LordCobol

LordCobol

Joined Member # 3294374
2 Posts 125 Replies 13,002 Reputation

City spam bugs me too. But why not fix it the easy way -- forbid new cities closer than 'x' tiles from any other. I think they already have that, so just increase "x", or tell us where/how we can change it.

26 Replies 18,748 Views

Agree with kapeman that it is worse because you can't really see exactly where it happened. I've bitched about this before. What's with the obsession most gave designer's have with centering things in the middle of the screen. They center the screen on the event, then center the message about it, hiding the event itself. Silly. "center" the event on one side of the screen and put the message about it on the other side. Then, give us some way to protect

15 Replies 13,509 Views

Died just after I tried to quick-save -- last qucksave is a few minutes too old, so I guess it didn't make it. Crash zip file http://dl.dropbox.com/u/8928343/Elemental1_1-2010-12-30T08-49-41-812.zip debug.err http://dl.dropbox.com/u/8928343/debug.err save ga

4 Replies 1,597 Views

You know the little unit icons on the left side of the screen. Yellow = has moves. Gray = no moves left. I'd like a 3rd color, for units that have been assigned something, like "move to x" or "guard".

0 Replies 1,094 Views

You know the little unit icons on the left side of the screen. Yellow = has moves. Gray = no moves left. I'd like a 3rd color, for units that have been assigned something, like "move to x" or "guard".

0 Replies 1,042 Views

Now we have "magical equipment", which gives 2 rings and an amulet; then "magical forging", which gives 4 rings & 2 amulets. There's another ring later on. So every time I get the the tech and want to buy the goodies for a key fighter, I have to remember (or check) which rings he already has. How about someday rearranging the trees to be "magic amulets", then "magic rings", etc. Just to make managing our procurement a little simpler.

0 Replies 1,080 Views

If we click on it, shouldn't it jump to the city like the building-completed messages do? Its a pain to search for the city to check it its new options if it levels up on a turn when it didn't finish any buildings? Seems like it ought to be an easy change.

0 Replies 1,025 Views

(refering to "life", "enchantment", etc) This matters more for those of us with the extra book contents, since the sovies there don't have those books. I'm playing Nym now, and even when I finally got a spellcaster, I'm still locked out of my favorite spells. Shouldn't they be accessible somewhere, like maybe in the "expert spellbooks" branch ?

6 Replies 3,644 Views

I haven't seen any horse resource for weeks in my random maps for week. Coincidence or did they get messed up somehow ? Wild Warg resources are a bit rare too, but I recently I see them in about half my campaigns. I play only Kingdoms, so wargs don't matter so much to me.

11 Replies 4,557 Views

Like Aeon's idea. Otherwise, let us arm our caravans the old-fashioned way, by building custom units that are armed and can trade, like in GalCiv 2. Why can't we design units with caravan packs? (I asked for this way back in the beta) Does anybody actually design units with the pioneer's packs ? I'd MUCH rather have caravan packs. Also, sometimes the counter for how many caravans a city can have gets confused and it won't let me build a replacement ca

6 Replies 4,257 Views

Good points here... the 11 - 12 thing has bugged me for quite a while, and it should be super-easy fix. Improvements to unit deployment have been asked for before, and will keep being asked-for until they do it. Don't disagree with OP either.

6 Replies 6,074 Views

It's been asked for before. I'm still in favor. No special opinion on the relative merits of.., A: a plain-old AoW-SM style system (you get what the dead enemy carried) B: MOM (dangerous sites would have random weapons & armor, possibly the possessions of past warriors who died trying to invade the site) C: allowance for the deceased's equipment being damaged or the chance of an enchanted tooth appearing. Just give us something.&nbsp

11 Replies 9,505 Views

A couple minutes ago, the GAME said major update, with comments referring to 1.08. I think I saw those comments long ago. Impulse says a minor update, from 1.09q to 1.09r. Updating as I type...... done -- it must have been a small one.

12 Replies 13,142 Views