was confusing, so it's like this. Sythion is connected to Frogboy Frogboy is attempting to connect to Sythion I'm just wondering if this could be simply an issue with missing information. Maybe Frogboy is connected to me, but needs to refresh information to know that. O
So SD says that for a majority of the people, game is working flawlessly. I call bs, because every game I've joined in the last few days one or more people cannot connect to others, and I don't think I'm the only one. So that's fine for custom, people can get kicked and rejoin. For pantheon and skirmish when someone can't connect, it's time to try over again entirely. This means that a VERY large percentage of the games I try to connect to do not start, despite the game workin
He was a dick, sure. He did occasionally have a good point, but he did more to derail threads then support them. I'm not 100% sure I would have kicked him from the forums, but probably would have. However, banning him from ever purchasing a SD game again is overboard. He was banned because the community didn't like him, given a refund and banned from DG because he requested one, and banned from ever using SD again because Frogboy didn't like him. I can come off rough sometimes
That's a bit harsh for a forum troll. Was he ever warned?
[quote who="_PINK" reply="21" id="2215175"] Except Erebus. [/quote] OMG Erebus haters. Stop lying or sucking. Erebus can be beat by EVERY DEFENSIVE BUILD, not to mention by most DGs straight up late game.
[quote who="transitive" reply="11" id="2213175"]the OP is right about end-game dominance though. some DG's have better endgames then others, period. full stop. Regulus, Beast, and Oak are the strongest DG's at level 20. QoT peaks around level 12. she can certainly be quite strong in the endgame as well, but in relative power level terms she is strongest at level 12ish not level 18-20. [/quote] I'd say 15+ when she gets mulch 3 (2250 hp hea
[quote who="muusbolla" reply="9" id="2211345"] quoting post Every demigod (except QoT) dominates in the late game. This is wrong. [/quote] I agree. Late game QoT with heavy minion build is both unstoppable and able to deal high damage (though unable to chase).
Best is definitely Oak and auto-attack Reg. Penitence + maim + MotB = VERY slow DG. Shield on Reg = win.
Okay, so here's the thing: Regulus is not great against every DG. NO DG is great against every DG. So Regulus has trouble with direct damage due to low hp and a need to concentrate either on pure damage upgrades and/or mana items early. What can you do? Two options. Go to a different lane to pick a fight with a DG you have a better chance against or buy items that upgrade HP, which don't normally benefit Regulus much.
Not a bad sedna build, but needs pounce a lot sooner or not at all. The level you start getting pounce is the level it STARTS to become ineffective against stronger DGs. I would take the pounce out and get silence first. Silence is the best interrupt in the game IMO, as long as you can engage in close range. You also might consider taking the blood vial that gives 800 hp and 8 hp/sec regen as favor item instead of switf anklet, since you already get boots + inner grace, you don't need more sp