Side note: Gas Giant Planets grav well has been re-sized, but im not sure its the right size, i havent had a chance to look yet. Also Star grav wells have been re-sized but not yet looked at, so im not entirely sure they are ok, im assuming they will be fine, but dont know 100 percent. Also included the shields for the planets, did that last night before sig
Teal_Blue
:) Yep, gotta catch up with that. :) -Teal
i have an idea, a little like removing the weapons effects and having the weapons still fire, or the engine effects and still having the ship move... about an "Invisible" ship. But i want to test it before saying anything. :) Haha, if this works i will fall off my horse, and i dont even have a horse. :) Will let you know what happens though, okie? :) -Teal
[quote who="ShadowMastiff2468" reply="6" id="2112200"]I made my own don't worry! creating abilities is SOOO EASY! It's the ship effects that remian....we still see the ship (even if he is phased out) [/quote] Justin, if you can make a ship invisible, with only the ship effects remaining? Then let me know how you did it, please. If it is the engine and weapon effects you are referring to as still "visible" then those particle effects which are us
list with ships, okie dokie, let me write it up and send it along. :) -Teal as a sidenote, if you go to c:\appdata\local\ironclad\sinsofasolarempire\mods\firefall2.1\ You will see the folders used for the mod. One of them is the GameInfo folder. If you open that folder you will find the capitals and the frigates entity files used for the ships for all the races. They are listed as CapitalShip_Phase_... Or CapitalShip_Tec_... or frigatePsiAntiFighter... inside tho
Also, here are the Maps, you will need them edit: maps got an error on upload, will post back when i can get them uploaded with no errors. -Teal
HP 0.2 Test is uploaded, link is here: http://files.filefront.com/13637884 hope its ok, let me know, -Teal
:) You will LOVE this one then!!! Haha, i wanted something that was way beyond reasonable, and i think i found it, im just glad i was able with the help to get it to work!! :) Also, i had bad meshes, had to re-do them, now they are ok, no breakups or disappearing icons. :) I'm happy, Sorry to be late about it, but i wont get it uploaded tonight, maybe tomorrow morning, tomorrow afternoon at the latest. Also will still have to do the planet shi
[quote who="dresda" reply="14" id="2158949"]am i supposed do enable all of these folders for the mod to work? i don't see the other playable factions that are in game info folder[/quote] Just pick a map and choose a race, the map size tells how many races you can have, 2 or 3 or whatever. The beta that is up now has some star problems, i have it fixed now, the meshes were messed up, mangled is a good word i suppose. Copied fresh ones in and re-sized them and now it looks very go
:) Thanks to TohKlidan, Mooster and Calienon!!! I think we've got it!! The flickering and image breakup went away. I kept adjusting the values up (with the thought they would increase as a result of re-sizing them up) and got to a point where the flickering and the image breakup disappeared. I also am playing on a re-sized map, to keep the planets from being inside the corona field of the star, and some were actually inside the body of the star :( Oh my!!! 
[quote who="calienon" reply="3" id="2158837"]Great! I'll definitely try out the huge planets. I actually just downloaded your current one from another thread of yours about 30 mins ago, but haven't loaded it up yet. I'll need to make a non-entrenchment shortcut after all [/quote] Careful with the current one, it has the flicker and the image breakup as well as the planets embedded in the stars on normal maps. You can make your own new maps or re-do and re-name curren
:) Thanks to TohKlidan, Mooster and Calienon!!! I think we've got it!! The flickering and image breakup went away. I kept adjusting the values up (with the thought they would increase as a result of re-sizing them up) and got to a point where the flickering and the image breakup disappeared. I also am playing on a re-sized map, to keep the planets from being inside the corona field of the star, and some were actually inside the body of the star :( Oh my!!! 
Calienon, Those values that you listed are it i think, TohKlidan and Mooster made some suggestions along the same lines, but yes, it was perfect. I think the flicker and image breakup is gone now. So i am very happy!! :) Anyway, if you want some Huge Planets to experiment with, i will be uploading the HP 0.2 Beta Test tonight to FileFront and you can download it and let
[quote who="TohKlidan" reply="5" id="2157813"] however, i was under the impression that the resize program changes those values when it re-calculates the new size? yes the resize programm adjust this values, too. But you have to be shure that your radius changes in the entity files are bigger than the boundingradius. Have you tried the testmod and what do you think? not so far but iam home again now and after my son is in bed I hope i have some time.[/quote]</p
Good idea Mooster, that looks interesting, i will have to give it a try and let you know, thank you for the help very much! -Teal
hi, i'm working on a planet and star re-size mod, (re-sizing standard planets, not CyberD's or DireSaint's or Uzii's) and have re-sized the planets about 20 times larger than normal, and am now getting what i can only discribe as image breakup when i zoom in or out. At max in the image is very stable and fine, and at max out it is usually an icon, again very stable and fine. But in the zooming in and out i reach distances where th
[quote who="dresda" reply="9" id="2158194"]What version is this for? [/quote] It is for version 1.16 Vanilla Sins. This is a Mod in Progress, so it is not perfect by any means, there are serious issues that still need to be fixed. But if you want to give it a try and let me know what you think, or how i might fix some of these things you are most welcome. -Teal
First off i should say i am not a modeller, so null points i know about as much as carbuerator valves (nothing). But with regards to "How" they are adding the trade booms to the Tec Starbase? I believe they are layering the starbase, in the same way they layer the planets, using callouts for each different mesh that is added for the overall image. I could be wrong, and haven't verified this with any of the modders or the devs, but that is my guess from seeing how the planets a
Ahhhh.... understand, thanks Shadowhal :) -Teal
ty...:) -Teal
haha, im just a file tweaking modder Mooster, im just asking if the Devs have set a date for the new expansion is all. But yes, im posting here in Mod forums as when i post in the General forum, it sits forever. :) I think we have a pretty "Active" mod community and things get answered pretty quick here. :) -Teal
:) Just asking. :) -Teal
:) no problem, :) i'm up to my elbows in this and trying the entity files as well as the maps, had some success with the re-sizing of the maps last night, the faricon came back as well as the jump behavior getting back to normal. Still have the star image breakup, and will check the bounding radius in the mesh file as you mentioned, however, i was under the impression that the resize program changes those values when it re-calculates the new size? Anywa
Ahhh... ty TohKlidan, i will give it a try. Take care -Teal