Any minion focused build can take out towers without any problems at all, as long as it includes both summoned minions and idol minions. Plus, all of the general DGs are better than Rook. However, towers definitely don't need to be able to be buffed.
Sythion
[quote who="Eternal_Silence" reply="17" id="2212115"] quoting post One of the things that I have felt really bad about is that players are made to feel like they can't concede a game lest they be called "rage quitters". What GPG and us are talking about is adding a concede option so that people can exit the game and help move the game along. My proposal is that when someone concedes, they leave the game, get their favor points in progres
[quote who="Tototot" reply="1" id="2210498"]Just make them move a little bit and retarget, it usually does the trick. [/quote] Not acceptable to have to micromanage shamblers this much to make them work. Also, there is a definite waste of 1 or two attacks while they are getting into place again.
[quote who="Warskullx" reply="6" id="2210471"] I do consider that, the issue is that everything hinges on the vlemish faceguard. You need the vlemish faceguard to make the plenor battlecrown good. The +mana% items are really just acting as supplements to the vlemish faceguard. I just don't go too in depth. Basically, you are going to buy the vlemish faceguard then one mana% item at most. [/quote] The point is that t
however, I wouldn't mind if brand new players started with about 500 favor instead of 0.
[quote quoting="post"] (To all the people who say "Well, just unlock the favor items yourself"--you are retards, and have no concept of what makes a game fun--here is a hint, it isn't getting raped because you haven't played enough games) [/quote] Except that "enough games" to not get raped is like 4. Give me a damn break.
votes are too much of a hassle. Instead there should be a surrender option, but the game is only surrendered once > 50% of the players choose to surrender. (That means both players in a 2v2, all but 1 player in 3v3 and 4v4, and 3 players in a 5v5).
[quote who="rhymfaxe" reply="21" id="2210560"]Yeti rank 4 1710hp 30.6dps (max 4 for 4 skillpoints, cleave ability for 1 additional skillpoint). Shambler rank 4 1425hp 30.0dps 2.5 aoe radius, ranged (max 4 for 4 skillpoints, can be buffed further by Compost, 1-3 additional skillpoints) . Yeah i actually agree that the Shamblers are better, now that I have the stats in front of me For reference: (th
Only thing not considered is that +mana per sec items increase the effectiveness of +%mana per second items. For instance, if you already have a vlemish and 10 mana per second natural, then you have 26 mana per second total. A plenor would give you 70% of 26 mana per second, which is a little more than 18 mana per second. That actually means if you have both, the plenor is providing a bigger mana boost.
better question for OP should be, "Why should I be allowed to join multiplayer games at all?"
[quote who="rhymfaxe" reply="19" id="2210207"]The yetis are actually the best minions statwise, on a 1 for 1 basis. Shamblers can be considered better depending on how much you value range. You can have many more nightwalkers though as erebus, but his whole minion line costs 7 or 9 skillpoints (i forget). Oak gets 10 out of his 4 skillpoints, but they are the weakest of all the minions, and stray into the range of towers all the time. I think many of you underestimate the effect of
[quote who="Doggiedoodle" reply="25" id="2208996"] I could easily see someone with experience in the genre outplaying them in a first online match. It is also wrong because you could conceivably reach the skill cap before you unlock all the favor items that you need to play effectively. [/quote] They'd have to reach that skill cap pretty damn fast, since you only need 1 favor item for any given build to play effectively.
[quote who="Doggiedoodle" reply="14" id="2208154"] Quoting Jdub121686, reply 12 Yet another thread of noobs complaining about favor items. I've played with horse radish. He may be cocky and annoying, but he's no noob. Favor items as persistent rewards are just bad for competitive play. If you don't understand why, then you're the noob. [/quote] In competitive play, everyone's soon going to have fair game to all
[quote who="Aroddo" reply="5" id="2206976"]if Regulus spares time to harass you constantly, he barely has time to farm, while you are in the midsts of farming and your towers will kill all the creeps, since reg is out of reach. This battle of attrition should be in your favor. [/quote] This is so wrong. If Regulus spares time to harass you constantly while you are farming, then HE is also farming... Also a battle of attrition is ALWAYS in Regulus f
Certain builds in fortress on certain maps can push fast enough to make getting the gold upgrade a poor investment, but unless you are trying to do this on purpose, you should get gold.
[quote who="kerzain" reply="6" id="2208344"]Does anyone know if the Death Effect occurs right at the time of death or instead at the end of the death animation? [/quote] End of death animation.
[quote who="Chaosnaska" reply="1" id="2208363"]Also, it is VERY clear that there is a vocal minority of players who sololy play Forces of Light. Since Frogboy plays Forces of Light, I highly doubt anything will be fixed. QoT is underpowered, Erebus got nerfed, and there are QQs about UB that, going by the past, will result in a nerf. So, regulous isn't overpowered in the least, oak isn't a bit overdone, and the Rook's towers are perfectly balanced /sarcasim. [
[quote who="Diablo_III" reply="8" id="2208135"] Quoting Sythion, reply 7 You player Erebus!?!?! OMG OP BAN HIM!!!! Your sentances look worse then your profile and you will never amount to anything as a flamer. [/quote] WTF? I'm not 19
You player Erebus!?!?! OMG OP BAN HIM!!!!
[quote who="WickedBear" reply="22" id="2207514"] I played DOTA in its INFANCY, before TFT was even released. AR attributed nothing to dota's popularity. The fact that the game mode gained popularity is NOT the reason for DOTA's success. Correlation != Causation. [/quote] You don't know it's NOT the reason. Correlation != !Causation either. [quote who="WickedBear" reply="22" id="2207514"] What does this have to do with my statement? Irrelevance. Don't ge
[quote who="ZehDon" reply="16" id="2206625"] Quoting phatmike, reply 3 Quoting RamzaBehoulve, reply 6 Yada, yada, yada. No offense, but Warcraft 3 has been doing 6vs6 without lag for at least 5 years. I'd like to see frogboys response to that. Not being rude or anything, just interested to hear it. Warcraft III is built on Battle.net, which is what Stardock are mimicing now, which is based on P2P tech simillar to Demigods. 
[quote who="Azrailx" reply="2" id="2206310"]u make these forums lol even if u are a dick, thank u [/quote] this.
[quote quoting="post"] There have been other peer to peer games. But the connectivity complexity is C = D * N*(N-1) where N is the number of players and D is the raw data being exchanged. While Demigod supports 5 on 5 multiplayer in custom, LAN, and single player, I have to tell you, unless you know who you are playing with, you’re asking for trouble if you try to do this with strangers. Even if you manage to find 10 random people to play with online a
[quote who="Jdub121686" reply="17" id="2205052"]well /thread time to stop whining because he just proved it was fine [/quote] yup. Looks like. I guess my own experiences must have been poorly observed. Just to be on the safe side I'm going to check it with items/abilities to see if there's some kind of exponential stacking effect going on. Can't today though.
[quote who="JagerJack" reply="21" id="2204957"] For the love of all things decent, please don't start this shit again. As I said before, stop beating a dead horse. [/quote] Sorry, you're right. It's completely off topic, and rude. What was said was just too horrible for me to believe.