LordCobol

LordCobol

Joined Member # 3294374
2 Posts 125 Replies 13,002 Reputation

Playing a standard sovie, with a new 1.09p custom kingdom. I know to clean up my old stuff for a new beta. But, in case it matters, I have the book extra features installed, although I wasn't using them. I had cleared that out too, but reinstalled after a couple 1.09p campaigns. Seems less stable since I put them back, but I might be imagining it.

4 Replies 3,704 Views

They show as resistance zero, but they resist everything in my current game - not just magic, but also swords & arrows. Yes, "resist", arrows, not block or dodge. When I give up & autoresolve, a single honor guard takes out my whole army without taking a single hit. debug.err http://dl.dropbox.com/u/8928343/debug.err no crash zip file this time, the game thinks

4 Replies 3,704 Views

Was going pretty good for quite a while. Forget what was the last thing before it went boom. Crash zip file http://dl.dropbox.com/u/8928343/Elemental1_09p-2010-12-04T16-35-16-00.zip debug.err http://pastebin.ca/2010815

0 Replies 857 Views

The re-login trick (reply #10) worked for me too. *sigh* I don't THINK I had changed credentials for a long time, if ever. Not for longer than I can remember, and certainly not since the original beta, where I never had this problem. Anyway, it works now.

15 Replies 50,904 Views

[quote]Honestly, if your PC is that badly infected, then the best course of action would be a clean install of Windows.[/quote] Absolutely. Boot from CK and nuke the HD down to bedrock first -- delete & rebuild the partition(s). After the clean install, update your security software and get windows updates, etc, etc. Every security pgm I have ever seen needed tweaks to make it more strict / paranoid than default. I also tweak lots of browser & windows s

109 Replies 152,469 Views

Since updating to the new beta, have been unable to get the game to start. Tried uninstalling, manually cleaning out the folders and re-installing, changing DNS servers, etc, disabling some security software, etc. Have also tried running the .exe from a shortcut, running from withing Impulse etc. All other internet access is working. Impulse & Elemental are on my security software's trusted list, and the security logs say it didn't block anything at the relevant

0 Replies 550 Views

Tried more tricks, without any success. Uninstalled & cleared out the folders. Tired installing 1.09n and got the "file smaller than expected" message a reported in other threads. SLOWLY downloaded 1.09e, then 1.09n again. Still get the same error message over & over when I try to run it. (FWIW, I was in the original beta and never had any such error message back then).

15 Replies 50,904 Views

Simplest way I can think of to make heroes last longer is to have some type(s) of Raise Dead spells. Maybe one immediate on the battle field and one for later use from the strategy map. Maybe also some sort of Amulet of Resurrection that lets the bearer rise from the dead after the fight, only if his side wins. MOM & AoW:SM had these, so if EWoM wants to be their successor.....

9 Replies 7,373 Views

Uber-champs don't have to be random. How about an expensive-to-cast and/or hard-to-research "summon champion" spell ? Not terribly unbalancing in my book if I it is the eventual payoff after heavy sacrifices to get him.

125 Replies 352,287 Views

Agree with OP. Big MOM fan here, and would like heroes & champions here more like those. Don't care if they are too strong -- counter the other side's uber-champ with 2 uber-champs of your own. I think heroes are the main point of a fantasy game like this. If you don't like them you might as well be playing a historical game like TotalWar, or a sci-fi game like GalCiv 2.

125 Replies 352,287 Views

Some of the book content is out. Some extra choices for sovies (3 of whom I have played) came 1st, then an extra map which I have not checked out yet. There are supposed to be 3 more things coming over the next few months. I'm pretty sure the remaining extras will have to wait for 1.1 patch. Not just a matter of "priority" but also avoiding wasting time on double-work -- I suspect that all the extras will need some re-writing for the patch, so why do more the old way

24 Replies 12,673 Views