console up 'ren_showNetworkStats' and take a peek at the ping and max sim-speeds of everyone. if there's one ping really high, they're lagging -- if all the pings are high, then you're lagging. also, i might be useful to show the framerate using the forward-slash key next to num-lock. but then again i can assume the LAN is over now?
BulletMagnet
i was going to suggest a different thing to the following but it didn't work and i stumbled upon this instead; tap the escape key a few times once you click inside the log window.
WarlokLord has is pegged IMO. increased LoS and it's associated balance issues would be bad for gameplay. i might point out to the OP that there's a consumable item that you plant on the map to give you LoS in that area. i think that's what you're looking for.
what about 'showStats false' instead? i made a bit of a UI mod for SupCom, so i learnt that some commands don't work in certain games (ie. skirmish). AFAIK it's always one command to show/hide or enable/disable something.
i suspect it's your username, a 7900GS is more than adequate to run DG at reasonable resolutions. pity renaming your windows account won't fix the name though, try making a new account and see if that helps.
Blitz64, you have the same issue as the OP. hopefully within a beta or two there'll be support for SM2.0 (that said, i do believe that 6-Series nVidia chips were the first to include SM3.0 and now they're really really old).
[quote who="innociv" reply="5" id="1873392"]The game should just roll what damage before the attack, if it's enough damage to kill the unit, he uses his hammer.[/quote] maybe if it's enough damage to kill the unit, have a 50/50 chance of using the hammer. then you'd get some decent hammer action without it always being the hammer late-game.
erm. odd where did the rest of my post go? anyway, i *was* going to say; i personally prefer the specific map-hazard (say, meteor shower or a big ol' floodgate) over extra creeps or a lone mega-creep.
what about flags controlling bridges (forgive me if this has been discussed already, there's an awful lot of threads) to rediriect creep (and DG) movement? i personally prefer the specific map-hazard (say, meteor shower or a big ol' floodgate) over