Trigeminal

Trigeminal

Joined Member # 3262965
3 Posts 149 Replies 22,968 Reputation

[quote who="cheeop" reply="12" id="1915590"]By the way, I notice that it does bog the computer down when that happens, too. I have a 8800 GTX 768, 4 gigs of RAM on Vista 64, with Intel Core2Duo 6600. Raptor RAID0 boot drive. I don't overclock anything, and it was formatted just a week ago, so it's a clean test bed. When these pathing bugs happen for 2 or 3 generations of critters, my system will bog down. No amount of lowering graphics settings will do it.<b

20 Replies 3,547 Views

[quote who="BulletMagnet" reply="8" id="1915330"][quote who="EricW." reply="6" id="1915241"]What kryo didn't say is that our new pathing system is epic, epic win. I don't want to spoil the fun, but it's some of the most fluid and organic looking pathing I've ever seen in a game of this scale.[/quote] will we see this back-ported to SupCom for the dubiously expected next patch? [EDIT:] WTF? quoting is borked too?[/quote] work

20 Replies 3,547 Views

The more I think about it, the more it makes sense. If we don't get direct contorl by selecting and ordering individual units, I would to have generals have only 2 active abilities and the othr two slots be filled with the move and attack button. It makes a lot of sense and requires little change to the ui or programming. Thoughts?

120 Replies 364,902 Views

I know this may be blasphemy, but couldn't generals drop out 2 consumables and that be replaced with a move and attack button which commands their creep. If not, Why not give them only 2 active abilities and the other two are attach here and move for the creep. Their other abilities would be area effect abilities. This gives a nice compromise, though minions are not selectables, they are under your direct control.

120 Replies 364,902 Views

[quote who="BulletMagnet" reply="1" id="1913680"]Demi-Demigods? Quartergods? naming them could be an issue, though heralds working rather well, but i like the concept for some extra variety in SP. that said, i know about -->|this| What are you talking about it is going to be like a arcade fighter and racing game combined with RPG and RTS componenents. If that piece of info

6 Replies 867 Views

[quote who="Pelorn" reply="3" id="1914305"]Pretty much all of your suggestions are in the direction of adding more "atmosphere" and "character" into the game. btw, I'm probably pre-ordering this within the next couple days, so watch for me in Beta 2. [/quote] Look forward to seeing you and playing with and against you.

13 Replies 47,714 Views

[quote who="Col_Jessep" reply="4" id="1914692"] Maps: Day and night. A night version of the maps would be nice and its fast and easy to do that. Actually I already did that as a mod in the first beta. Took me like 30 minutes (including getting used to the Demigod map editor). [/quote] Had a lot of trouble with the editor. I would love to see you or someone else begin to put together a map editor tutorial.

13 Replies 47,714 Views

My thoughts on your suggestions. Good vs. evil : I think colors for sides would help a lot. Good side with lighter or brighter colors, dark side with dark or red colors. Strategic icons :Mixed feelings, from 1 standpoint this is useful, but since the focus is on the demigod. You should be focused on the demigod with quick peaks at the map. Towers : I love the idea of some towers deeper in the base have a char

13 Replies 47,714 Views

We get it Jinx, you hate demigod, you want to cancel your beta, you want to move it to another account, and now LOL will rock Demigod. Frankly, I'm kind of tired of hearing it from you. Demigod stinks, it's for noobs, blah blah. We understand, if that is the case, move on. If however, you are still interested in working to help improve demigod, please try to be constructive. Not trying to be a dick here, but I like Demigod and have high hopes for it, you don'

92 Replies 175,925 Views

[quote who="Ke5trel" reply="5" id="1913914"]Ah...missed Tyo's reply to that thread. Thanks, Trigeminal. The reason Vampire Lord gets a Catapultasaurus Achievement is because he has a unique way of resurrecting the corpses of fallen spawned creeps as his vampire minions. So he gets an achievement for raising enough zombie catsaurs. I don't think this will apply to any other generals. [/quote] I'm going to have to

120 Replies 364,902 Views

[quote who="ToxDrawace" reply="1" id="1913626"] Supcom engine? Alright... What does that have to do with not being able to control units? [/quote] All I mwean by this is that since SupCom is a RTS and this is based on that engine, implementing basic RTS controls shouldn't be to difficult. To me the engine is not the limitation. The limitation if direct command is excluded is creativity, desire to keep the game easily accessible, or to keep the ui simp

120 Replies 364,902 Views

Mike "Tyo" Marr attempted to answer some questions over here . [quote who="TyoArk"] Hey all! Sorry for the complete lack of response lately. We've recently tapped the afterburners to get Beta 2 out to you all and pack as much awesome as we can in to it and it has kept me cranking. So, while the game has benefited dramatically, my forum presence has sunk like a rock. I apologize. Now! For questions. "Racing

120 Replies 364,902 Views

Nice to hear from you Mark. I look forward to seeing how single player is, I am actually pretty excited about it too. I am also glad to hear generals are in there, I really hope they are in fact awesome. By the way, as the person hugely perplexed by the racing game and fighting game comment, I did not say WTF. However, I think you got my emotion if you thought confusion, but not if you thought I was pissed. I was really just confused.

34 Replies 83,619 Views

Seems logical, but this may be a bit of a leap. I am hoping it is. My hope is they found a great compromise. I am not looking for SupCom RTS in this game, but I am definately looking for control over my minions.

120 Replies 364,902 Views

[quote who="lprometheus" reply="17" id="1913381"] 3. you would have to canstantly tell them where to go, thats annoying. Have ever played a RTS or just play Rail road Tycoon? Go pick up a copy of SupCom then come back and play with the big boys. I think you get my point[/quote] No need to be rude, he is just expressing his point of view. I agree with you that I want contol of the guard creep and micromanagement, but he can still have his opini

120 Replies 364,902 Views

[quote who="lprometheus" reply="12" id="1913220"] If you would read the posting Stardock said "Supreme Commander style RTS might sound good, that would be impossible to balance" let me break this down for all of you who dont understand the posting. All creeps both Classes will NOT be under the users control. This post is to find out what they can do to stop people from being Mad!!! [/quote] I sure hope you are wrong. [e digicons]:(O[/e] &n

120 Replies 364,902 Views

[quote who="HorseRadish" reply="7" id="1913139"]If you got two portals you should get 2 of your unique that you control one for each portal so then you should be back to a possitive number at 30 seconds of lets say +4 if creeps come out every 15 seconds. but then if you think you got them on the defensive use your gold advantage you just got for 30 seconds and build more of your unique unit.[/quote] Creep waves definately don't come every 15 secs.

120 Replies 364,902 Views